You got 2 hits back.
Subs got 3 hits 2nd round - Casualties?
You have 1 tipped CV, 1 DD, 3 CAs. to select from
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
1 infantry moved from Kenya to Ethiopia
French take Ethiopia from Italians
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 4 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour and 3 artilleries moved from Bryansk to Russia
3 armour moved from Western Ukraine to Russia
2 armour moved from Ukraine to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
5 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 armour moved from Novgorod to Finland
3 armour moved from Eastern Poland to Bryansk
1 armour moved from Bryansk to Tambov
1 armour moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 fighter and 2 tactical_bombers moved from Ukraine to Russia
2 bombers moved from Ukraine to Russia
1 artillery and 3 infantry moved from Iraq to Persia
1 submarine moved from 119 Sea Zone to 112 Sea Zone
5 infantry moved from Western Ukraine to Ukraine
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 artillery and 3 infantry
British defend with 3 infantry
Germans roll dice for 1 artillery and 3 infantry in Persia, round 2 : 2/4 hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits
2 infantry owned by the British lost in Persia
Germans roll dice for 1 artillery and 3 infantry in Persia, round 3 : 1/4 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Russia
Germans attack with 13 armour, 3 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 16 infantry
Germans roll dice for 13 armour, 3 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 2 : 11/21 hits
Russians roll dice for 16 infantry in Russia, round 2 : 8/16 hits
11 infantry owned by the Russians , 5 armour owned by the Germans and 3 artilleries owned by the Germans lost in Russia
Germans roll dice for 8 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 3 : 8/13 hits
Russians roll dice for 5 infantry in Russia, round 3 : 1/5 hits
5 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 6 armour and 3 artilleries
Casualties for Russians: 16 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Iraq
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
2 bombers moved from Russia to Ukraine
1 fighter and 2 tactical_bombers moved from Russia to Ukraine
3 armour moved from Germany to Romania
3 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
5 submarines placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Romania
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 89 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
Production/PUs Summary :
Germans : 65 / 103
Russians : 15 / 0
Japanese : 46 / 40
Americans : 50 / 70
Chinese : 12 / 19
British : 32 / 30
UK_Pacific : 10 / 7
Italians : 14 / 21
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Soviet Far East to Siberia
1 aaGun moved from Amur to Buryatia
3 infantry moved from Amur to Buryatia
1 infantry moved from Volgograd to Caucasus
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 42 Sea Zone
1 destroyer and 2 submarines moved from 55 Sea Zone to 62 Sea Zone
5 armour moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 2 destroyers and 1 submarine
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Suiyuyan
Japanese attack with 5 armour
Chinese defend with 1 infantry
Japanese roll dice for 5 armour in Suiyuyan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 5 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Volgograd from Russians to Japanese
EDIT: Adding units owned by Japanese to Volgograd: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Samara: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from Anhwe to Kiangsu
2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from 42 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Place Units - Japanese
3 infantry placed in Kwangtung
1 airfield, 1 artillery and 2 infantry placed in Malaya
2 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,6,5,3,4,5,2,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,6,3,1,4,1,3
Japanese collect 33 PUs (17 lost to blockades); end with 33 PUs total
Production/PUs Summary :
Germans : 65 / 103
Russians : 13 / 0
Japanese : 50 / 33
Americans : 50 / 70
Chinese : 10 / 19
British : 32 / 30
UK_Pacific : 10 / 7
Italians : 14 / 21
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Non Combat Move - Americans
2 carriers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone
2 carriers moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
3 fighters moved from Western United States to 7 Sea Zone
2 carriers moved from 8 Sea Zone to 10 Sea Zone
3 transports moved from 8 Sea Zone to 10 Sea Zone
2 infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Western United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Anhwe
1 fighter moved from Kwangsi to Anhwe
4 artilleries moved from Kwangsi to Kwangtung
8 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 4 artilleries and 8 infantry
Japanese defend with 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Japanese win with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -25
Casualties for Japanese: 5 infantry
Casualties for Chinese: 4 artilleries and 8 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangsi
Place Units - Chinese
4 artilleries and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
Combat - British
Battle in 94 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 artilleries moved from West India to India
1 aaGun, 3 artilleries and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to Shan State
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
Place Units - British
3 fighters placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,1,4,4,5,3
UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from British
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Greece to 94 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 armour and 1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 artilleries and 1 infantry moved from Bryansk to Rostov
4 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 cruiser
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 cruiser in 94 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 cruiser in 94 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Morocco
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Morocco from French, taking Gibraltar from British, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 bomber placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Production/PUs Summary :
Germans : 64 / 103
Russians : 13 / 0
Japanese : 49 / 33
Americans : 50 / 70
Chinese : 11 / 17
British : 33 / 33
UK_Pacific : 10 / 9
Italians : 16 / 32
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
1 aaGun moved from Queensland to Northern Territory
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Turn Complete - French
I need a couple of order from you
Intercept in Egypt? (Bombardment of factory and airport if you ask)
scramble in SZ110?
Sub sumerge in SZ110?
Send me your move.
Cheers
Juan
Sorry, forget!
Helmut
I need a couple of order from you
Intercept in Egypt? (Bombardment of factory and airport if you ask)
scramble in SZ110?
Sub sumerge in SZ110?
Scramble yes.
Intercept, yes, 3 against your scort.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 2 destroyers, 10 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Ukraine to Southern Italy
1 fighter moved from Ukraine to Southern Italy
2 bombers moved from Ukraine to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
6 infantry moved from Vologda to Samara
7 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
3 artilleries and 8 infantry moved from Ukraine to Rostov
1 armour moved from Tambov to Volgograd
1 armour moved from Rostov to Volgograd
3 armour moved from Bryansk to Volgograd
6 armour moved from Romania to Ukraine
3 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Ukraine to Southern Italy
3 armour moved from Finland to Norway
1 infantry moved from Smolensk to Bryansk
1 artillery and 3 infantry moved from Persia to Iraq
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 5 submarines
British defend with 1 destroyer, 1 fighter and 1 submarine
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 5 submarines in 110 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 3 submarines in 110 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans lost in 110 Sea Zone
2 submarines owned by the Germans retreated to 112 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 3 submarines
Casualties for British: 1 submarine
Battle in Norway
Germans attack with 3 armour
British defend with 1 armour
Germans roll dice for 3 armour in Norway, round 2 : 1/3 hits
British roll dice for 1 armour in Norway, round 2 : 0/1 hits
1 armour owned by the British lost in Norway
Germans win, taking Norway from British with 3 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Air Battle in Egypt
Germans attacks with 4 units heading to Egypt
British launches 3 interceptors out of Egypt
Attackers Fire, : 1/4 hits
Defenders Fire, : 1/3 hits
1 fighter owned by the Germans lost in Egypt
1 fighter owned by the British lost in Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/3 hits
Bombing raid in Egypt rolls: 7,3 and causes: 6 damage to unit: airfield
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 10 damage total. Damaged units is as follows: airfield = 6, factory_minor = 4
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 tactical_bombers moved from Ukraine to Iraq
Place Units - Germans
3 armour placed in Ukraine
2 destroyers, 2 submarines and 1 transport placed in 112 Sea Zone
1 artillery and 4 infantry placed in Western Germany
2 armour, 1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Production/PUs Summary :
Germans : 69 / 86
Russians : 11 / 0
Japanese : 49 / 33
Americans : 50 / 70
Chinese : 11 / 17
British : 30 / 33
UK_Pacific : 10 / 9
Italians : 16 / 32
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Siberia to Amur
3 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
3 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 armour moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
3 armour moved from Suiyuyan to Tsinghai
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 tactical_bomber moved from Malaya to India
1 fighter moved from Malaya to India
2 battleships and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Malaya to Kwangsi
2 fighters moved from 37 Sea Zone to Kwangsi
1 carrier moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Caucasus
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 6 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 6 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 7 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 7 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 8 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 8 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 9 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 9 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 10 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 10 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 11 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 11 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 12 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 12 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 13 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 13 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 14 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 14 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 15 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 15 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry; Chinese defend with 4 artilleries, 1 fighter and 1 infantry
Japanese roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/8 hits
Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 3/7 hits
1 infantry owned by the British , 1 artillery owned by the Chinese , 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 3 : 3/5 hits
Chinese roll dice for 3 artilleries and 1 fighter in Kwangsi, round 3 : 2/4 hits
3 artilleries owned by the Chinese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 4 : 2/3 hits
Chinese roll dice for 1 fighter in Kwangsi, round 4 : 1/1 hits
1 fighter owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 infantry
Casualties for Chinese: 4 artilleries, 1 fighter and 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 2 artilleries, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 3/3 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits
UK_Pacific roll dice for 1 armour, 2 artilleries and 3 infantry in India, round 2 : 1/6 hits
3 infantry owned by the British , 1 infantry owned by the Japanese and 2 artilleries owned by the British lost in India
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 3 : 3/4 hits
UK_Pacific roll dice for 1 armour in India, round 3 : 0/1 hits
1 armour owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 2 artilleries and 3 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
6 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 armour and 2 infantry placed in Volgograd
3 infantry placed in Malaya
2 infantry placed in Kwangtung
2 infantry placed in Japan
Japanese undo move 2.
1 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 1.
6 infantry placed in Japan
1 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,4,5,6,5,6,3,5,4,4,1,3,2,6,1,2,4,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 45 PUs (14 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Production/PUs Summary :
Germans : 67 / 86
Russians : 11 / 0
Japanese : 59 / 59
Americans : 50 / 70
Chinese : 6 / 17
British : 30 / 33
UK_Pacific : 7 / 0
Italians : 16 / 32
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 carrier moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
2 fighters moved from 7 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Jehol
6 fighters moved from 19 Sea Zone to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 carrier moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
2 fighters moved from 7 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Jehol
6 fighters moved from 19 Sea Zone to Jehol
Combat - Americans
Americans creates battle in territory 92 Sea Zone
Battle in Jehol
Americans attack with 1 artillery, 8 fighters and 1 infantry
Japanese defend with 6 infantry
Americans win with 7 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 6 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Korea
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 cruisers and 3 transports
1 submarine owned by the Americans Submerged
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Jehol to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
5 fighters moved from Jehol to 19 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 carriers moved from 101 Sea Zone to 89 Sea Zone
4 fighters moved from 101 Sea Zone to 89 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
I assumed no scramble in Japan (Happy to Edit).
And had forgotten to move my sub and edited it.
Cheers
Juan