TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Shensi to Tsinghai
1 armour moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Tsinghai
2 infantry moved from Chahar to Suiyuyan
5 armour and 4 artilleries moved from Shensi to Kansu
1 bomber moved from Kweichow to Kansu
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
3 fighters moved from 6 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in Kansu
Japanese attack with 5 armour, 4 artilleries and 1 bomber
Chinese defend with 1 fighter and 5 infantry
Japanese win, taking Kansu from Chinese with 5 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 3 artilleries
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Kweichow to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 18 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from 18 Sea Zone to Japan
2 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
5 infantry moved from Korea to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Japan
3 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Kweichow to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 bomber moved from Kansu to Hunan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
9 infantry placed in Japan
1 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,1,5,3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,2,5,6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,6,6,6,1,4,4,4,5,5,6,4,2,3,2,2,4,1,3,1,3,5,2,4,1,6,5,6,5,1,6,4,2,3,4,6,6,5,3,4,3,6,3,1,4,5,4,6,5,2,5,4,3,1,6,4,6,1,3,3,4,3,6,1,4
Japanese collect 32 PUs (17 lost to blockades); end with 32 PUs total