@axis-dominion sounds good fire it up whenever you want
14L G40 Helmutpower (Axis) vs JuanSpain (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 42 Sea Zone
1 destroyer and 2 submarines moved from 55 Sea Zone to 62 Sea Zone
5 armour moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to AnhweCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 2 destroyers and 1 submarine
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Suiyuyan
Japanese attack with 5 armour
Chinese defend with 1 infantry
Japanese roll dice for 5 armour in Suiyuyan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 5 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Volgograd from Russians to Japanese
EDIT: Adding units owned by Japanese to Volgograd: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Samara: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from Anhwe to Kiangsu
2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from 42 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to KwangtungPlace Units - Japanese
3 infantry placed in Kwangtung
1 airfield, 1 artillery and 2 infantry placed in Malaya
2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,6,5,3,4,5,2,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,6,3,1,4,1,3
Japanese collect 33 PUs (17 lost to blockades); end with 33 PUs totalProduction/PUs Summary :
Germans : 65 / 103
Russians : 13 / 0
Japanese : 50 / 33
Americans : 50 / 70
Chinese : 10 / 19
British : 32 / 30
UK_Pacific : 10 / 7
Italians : 14 / 21
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 19 Sea ZoneNon Combat Move - Americans
2 carriers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone
2 carriers moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
3 fighters moved from Western United States to 7 Sea Zone
2 carriers moved from 8 Sea Zone to 10 Sea Zone
3 transports moved from 8 Sea Zone to 10 Sea Zone
2 infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Western United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Anhwe
1 fighter moved from Kwangsi to Anhwe
4 artilleries moved from Kwangsi to Kwangtung
8 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 4 artilleries and 8 infantry
Japanese defend with 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Japanese win with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -25
Casualties for Japanese: 5 infantry
Casualties for Chinese: 4 artilleries and 8 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to KwangsiPlace Units - Chinese
4 artilleries and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in 94 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 artilleries moved from West India to India
1 aaGun, 3 artilleries and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to Shan State
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to United KingdomPlace Units - British
3 fighters placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,1,4,4,5,3
UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from British
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Greece to 94 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 armour and 1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 artilleries and 1 infantry moved from Bryansk to Rostov
4 infantry moved from Ukraine to RostovCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 cruiser
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 cruiser in 94 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 cruiser in 94 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Morocco
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Morocco from French, taking Gibraltar from British, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 bomber placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 64 / 103
Russians : 13 / 0
Japanese : 49 / 33
Americans : 50 / 70
Chinese : 11 / 17
British : 33 / 33
UK_Pacific : 10 / 9
Italians : 16 / 32
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian SudanTurn Complete - French
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I need a couple of order from you
Intercept in Egypt? (Bombardment of factory and airport if you ask)
scramble in SZ110?
Sub sumerge in SZ110? -
Send me your move.
Cheers
Juan
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Sorry, forget!
Helmut
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I need a couple of order from you
Intercept in Egypt? (Bombardment of factory and airport if you ask)
scramble in SZ110?
Sub sumerge in SZ110?Scramble yes.
Intercept, yes, 3 against your scort.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 2 destroyers, 10 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Ukraine to Southern Italy
1 fighter moved from Ukraine to Southern Italy
2 bombers moved from Ukraine to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
6 infantry moved from Vologda to Samara
7 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
3 artilleries and 8 infantry moved from Ukraine to Rostov
1 armour moved from Tambov to Volgograd
1 armour moved from Rostov to Volgograd
3 armour moved from Bryansk to Volgograd
6 armour moved from Romania to Ukraine
3 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Ukraine to Southern Italy
3 armour moved from Finland to Norway
1 infantry moved from Smolensk to Bryansk
1 artillery and 3 infantry moved from Persia to IraqCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 5 submarines
British defend with 1 destroyer, 1 fighter and 1 submarine
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 5 submarines in 110 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans lost in 110 Sea Zone
2 submarines owned by the Germans retreated to 112 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 3 submarines
Casualties for British: 1 submarine
Battle in Norway
Germans attack with 3 armour
British defend with 1 armour
Germans roll dice for 3 armour in Norway, round 2 : 1/3 hits
British roll dice for 1 armour in Norway, round 2 : 0/1 hits
1 armour owned by the British lost in Norway
Germans win, taking Norway from British with 3 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Air Battle in Egypt
Germans attacks with 4 units heading to Egypt
British launches 3 interceptors out of Egypt
Attackers Fire, : 1/4 hits
Defenders Fire, : 1/3 hits
1 fighter owned by the Germans lost in Egypt
1 fighter owned by the British lost in Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/3 hits
Bombing raid in Egypt rolls: 7,3 and causes: 6 damage to unit: airfield
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 10 damage total. Damaged units is as follows: airfield = 6, factory_minor = 4
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 tactical_bombers moved from Ukraine to IraqPlace Units - Germans
3 armour placed in Ukraine
2 destroyers, 2 submarines and 1 transport placed in 112 Sea Zone
1 artillery and 4 infantry placed in Western Germany
2 armour, 1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 69 / 86
Russians : 11 / 0
Japanese : 49 / 33
Americans : 50 / 70
Chinese : 11 / 17
British : 30 / 33
UK_Pacific : 10 / 9
Italians : 16 / 32
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Siberia to Amur
3 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
3 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 armour moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
3 armour moved from Suiyuyan to Tsinghai
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 tactical_bomber moved from Malaya to India
1 fighter moved from Malaya to India
2 battleships and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Malaya to Kwangsi
2 fighters moved from 37 Sea Zone to Kwangsi
1 carrier moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Caucasus
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 6 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 6 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 7 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 7 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 8 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 8 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 9 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 9 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 10 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 10 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 11 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 11 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 12 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 12 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 13 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 13 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 14 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 14 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 15 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 15 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry; Chinese defend with 4 artilleries, 1 fighter and 1 infantry
Japanese roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/8 hits
Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 3/7 hits
1 infantry owned by the British , 1 artillery owned by the Chinese , 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 3 : 3/5 hits
Chinese roll dice for 3 artilleries and 1 fighter in Kwangsi, round 3 : 2/4 hits
3 artilleries owned by the Chinese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 4 : 2/3 hits
Chinese roll dice for 1 fighter in Kwangsi, round 4 : 1/1 hits
1 fighter owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 infantry
Casualties for Chinese: 4 artilleries, 1 fighter and 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 2 artilleries, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 3/3 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits
UK_Pacific roll dice for 1 armour, 2 artilleries and 3 infantry in India, round 2 : 1/6 hits
3 infantry owned by the British , 1 infantry owned by the Japanese and 2 artilleries owned by the British lost in India
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 3 : 3/4 hits
UK_Pacific roll dice for 1 armour in India, round 3 : 0/1 hits
1 armour owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 2 artilleries and 3 infantryNon Combat Move - Japanese
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
6 infantry moved from Manchuria to JeholPlace Units - Japanese
1 armour and 2 infantry placed in Volgograd
3 infantry placed in Malaya
2 infantry placed in Kwangtung
2 infantry placed in Japan
Japanese undo move 2.
1 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 1.
6 infantry placed in Japan
1 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,4,5,6,5,6,3,5,4,4,1,3,2,6,1,2,4,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 45 PUs (14 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 67 / 86
Russians : 11 / 0
Japanese : 59 / 59
Americans : 50 / 70
Chinese : 6 / 17
British : 30 / 33
UK_Pacific : 7 / 0
Italians : 16 / 32
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 carrier moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
2 fighters moved from 7 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Jehol
6 fighters moved from 19 Sea Zone to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 carrier moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
2 fighters moved from 7 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Jehol
6 fighters moved from 19 Sea Zone to JeholCombat - Americans
Americans creates battle in territory 92 Sea Zone
Battle in Jehol
Americans attack with 1 artillery, 8 fighters and 1 infantry
Japanese defend with 6 infantry
Americans win with 7 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 6 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Korea
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 cruisers and 3 transports
1 submarine owned by the Americans SubmergedNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Jehol to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
5 fighters moved from Jehol to 19 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 carriers moved from 101 Sea Zone to 89 Sea Zone
4 fighters moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
I assumed no scramble in Japan (Happy to Edit).
And had forgotten to move my sub and edited it.
Cheers
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
I assumed no scramble in Japan (Happy to Edit).
And had forgotten to move my sub and edited it.
Cheers
Juan
No problem!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
3 artilleries and 6 infantry moved from Yunnan to Burma
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 109 Sea Zone to United KingdomPlace Units - British
2 fighters and 1 infantry placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Removing units owned by British from Trans-Jordan: 1 artillery
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Removing units owned by British from Egypt: 2 fighters
EDIT: Adding units owned by British to 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to West India: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Eastern Persia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 aaGun
EDIT: Adding units owned by British to Burma: 1 aaGun
EDIT: Turning off Edit Mode





