any scramble?
14L G40 Helmutpower (Axis) vs JuanSpain (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from Gibraltar to Algeria
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 armour and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Egypt
British attack with 1 artillery and 3 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Norway
Battle in Algeria
British attack with 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Algeria to Gibraltar
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
2 artilleries moved from India to West India
3 artilleries moved from Yunnan to Szechwan
6 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to French Indo ChinaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer and 1 submarine placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,2,3
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,4,1,2,2,5,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 armour -
Kamikazes order:
1 on each of your aircraft carrier
2 on your battleship
1 on one of your cruiserAnd the OOL:
1 hit on my battleship
my subs
1 hit on each of my aircraft carrier
after, max def…
destroyer, aircraft carrier, cruiser, … -
Kamikazes order:
1 on each of your aircraft carrier
2 on your battleship
1 on one of your cruiserAnd the OOL:
1 hit on my battleship
my subs
1 hit on each of my aircraft carrier
after, max def…
destroyer, aircraft carrier, cruiser, …Sorry , wrong post…
And sorry for the wait, I never see your turn…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to 81 Sea Zone
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Bessarabia to Ukraine
1 submarine moved from 98 Sea Zone to 94 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 cruisers moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to GreecePlace Units - Italians
1 cruiser and 1 transport placed in 97 Sea Zone
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 55 / 68
Russians : 23 / 24
Japanese : 46 / 40
Americans : 50 / 70
Chinese : 12 / 19
British : 34 / 30
UK_Pacific : 10 / 7
Italians : 16 / 21
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
And i see your turn, I take the file, and forgot to play with it!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 2 fighters and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 carrier and 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Dutch New GuineaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
1 infantry moved from Kenya to Ethiopia
French take Ethiopia from Italians
1 infantry moved from Morocco to Algeria
French take Algeria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 4 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
8 armour and 3 artilleries moved from Bryansk to Russia
3 armour moved from Western Ukraine to Russia
2 armour moved from Ukraine to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
5 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 armour moved from Novgorod to Finland
3 armour moved from Eastern Poland to Bryansk
1 armour moved from Bryansk to Tambov
1 armour moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 fighter and 2 tactical_bombers moved from Ukraine to Russia
2 bombers moved from Ukraine to Russia
1 artillery and 3 infantry moved from Iraq to Persia
1 submarine moved from 119 Sea Zone to 112 Sea Zone
5 infantry moved from Western Ukraine to UkraineCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 artillery and 3 infantry
British defend with 3 infantry
Germans roll dice for 1 artillery and 3 infantry in Persia, round 2 : 2/4 hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits
2 infantry owned by the British lost in Persia
Germans roll dice for 1 artillery and 3 infantry in Persia, round 3 : 1/4 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Russia
Germans attack with 13 armour, 3 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 16 infantry
Germans roll dice for 13 armour, 3 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 2 : 11/21 hits
Russians roll dice for 16 infantry in Russia, round 2 : 8/16 hits
11 infantry owned by the Russians , 5 armour owned by the Germans and 3 artilleries owned by the Germans lost in Russia
Germans roll dice for 8 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Russia, round 3 : 8/13 hits
Russians roll dice for 5 infantry in Russia, round 3 : 1/5 hits
5 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 6 armour and 3 artilleries
Casualties for Russians: 16 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Iraq
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
2 bombers moved from Russia to Ukraine
1 fighter and 2 tactical_bombers moved from Russia to Ukraine
3 armour moved from Germany to Romania
3 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
5 submarines placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Romania
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 89 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUsProduction/PUs Summary :
Germans : 65 / 103
Russians : 15 / 0
Japanese : 46 / 40
Americans : 50 / 70
Chinese : 12 / 19
British : 32 / 30
UK_Pacific : 10 / 7
Italians : 14 / 21
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Soviet Far East to Siberia
1 aaGun moved from Amur to Buryatia
3 infantry moved from Amur to Buryatia
1 infantry moved from Volgograd to CaucasusTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 42 Sea Zone
1 destroyer and 2 submarines moved from 55 Sea Zone to 62 Sea Zone
5 armour moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to AnhweCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 2 destroyers and 1 submarine
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Suiyuyan
Japanese attack with 5 armour
Chinese defend with 1 infantry
Japanese roll dice for 5 armour in Suiyuyan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 5 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Volgograd from Russians to Japanese
EDIT: Adding units owned by Japanese to Volgograd: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Samara: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from Anhwe to Kiangsu
2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from 42 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to KwangtungPlace Units - Japanese
3 infantry placed in Kwangtung
1 airfield, 1 artillery and 2 infantry placed in Malaya
2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,6,5,3,4,5,2,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,6,3,1,4,1,3
Japanese collect 33 PUs (17 lost to blockades); end with 33 PUs totalProduction/PUs Summary :
Germans : 65 / 103
Russians : 13 / 0
Japanese : 50 / 33
Americans : 50 / 70
Chinese : 10 / 19
British : 32 / 30
UK_Pacific : 10 / 7
Italians : 14 / 21
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 19 Sea ZoneNon Combat Move - Americans
2 carriers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 7 Sea Zone
2 carriers moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
3 fighters moved from Western United States to 7 Sea Zone
2 carriers moved from 8 Sea Zone to 10 Sea Zone
3 transports moved from 8 Sea Zone to 10 Sea Zone
2 infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Western United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Anhwe
1 fighter moved from Kwangsi to Anhwe
4 artilleries moved from Kwangsi to Kwangtung
8 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 4 artilleries and 8 infantry
Japanese defend with 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Japanese win with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -25
Casualties for Japanese: 5 infantry
Casualties for Chinese: 4 artilleries and 8 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to KwangsiPlace Units - Chinese
4 artilleries and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in 94 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 artilleries moved from West India to India
1 aaGun, 3 artilleries and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to Shan State
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to United KingdomPlace Units - British
3 fighters placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,1,4,4,5,3
UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from British
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Greece to 94 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 armour and 1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 artilleries and 1 infantry moved from Bryansk to Rostov
4 infantry moved from Ukraine to RostovCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 cruiser
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 cruiser in 94 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 cruiser in 94 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Morocco
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 2 cruisers in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Morocco from French, taking Gibraltar from British, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 bomber placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 64 / 103
Russians : 13 / 0
Japanese : 49 / 33
Americans : 50 / 70
Chinese : 11 / 17
British : 33 / 33
UK_Pacific : 10 / 9
Italians : 16 / 32
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian SudanTurn Complete - French
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I need a couple of order from you
Intercept in Egypt? (Bombardment of factory and airport if you ask)
scramble in SZ110?
Sub sumerge in SZ110? -
Send me your move.
Cheers
Juan
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Sorry, forget!
Helmut





