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G40 L14 Karl7 (allies+9) v. Mallery29 (axis) tech and a prayer!

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone
                1 battleship and 2 cruisers moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                4 carriers and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
                9 destroyers moved from 6 Sea Zone to 19 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Korea
                1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 fighters moved from 10 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Korea
                1 bomber moved from Hawaiian Islands to Korea

    Combat - Americans
                Battle in Korea
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 6 fighters, 4 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun and 7 infantry
                    Americans win, taking Korea from Japanese with 1 armour, 1 artillery, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 aaGun and 7 infantry
                    Casualties for Americans: 1 fighter and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Korea to Amur
                1 bomber moved from Amur to Buryatia
                1 tactical_bomber moved from Korea to 19 Sea Zone
                5 fighters moved from Korea to 19 Sea Zone
                1 carrier, 1 destroyer and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 7 Sea Zone
                2 fighters moved from 6 Sea Zone to 7 Sea Zone
                2 destroyers moved from 19 Sea Zone to 6 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 39 Sea Zone to 60 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 destroyers and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                3 infantry moved from Yunnan to Hunan
                3 fighters moved from Yunnan to Hunan
                1 tactical_bomber moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Battle in Hunan
                    British attack with 3 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 4 infantry
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 4 infantry
                    Casualties for British: 3 infantry
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - British
                1 fighter moved from Iraq to Persia
                1 artillery and 1 infantry moved from Persia to Iraq
                1 fighter moved from Persia to India
                1 armour moved from West India to India
                2 infantry moved from India to Burma
                4 infantry moved from India to Burma
                1 fighter moved from India to Yunnan
                3 fighters and 1 tactical_bomber moved from Hunan to Yunnan
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Union of South Africa to Rhodesia
                2 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                1 fighter and 2 infantry placed in Persia
                3 infantry placed in Union of South Africa
                2 infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,2,4,5,5,1,4,1
                British collect 35 PUs (1 lost to blockades); end with 35 PUs total

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
                UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 infantry moved from Belarus to Bryansk
                1 bomber moved from Belarus to Holland Belgium
                2 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from Americans
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 3 infantry
                    British defend with 2 infantry
                    Italians win, taking Holland Belgium from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to France
                2 artilleries moved from Algeria to 94 Sea Zone
                2 artilleries, 1 cruiser, 2 destroyers, 3 submarines and 2 transports moved from 94 Sea Zone to 95 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                3 artilleries moved from 95 Sea Zone to Northern Italy
                4 infantry moved from Northern Italy to France
                1 artillery moved from Southern Italy to Northern Italy
                1 fighter moved from Trans-Jordan to Egypt
                1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
                1 aaGun moved from 98 Sea Zone to Egypt

    Place Units - Italians
                2 artilleries and 1 mech_infantry placed in Egypt
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea

    Non Combat Move - ANZAC
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 artillery and 1 transport moved from 60 Sea Zone to 59 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 30 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • forgot to post…intercept?

    karl.tsvg


  • nm….probably not in my best interest.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 8 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Kansu to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Ukraine to Caucasus
                      Germans take Rostov from Russians
                      Germans take Caucasus from Russians
                2 artilleries moved from Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                5 infantry moved from Ukraine to Rostov
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Novgorod
                1 mech_infantry moved from Novgorod to Bryansk
                4 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter and 4 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to Western Germany
                8 mech_infantrys moved from Poland to Novgorod
                6 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
                3 aaGuns, 4 armour, 5 artilleries, 4 infantry and 40 mech_infantrys moved from Belarus to Bryansk
                2 fighters moved from 98 Sea Zone to Bryansk
                2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Germany to Eastern Poland
                2 infantry moved from Finland to Norway
                7 mech_infantrys moved from Western Germany to Poland
                1 mech_infantry moved from Western Germany to Poland

    Place Units - Germans
                1 armour and 2 tactical_bombers placed in Novgorod
                3 artilleries placed in Ukraine
                5 infantry placed in Western Germany
                3 infantry placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                1 artillery placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
                Germans collect 57 PUs (1 lost to blockades); end with 57 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Novosibirsk to Kazakhstan
                4 armour and 2 mech_infantrys moved from Russia to Kazakhstan
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                3 infantry moved from Volgograd to Kazakhstan
                3 fighters and 1 tactical_bomber moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 4 armour, 1 artillery, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 armour and 3 mech_infantrys
                    Russians win, taking Kazakhstan from Germans with 4 armour, 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 armour and 3 mech_infantrys
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
                2 aaGuns and 18 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 12 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 transports moved from 43 Sea Zone to 36 Sea Zone
                2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Malaya
                2 artilleries and 2 infantry moved from Tsinghai to Shensi
                1 submarine moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Malaya to 37 Sea Zone
                3 tactical_bombers moved from Malaya to 37 Sea Zone

    Place Units - Japanese
                6 infantry placed in Japan
                3 infantry placed in French Indo China
                1 infantry placed in Kiangsu
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,2,3,3,6,4,2,2,3,1,6,4,1,4,6,2,2,1,1,5,5,2,4,2,1,4,6,3,3,3,4,4,6,4,4,3,3,2,2
                Japanese collect 37 PUs (8 lost to blockades); end with 37 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 1 factory_minor, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 3 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 8 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from 19 Sea Zone to Okinawa
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 destroyer moved from 52 Sea Zone to 62 Sea Zone
                1 bomber moved from New Zealand to Caroline Islands

    Combat - Americans
                Battle in Okinawa

    Non Combat Move - Americans
                1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                2 bombers moved from Western United States to Caroline Islands
                1 bomber moved from Buryatia to Yunnan

    Place Units - Americans
                1 factory_minor placed in Korea
                1 destroyer and 2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                2 submarines placed in 10 Sea Zone
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from Szechwan to Kweichow
                2 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                1 artillery and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British repair 3 damage on 3 harbours; Remaining resources: 32 PUs;
                British buy 1 armour, 1 artillery, 1 factory_minor and 3 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                2 fighters moved from Persia to Trans-Jordan
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Yunnan to Kwangsi
                3 fighters moved from Yunnan to Kwangsi

    Combat - British
                Battle in Holland Belgium
                    British attack with 2 fighters and 4 infantry
                    Italians defend with 3 infantry
                    British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 3 infantry
                Battle in Kwangsi
                    British attack with 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Kwangsi from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 2 fighters and 2 infantry
                    Italians defend with 2 infantry
                    British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                2 fighters moved from Trans-Jordan to Persia
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Persia to Iraq
                1 fighter moved from Yunnan to India
                3 fighters moved from Kwangsi to Yunnan
                6 infantry moved from Burma to India
                1 armour moved from Yunnan to India
                1 fighter moved from Yunnan to India
                2 fighters moved from Holland Belgium to United Kingdom

    Place Units - British
                1 factory_minor placed in Iraq
                1 armour, 1 artillery and 1 infantry placed in Persia
                Turning on Edit Mode
                EDIT: Removing units owned by British from Rhodesia: 1 artillery and 2 infantry
                EDIT: Adding units owned by British to Belgian Congo: 1 artillery and 2 infantry
                EDIT: Removing units owned by British from Union of South Africa: 1 infantry
                EDIT: Adding units owned by British to Rhodesia: 1 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,6,6,1
                British collect 33 PUs (1 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,2,3,1,2,5,4,1,1,2,5,5,4,4,4,6,2,5,6,3,4,4,6
                UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 3 infantry


  • Currently out at sea, so I can not play for now….will let you know when I can continue.

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