• @Razor:

    @Cmdr:

    Question:

    Why are you giving the United States even more money?�  +8 IPC a round for S. America + 11 infantry, and trust me, those infantry are going into Africa pretty darn quick!�

    Lets do the math.

    If Germany and Italy do the classic Russia first strategy, they will get a combined income of 40 IPC from home, 7 IPC from pro neutrals, 10 from France and 10 from two NOs, for a combined total of 66 IPC on the average game, before attacking Russia turn 2. Of course there will be trading of territories so this is just a estimate. But the point being that 66 IPC is not much to brag about.

    Now if Germany and Italy do the daring and futuristic True Neutral strategy, take Spain, Sweden and Turkey, they will theoretically  be able to collect 40 from home, 21 from all neutrals, 16 taken from the allies, and 36 from a full house of NOs, for a combined total of 113 IPC before they attack Russia in turn 4. UK will in this case lose the 5 IPC NO. But the main benefit from this strategy is that Germany can attack Russia from Middle East, and Italy can move the fleet into Black Sea, and from there Russian territories worth a lot and NOs worth 15 IPC is in reach.

    So I know what strategy I will go for in my next game as the Axis

    Make sure you have your math right.


  • I am also very interested in this strategy, but I can’t follow your math, Razor.

    Sure, before Germany attacks Russia, GEIT can have a 70IPC income together (you forgot to count Greece and Yughoslavia) in the optimistic case. In our games, Italy never gets to Iraq with Germany busy in Russia (not even if London is conquered by Germany, but that is another strategy) and the NO for a clear med is only very short lived. A couple of turns later the Axis peak at 90 together.
    Some NOs are lost, others are gained, same as some territories. From this point on, if the allies got their act together, things will slowly get worse for the axis, but with Norway and Italian NO gone (both go rather quickly) the score plummets to 77 first. Fast.

    Now for the True Neutral strategy.
    When I calculate the axis income, obviously I get to the same 70IPC income before the attack on Turkey/Russia. This proceeds into 110IPCs per turn in the very optimistic case that Germany and Italy can take all of the middle east + Caucasus + Cairo.
    Portugal, Spain, Norway, Sweden, Finland and the clear med cannot be held very long, so that reduces this still very optimistic case down to 89 IPCs/turn quickly.

    Here is where I must enter the area of guessing: can Germany and Italy take Cairo AND all of the middle east AND Caucasus? AND not loose a single eastern European country?? I think GE must make a choice here. Assuming they take the oil + Caucasus (most rewarding), Cairo will be out of the equasion, reducing the projected axis income to 77IPCs/turn…

    So the score for Barbarossa:True Neutrals would be 77:77 in my ‘prediction’. :-o.

    Well, certainly I am going to try it sometime soon to see how/what/where and when.

    Like the commander said before me, apart from all the extra troops (!), the allies will gain at least +7 IPCs per turn compared to a GE campaign in the RU motherland… And that is when they can NOT contest any of the middle eastern areas. I really believe they will be able to do just that. Russia will be a monster soon, producing in the 50’s to 60’s every turn.
    Assuming Russia will be the one taking Finland, Norway and Sweden, the allies will be making even +13IPC more per turn minimum, versus an axis that will make roughly the same as usual.

  • Customizer

    Some time ago, with G 40 1st edition (I think it was Alpha+1 or Alpha+2) we tried a G3 Neutral Crush. This is where Germany gets into position to take Sweeden, Spain and Turkey all on the same round. One thing I realized is a lot has to do with the luck of the dice.
    One time it worked great. Italy took Greece allowing Germany to simply move forces into Greece ready to attack Turkey rather than having to fight the Greeks themselves. All 3 battles went off great with minimal German casualties. With the extra income and strategic positioning, the Axis simply overwhelmed the Allies, especially Russia. With attacks coming from north, west and south, they just couldn’t handle it and fell pretty quickly. This was the first time trying this strategy so I think surprise on the Allies part had something to do with it working so well.
    Another time it was a miserable failure. The attacks went horrible and took way too many German losses (again, luck of the dice). The US ended up taking Spain and Russia ended up taking Turkey. With the US having an easy spot to stage their armies, hey had a continuous flow of reinforcements plowing into Europe. Russia sent streams of tanks and mechs through Turkey into the Balkans and had a field day. Plus, since the neutral battles took so much out of Germany, the Eastern Front was not very well protected and in no way strong enough to attack. Japan had some fun in the Pacific since everybody sort of ganged up on Germany, but even that didn’t last too long. Also, all those extra guys that the Allies got made a difference in this game.
    Then there was another game that kind of went in the middle as far as this strategy is concerned. Germany pulled it off and didn’t have disastrous losses but overall it didn’t seem to make much of a difference.
    I think this is a strategy that can work if your opponent is not expecting it. However, if the Allies expect a neutral crush to happen, they can plan around it.


  • @knp7765:

    (…)I think this is a strategy that can work if your opponent is not expecting it. However, if the Allies expect a neutral crush to happen, they can plan around it.

    Well said.
    I expected as much tbh. Regarding grand strategies this game is very sharply balanced or so it seems.

  • '14 Customizer

    knp - so far this strategy has yielded me only success but it is definitely a surprise.  I think the failure arises when Germany tries to conquer Russia too soon. Germany has to prepare for the siege if not they will crumble.

    So far this strategy(“Angry Bird” = Turkey going to war) has done more good than I expected.  It is vital that you do not lose any planes. Its easy to do as long as you don’t go hitting naval units without subs.  On Turn 3 You can hit Turkey with 3 tanks, 5-6 inf, 3 T-bombers, 2 S-bombers, 3 Fighters.  You want to overkill it so you limit your casualties from multiple rounds of combat.  You also need to understand this is not a rush Russia strategy.  Russia is in no position to attack Germany when they are spread out.  The other fear with this strategy is USA which can hit Spain and Gib.  Again this isn’t that much of a threat. Just keep hitting with men and lots of planes.  The options in the black sea seem endless.  Between the oil lands and the ability to control Gib from the land it is well worth the sacrifice.

    Angry Bird Strategy
    –------------------

    Turn: 1
    Purchase: 2 subs, 2 mech, transport, 1 tank or (3 subs and 3 tanks)

    Attack:
    SZ 110:  3T bombers, 3 Fighter, 1S Bombers 2 subs
    SZ 111:  1S Bombers, 2 subs, 1T bombers, 1 Fighter,
    France:  1T bombers, 7inf, 6 tanks, 4 mech, 3 artillery
    Yugo:  6inf, 2 artillery, 1 tanks, 1 fighter

    Move:
    Bulgaria: 6 inf, 2 tanks
    Finland: 7 inf
    W.Germany:  3 Fighter, 4T bombers, 2S Bombers, 3 aa
    S. Italy:  1 fighter
    Holland: 1 fighter, 1T bombers, 3 aa
    Hungary: 5 inf, 2 art
    Norway: 1 inf + 1 Art (transport)

    *Italy takes Southern France and destroys French Navy.

    Turn: 2
    Purchase: 7 mech, 2 tanks, 5 inf, IC(Romania).

    Attack:
    Greece:  6inf, 3 tanks, 3 T Bombers
    Spain:   6 tanks, 4 mech, 2 T Bombers, 2 fighter
    Sweden: 10 inf + 2Art + 1tank (transport 2 inf + art + tank), barrage, 2 S bombers, 3 fighters (if you need to destroy ships in the Med you may use less planes)

    Move:
    Bulgaria: 5 inf, 2 artillery
    Romania:  2 mech

    *Italy takes Normandy and Gib if empty with tank.

    Turn 3:  6 infantry, 3 tanks, 3 mech, Destroyer

    Attack:
    Turkey: 3-5 inf, 3 tanks, 4 T Bombers, 4 Fighters, 2 S-Bombers
    Portugal: 2 tanks, 2 mech
    Gibraltar: 2 tanks 2 mech (if empty take with 1 mech and move the rest into Southern France)

    Move:
    Bulgaria:  4 inf, 2 artillery
    Romania: 5 inf, 2 art, 3 aa, 7 mech, 2 tanks
    Southern France 2 tanks (Move out of Spain)
    Poland 9 inf
    Finland 6 inf, 1 tank, 2 art
    Norway 2 inf

    *Italy reinforces Turkey with 2inf, 1 tank, 2-3 fighters and S-Bomber (your going to want those planes up there)

  • '14 Customizer

    Now there are so many things that may change the above strategy but that’s part of the game.  The above should be used as a template and modified appropriately for the game.  The suggested attacks are all 100% and that’s what I suggest when attacking the 3 big neutrals.

    Razor - Thanks so much for the history on Turkey.  :)

  • '14 Customizer

    @ItIsILeClerc:

    Personally I am pondering… Germany could march towards Calcutta via this shortcut with an army that could be large enough to defeat India, or just barely not do so (in which case Japan of course will finish the job). This might give Japan the opportunity to spend just that much more IPCs on taking Hawaï instead of India so that Both Calcutta and Hawaï could be in axis hands turn 8.
    Wishful thinking or a viable strategy, I have not put much thought in it yet, so it remains to be seen.

    This is exactly what happened in one of my games I had 8 tanks and 8 mech in Irac heading toward India. I haven’t finished that game yet but its promising that I will take India in the next 3 turns unless I roll poorly.

  • Sponsor

    @ItIsILeClerc:

    @knp7765:

    (…)I think this is a strategy that can work if your opponent is not expecting it. However, if the Allies expect a neutral crush to happen, they can plan around it.

    Well said.
    I expected as much tbh. Regarding grand strategies this game is very sharply balanced or so it seems.

    What if the Allies attack Spain and Turkey, can the Axis do anything about it even if they know it’s coming?

  • '14 Customizer

    They can’t attack Spain on turn 2.  UK only has 2 transports and USA is not at war. Besides if they try to beat Germany to it then they have to declare war on the neutrals.  That makes Sweden and Turkey free for Germany.  When it happens on Turn 2 the best you can do is take Turkey with France if you didn’t move that inf out of Syria in Trans-Jordan. Other than that you cannot get to Turkey without a transport which rarely survives in the Med on round 1.  Even if UK’s transport or France takes Turkey the troops just add 1 or 2 to the total.  Next turn Germany still conquers Turkey but may take more losses.

  • '14 Customizer

    If your not playing “Angry Bird” then you could keep 1inf in Finland and Greece to be ready if they declare war on the neutrals.  Also would be a good idea to have something near Spain but I did not include Spain because I assume its the reason they declared war on the neutrals.

  • '14 Customizer

    You could move the mech from Eqypt to Syria on round 1.  but again all your going to do is add one to the unit count for Germany to destroy.

  • Sponsor

    @cyanight:

    They can’t attack Spain on turn 2.  UK only has 2 transports and USA is not at war. Besides if they try to beat Germany to it then they have to declare war on the neutrals.  That makes Sweden and Turkey free for Germany.  When it happens on Turn 2 the best you can do is take Turkey with France if you didn’t move that inf out of Syria in Trans-Jordan. Other than that you cannot get to Turkey without a transport which rarely survives in the Med on round 1.  Even if UK’s transport or France takes Turkey the troops just add 1 or 2 to the total.  Next turn Germany still conquers Turkey but may take more losses.

    I was thinking more like turn 4.

  • '14 Customizer

    Young Grasshopper - Turkey and Spain are always vulnerable to attack.

    • Spain - I used a combined German and Italian force sitting in Southern France.  Make sure you keep a couple tanks in Southern so that Germany and Italy can blitz to take Gibraltar after the other takes Spain.  I like to first stack Southern With Italy.  I transport 4 men to southern on round 1 depending upon how much navy  I have left.  The remainder of the 6 tanks and 4 mech that Germany used to take Spain with need to stay in that area too.  Keep Spain empty and when USA occupies then use the force in Southern France with planes from France. Keep updating your airforce every turn after turn 3.

    • Turkey - You probably will lose this territory on round 3 or 4 from UK.  The most important part is to wipe Turkey so they don’t get the 8 men.  The IC in Romania will supply Turkey with Mechs and tanks.  After UK takes Turkey they will have about 1 or 2 tanks left.  Just take it with Italy’s 1 tank and 2 inf with all the planes. Land planes in Greece.  On Germany’s turn they reinforce with tanks, mechs and as many planes as possible.  I had 2 fighters and 3 T-bombers there with 3 tanks and 3 inf.  You might want to consider building the IC in Romania on round 1 to accelerate more units to Turkey.  On round 5 after all is secure in Turkey I buy an IC with Italy and place it on Turkey. If UK did not take back on turn 3 or 4 then I build it with Germany.


  • Anybody that have an opinion about when is the best time to attack the true neutrals….

    I figure that if you attack Spain and Sweden in turn 2, then you can close Gibraltar faster, possible by an Italian mech in turn 2, and the airforce you used to take Spain can be used to take Turkey too, if you land them in Northern Italy. But the benefit with a turn 3 attack, is the surprise. And if you have suffered great losses so far, you can call of the attack and play safe.

  • '14 Customizer

    From my experience you are exactly correct Razor.  Turn 2 and 3.


  • I don’t know how much of a “surprise” a G3 Neutral Crush would be for a couple of reasons:
    1. The entire army that captured France is now sitting in Normandy/S. France. You could pull remaining mech/tank to N. Italy, but if they were actually heading toward Russia, wouldn’t they have gone to Yugoslavia?
    2. An abnormally large German force is heading toward Greece. If Germany is the one to take Greece, in my experience it’s with some Bulgarian inf+air.

    That’s why I think that the G2 hit of Spain/Sweden would be better for the reasons Razor mentioned: You get Spain & Sweden income a round earlier (and get one more round to defend Spain against America), you can take Gibraltar a round earlier (by an Italian tank if undefended) your air can be used to hit both Sp./Sw. and Turkey, and the ground in Sweden can be ready to attack Karelia R4.

    I also think that this might be more viable in Europe only, as Japan doesn’t have to sacrifice itself to keep the US out of war as long as possible, and Russia doesn’t get its eastern income until it’s at war. (which is also being delayed until the latest possible)

  • '14 Customizer

    I fully agree with you… If you wait until turn 3 to hit Spain then there is some speculation to what Germany is doing.  If they are not at war with Russia then who are they going to attack? By using turn 2 and 3 to capture the Spain/Sweden and Turkey then you are not wasting time or like you said making Japan wait because you wont sign the “Tripartite Pact”, ;)  You can however have Japan attack on Turn 3 and bring USA into it.  They will most likely take Portugal for the 2 extra men.  If the map really had Bulgaria touching Turkey as Razor stated then I would suggest trying to get Turkey on turn 2 but this is not the case.  If for some strange reason Italy has its complete navy with all 3 transports then you might be able to hit Turkey with Italy on Turn 2 but that’s never going to happen and if it does its a fluke or your opponent is new, shame on you! hehe :)  If Italy bought a transport on round 1 and had 2 at the start of their first turn they might be able to pull it off but your only going to have 3 planes then.  Again just depends on the game.


  • I truly like the idea and hope for the best,
    but I fear the Russian threat will to be too much for GE and IT with this strategy. I do not know for sure and will try it out someday! Why I think so:

    US3/4: 8inf+3art+4mech+1arm -> Take Gibraltar.
    UK3/4: 2inf+arm+art+6ftr -> Reinforce Gibraltar.

    The above are reasonable numbers of allied troops in the atlantic at that time in the game. Reasonable as in nothing special. Could be better, could be worse. USA doesnt have to bleed the pacific dry or something like that.

    I understand that GE wants to protect Gibraltar/Spain in this strategy. For this, GE needs 10mech+6arm+5ftr+5tac+2str as a counter strikeforce in SFrance. A smaller force will also be victorious but that will be a pyrrhic victory (GE loosing half its luftwaffe) and will thus end axis hope for victory.

    Now, calculating the IPC-worth of axis units that is not active in/against Russia (compared to a standard Barbarossa) because of this strategy, I get to 257IPCs that Russia does NOT have to deal with:
    -Building 8mech and keeping them in France (GE will loose 2 in Spain);
    -Keeping the 4 original mech in France;
    -Keeping 6arm in France;
    -Keeping the Luftwaffe from defensive duty in/against Russia (based in either Paris or W. Germany);
    -More subs + TRS built;
    -2ICs built;
    -Extra axis units lost in the attack on Turkey/Sweden…
    -If UK scrambles SZ111 you are likely to unnecessarily loose 2 planes there (consider sending no planes into France).

    I’ll not look into Turkey. The UK is on its flanks but it is so close to Russia that I take all axis units there as ‘offending Russia’ :wink:.

    So, a total of at least 257IPCs-worth of units compared to a standard Barbarossa is not active against the Red Army. I know from (Sea Lion) experience that 215IPCs worth of units NOT active in Russia is a disaster for Germany. And now I look at 257!

    Surely the red army must spread out more but so does the Wehrmacht. Really curious about how this will go when I try it!

  • Sponsor

    @ItIsILeClerc:

    I truly like the idea and hope for the best,
    but I fear the Russian threat will to be too much for GE and IT with this strategy. I do not know for sure and will try it out someday! Why I think so:

    US3/4: 8inf+3art+4mech+1arm -> Take Gibraltar.
    UK3/4: 2inf+arm+art+6ftr -> Reinforce Gibraltar.

    The above are reasonable numbers of allied troops in the atlantic at that time in the game. Reasonable as in nothing special. Could be better, could be worse. USA doesnt have to bleed the pacific dry or something like that.

    I understand that GE wants to protect Gibraltar/Spain in this strategy. For this, GE needs 10mech+6arm+5ftr+5tac+2str as a counter strikeforce in SFrance. A smaller force will also be victorious but that will be a pyrrhic victory (GE loosing half its luftwaffe) and will thus end axis hope for victory.

    Now, calculating the IPC-worth of axis units that is not active in/against Russia (compared to a standard Barbarossa) because of this strategy, I get to 257IPCs that Russia does NOT have to deal with:
    -Building 8mech and keeping them in France (GE will loose 2 in Spain);
    -Keeping the 4 original mech in France;
    -Keeping 6arm in France;
    -Keeping the Luftwaffe from defensive duty in/against Russia (based in either Paris or W. Germany);
    -More subs + TRS built;
    -2ICs built;
    -Extra axis units lost in the attack on Turkey/Sweden…
    -If UK scrambles SZ111 you are likely to unnecessarily loose 2 planes there (consider sending no planes into France).

    I’ll not look into Turkey. The UK is on its flanks but it is so close to Russia that I take all axis units there as ‘offending Russia’ :wink:.

    So, a total of at least 257IPCs-worth of units compared to a standard Barbarossa is not active against the Red Army. I know from (Sea Lion) experience that 215IPCs worth of units NOT active in Russia is a disaster for Germany. And now I look at 257!

    Surely the red army must spread out more but so does the Wehrmacht. Really curious about how this will go when I try it!

    Don’t mean to piggy back someone else’s logic without taking the time to write my own opinions, but I 100% agree with all of the above comments.

  • '14 Customizer

    Thank you ItIsILeClerc.  I too also agree.  This strategy is risky.  Its a change form the normal and it can work if your allies don’t work together quickly.  If you lose too many planes (due to scrambling) on round 1 you probably should abort the “Angry Bird”.  Nothing is certain in this game if it was then it would not be so popular, hehe.  The first round really does nothing new and one can easily switch to Barbarossa, Sealion, etc.  You also need to evaluate what happens on Italy’s first turn.  But… If you have 90% of the Luftwaffe intact and Italy still has some navy left then you are free to wake up the bird. ANother thing to look for is to see if Russia backed their units up from the front line.  If they reinforce the front line then I also would abort the strategy.

    I love the way you broke this down ItIsILeClerc.  very good job.  One of the experiences I have had with this strategy is that it allows Germany and Italy to gain a higher economy without taking any Russian lands.  Even if your defending with Germany while sending other units to the coast or through Turkey; Russia has to make that long walk to Berlin.  The closer they get the less units they will have.  They don’t buy much Mech like Germany does and their economy cannot support it for too long.  Also Germany can support buying more infantry because Russia is coming to them. They have to guard Leningrad, Stalingrad while pushing down the center. That’s not as easy for them to do.  Again these are just experiences I have had with the strategy.  Nothing is set in stone.

    It also buys time for Japan to really get a good hold on Russia.  It really helps if Japan declares war on Russia and destroys the Siberians before they reach the capital on turn 6.   Now if Russia is attacking Germany they have to bring everything plus the kitchen sink while defending their capital and Stalingrad.  I have played the “Angry Bird” strategy only a few times but have been successful in each game.  Maybe that comes from the strategy or maybe its me or the dice, lol.  One thing is for sure its very difficult for Russia to attack Germany even though they have an ICP advantage.  I will post a pic of one of the games I played with this strategy.

    I welcome your comments :)

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