14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 cruiser moved from 93 Sea Zone to 95 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from Yugoslavia to Romania
                1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 55 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                2 aaGuns and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from Sumatra to Yunnan
                2 fighters moved from Queensland to Java

    Place Units - ANZAC
                1 infantry and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 fighter
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
        Java : 1 flag, 2 fighters and 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        45 Sea Zone : 1 cruiser and 1 transport
        35 Sea Zone : 1 destroyer
        54 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 37
        Japanese : 30 / 43
        Americans : 52 / 52
        Chinese : 8 / 14
        British : 30 / 31
        UK_Pacific : 25 / 30
        Italians : 11 / 21
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 58 Sea Zone to 37 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 destroyer
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        Tunisia : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 37
        Japanese : 30 / 43
        Americans : 52 / 52
        Chinese : 8 / 14
        British : 30 / 31
        UK_Pacific : 25 / 30
        Italians : 11 / 21
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to United Kingdom
                4 transports moved from 112 Sea Zone to 113 Sea Zone
                2 artilleries and 6 infantry moved from Germany to 113 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 113 Sea Zone to 111 Sea Zone
                2 artilleries and 6 infantry moved from 111 Sea Zone to Scotland


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to United Kingdom
                4 transports moved from 112 Sea Zone to 113 Sea Zone
                2 artilleries and 6 infantry moved from Germany to 113 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 113 Sea Zone to 111 Sea Zone
                2 artilleries and 6 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 3,8,6 and causes: 17 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 17 damage total.
                Battle in Scotland

    Non Combat Move - Germans
                8 infantry moved from Finland to Norway
                4 armour moved from Normandy Bordeaux to Western Germany
                1 armour moved from Yugoslavia to Western Germany
                1 infantry moved from Finland to Norway
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 armour and 1 mech_infantry moved from Yugoslavia to Poland
                2 armour moved from Greece to Romania
                3 infantry moved from Greece to Bulgaria
                1 cruiser and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
                3 bombers moved from United Kingdom to Western Germany
                1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany

    Place Units - Germans
                1 artillery and 3 infantry placed in Western Germany
                1 destroyer and 5 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 2 artilleries and 6 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries and 8 infantry
        Western Germany : 3 aaGuns, 1 airfield, 5 armour, 2 artilleries, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
        Romania : 2 armour
        Poland : 3 aaGuns, 2 armour, 9 artilleries, 14 infantry and 1 mech_infantry
        Germany : 1 factory_major
        Norway : 9 infantry
        Holland Belgium : 1 artillery
        112 Sea Zone : 1 destroyer and 5 transports
        Bulgaria : 1 flag, 3 infantry
        109 Sea Zone : 1 cruiser and 1 submarine
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        111 Sea Zone : 4 transports

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 36 / 37
        Japanese : 30 / 43
        Americans : 52 / 52
        Chinese : 8 / 14
        British : 28 / 31
        UK_Pacific : 25 / 30
        Italians : 11 / 21
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Szechwan to Kwangsi

    Combat - Russians
                Battle in Kwangsi
                    Russians attack with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 2 infantry
                        Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 :  3/0 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 :  1/1 hits
                        2 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kwangsi
                    2 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 aaGuns and 18 infantry moved from Buryatia to Sakha
                2 artilleries and 1 infantry moved from Novgorod to Karelia
                4 artilleries and 4 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Bessarabia
                3 artilleries and 2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 artillery and 3 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                3 artilleries placed in Ukraine
                2 armour placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

    Territory Summary for Russians :

    Yunnan : 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
        Sakha : 2 aaGuns and 18 infantry
        Belarus : 2 aaGuns, 5 artilleries and 16 infantry
        Karelia : 2 artilleries and 1 infantry
        Baltic States : 1 infantry
        Bryansk : 1 artillery and 3 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 2 armour and 1 factory_major
        Ukraine : 3 artilleries, 1 factory_minor and 1 infantry
        Western Ukraine : 2 aaGuns, 9 artilleries and 9 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 36 / 36
        Japanese : 30 / 43
        Americans : 52 / 52
        Chinese : 8 / 14
        British : 28 / 31
        UK_Pacific : 25 / 30
        Italians : 11 / 21
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from 36 Sea Zone to 45 Sea Zone
                1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Hunan to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 bomber moved from Hunan to 43 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Hunan to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 infantry moved from Hunan to Kweichow
                4 fighters moved from Hunan to Kweichow
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese


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  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from 36 Sea Zone to 45 Sea Zone
                1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Hunan to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 bomber moved from Hunan to 43 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from Hunan to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 infantry moved from Hunan to Kweichow
                4 fighters moved from Hunan to Kweichow
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 4 fighters and 1 infantry
                    Chinese defend with 2 infantry
                    Japanese win with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 cruiser and 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
                    British defend with 1 destroyer
                    Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Borneo

    Non Combat Move - Japanese
                1 armour, 3 artilleries, 1 fighter, 7 infantry and 5 tactical_bombers moved from Hunan to Kwangsi
                1 bomber moved from Hunan to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Japan
                4 fighters moved from Kweichow to Kwangsi
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 fighter moved from 45 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                1 fighter moved from Chahar to 36 Sea Zone
                1 fighter moved from Chahar to Japan
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                1 aaGun, 1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun, 2 artilleries and 5 infantry moved from 36 Sea Zone to Kwangsi
                1 bomber moved from 43 Sea Zone to Kwangsi
                2 infantry moved from Soviet Far East to 4 Sea Zone
                2 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 transports moved from 36 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Korea
                1 fighter placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 40 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone

    Place Units - Americans
                1 fighter placed in Western United States
                1 carrier and 2 transports placed in 101 Sea Zone
                2 submarines placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
                Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
        42 Sea Zone : 1 destroyer
        39 Sea Zone : 1 submarine
        25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        Central United States : 4 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_minor and 1 harbour
        101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 4 submarines and 3 transports

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 36 / 36
        Japanese : 39 / 50
        Americans : 52 / 75
        Chinese : 6 / 14
        British : 28 / 31
        UK_Pacific : 18 / 30
        Italians : 11 / 21
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Yunnan

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 1 fighter and 12 infantry
        Hunan : 1 infantry
        Tsinghai : 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 36 / 36
        Japanese : 38 / 50
        Americans : 52 / 75
        Chinese : 7 / 13
        British : 28 / 31
        UK_Pacific : 18 / 30
        Italians : 11 / 21
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British repair 13 damage on 13 factory_majors; Remaining resources: 18 PUs;
                British buy 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun, 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 15 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Yunnan to Shensi
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                1 mech_infantry moved from Yunnan to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 43 Sea Zone

    Combat - British
                Battle in Scotland
                    British attack with 1 artillery, 15 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 2 artilleries and 6 infantry
                        British roll dice for 1 artillery, 15 infantry and 1 mech_infantry in Scotland, round 2 :  3/1 hits
                        Germans roll dice for 2 artilleries and 6 infantry in Scotland, round 2 :  3/1 hits
                        3 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
                        British roll dice for 1 artillery, 12 infantry and 1 mech_infantry in Scotland, round 3 :  2/1 hits
                        Germans roll dice for 2 artilleries and 3 infantry in Scotland, round 3 :  2/1 hits
                        2 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
                    10 infantry owned by the British , 1 mech_infantry owned by the British and 1 artillery owned by the British retreated to United Kingdom
                    Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 5 infantry
                    Casualties for British: 5 infantry
                Battle in Shensi
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  2/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    British win, taking Shensi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 fighter and 3 infantry
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 :  1/0 hits
                        Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 :  2/1 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 :  1/0 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    retreated to Anglo Egyptian Sudan
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 3 infantry
                    Casualties for Italians: 2 infantry
                Battle in 43 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 destroyer, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 43 Sea Zone
                        British roll dice for 1 cruiser in 43 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 4 :  1/1 hits
                        1 cruiser owned by the British lost in 43 Sea Zone
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 cruiser and 1 destroyer

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                3 artilleries moved from Alexandria to Egypt
                1 mech_infantry moved from Tunisia to Libya
                1 mech_infantry moved from Libya to Tobruk
                1 armour moved from Tunisia to Libya
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from India to Burma
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Burma
                4 mech_infantrys moved from India to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 battleship moved from 39 Sea Zone to 80 Sea Zone

    Place Units - British
                6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,5
                British collect 28 PUs (1 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                1 destroyer and 1 submarine placed in 39 Sea Zone
                1 aaGun and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 aaGun and 1 tactical_bomber
                    Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine

    Territory Summary for British, UK_Pacific :

    Kiangsi : 1 mech_infantry
        Siam : 1 flag, 1 infantry
        Shensi : 1 mech_infantry
        Yunnan : 4 aaGuns, 1 artillery, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
        Anhwe : 1 mech_infantry
        Shan State : 1 infantry
        Burma : 1 aaGun and 1 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
        Malaya : 1 harbour
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag
        39 Sea Zone : 1 destroyer and 1 submarine
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 fighter and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Kenya : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 mech_infantry
        Libya : 1 flag, 1 armour
        80 Sea Zone : 1 battleship
        106 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 36 / 36
        Japanese : 35 / 50
        Americans : 52 / 75
        Chinese : 10 / 13
        British : 29 / 28
        UK_Pacific : 18 / 18
        Italians : 10 / 21
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • pull my inf and tank from quebec to uk
    thanks


  • The UK transport cannot defeat the blocking German CA and sub in SZ109, so it would sink with a UK infantry and tank from Quebec aboard. These units are far better off in SZ 106 and Quebec.


  • so i can notmove them even in ncm?


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 3 mech_infantrys
                        Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 :  1/1 hits
                        British roll dice for 3 mech_infantrys in Belgian Congo, round 2 :  1/0 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
                        Italians roll dice for 1 artillery in Belgian Congo, round 3 :  0/1 hits
                        British roll dice for 2 mech_infantrys in Belgian Congo, round 3 :  1/1 hits
                        1 artillery owned by the Italians lost in Belgian Congo
                    British win with 2 mech_infantrys remaining. Battle score for attacker is -3
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 artillery placed in Northern Italy
                1 carrier placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 2 infantry
        Anglo Egyptian Sudan : 1 flag
        Romania : 2 aaGuns, 2 armour, 1 artillery and 3 infantry
        Northern Italy : 1 artillery and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        95 Sea Zone : 1 carrier, 1 cruiser and 1 transport
        93 Sea Zone : 1 flag
        Yugoslavia : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 36 / 36
        Japanese : 35 / 50
        Americans : 52 / 75
        Chinese : 10 / 13
        British : 29 / 28
        UK_Pacific : 18 / 18
        Italians : 10 / 21
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • The presence of a CA and sub creates a hostile sea zone, and a sea unit cannot move into or through a hostile sea zone.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Java to 43 Sea Zone
                1 fighter moved from Java to 43 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 2 fighters and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                        ANZAC roll dice for 2 fighters and 1 transport in 43 Sea Zone, round 2 :  1/0 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 43 Sea Zone
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 fighter
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Borneo
                    ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from 43 Sea Zone to Shan State

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 fighter
        Shan State : 1 fighter
        Malaya : 1 infantry
        Borneo : 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        43 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer and 1 submarine
        Egypt : 1 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 36 / 36
        Japanese : 31 / 50
        Americans : 52 / 75
        Chinese : 10 / 13
        British : 30 / 28
        UK_Pacific : 22 / 18
        Italians : 9 / 21
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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