@Booper Figured that was the case, sounds good
Whackamatt (Axis) vs.Karl7 (Allies +6) - G40 14L
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Man. And that 6/6 4’s was pretty sweet. :evil: Attacking the neutrals made a crazy amount of money available for both sides. The combined income was above 400!
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But let us go on a bit. who knows what will happen.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 battleships and 1 cruiser; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Jehol: 4 artilleries and 4 infantry
EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
6 fighters and 5 tactical_bombers moved from 19 Sea Zone to Jehol
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Soviet Far East to SiberiaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Java: 1 artillery
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Java to 42 Sea Zone
6 fighters and 5 tactical_bombers moved from Jehol to 19 Sea Zone
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
2 battleships and 1 cruiser placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
Sorry about all the edits, the game crashed as i was placing my units. had to recreate from the dice. Rerolled java, cause I couldn’t edit them out.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from New Guinea to 42 Sea Zone
2 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
3 bombers moved from Caroline Islands to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo -
Kamikaze etc
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1 each on:
2 CC
4 DD -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from New Guinea to 42 Sea Zone
2 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
3 bombers moved from Caroline Islands to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to BorneoCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 102 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 89 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 bombers, 2 destroyers and 2 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 42 Sea Zone from Japanese with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Borneo
Battle in 19 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 4 bombers, 5 carriers, 6 destroyers, 7 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 4 battleships, 6 carriers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers
Units damaged: 1 battleship owned by the Japanese
Units damaged: 6 carriers owned by the Japanese and 3 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 5 carriers owned by the Americans
Americans win, taking Borneo from Japanese, taking 19 Sea Zone from Japanese with 1 battleship, 4 bombers, 2 carriers and 1 fighter remaining. Battle score for attacker is 84
Casualties for Japanese: 4 battleships, 6 carriers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for Americans: 3 carriers, 6 destroyers, 6 fighters, 5 submarines and 1 tactical_bomber
Battle in PhilippinesNon Combat Move - Americans
1 fighter moved from 19 Sea Zone to Kiangsu
4 bombers moved from 19 Sea Zone to Kiangsu
1 submarine moved from 23 Sea Zone to 6 Sea Zone
2 bombers moved from 42 Sea Zone to Dutch New Guinea
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 fighters and 4 submarines placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
1 fighter moved from Kweichow to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Shantung
1 infantry moved from Hopei to Anhwe
1 artillery moved from Suiyuyan to ChaharPlace Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 2 armour and 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour and 5 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 3 armour and 5 infantry
Germans defend with 1 armour and 3 infantry
British win, taking Anglo Egyptian Sudan from Germans with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 3 infantry
Casualties for British: 1 armour and 5 infantryNon Combat Move - British
3 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 aaGun, 2 artilleries and 9 infantry moved from West India to Eastern Persia
3 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 6 infantry moved from India to West India
1 aaGun, 1 artillery and 7 infantry moved from Shan State to Burma
1 aaGun, 2 artilleries and 7 infantry moved from Kwangsi to YunnanPlace Units - British
2 fighters placed in United Kingdom
2 armour placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour, 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Turkey to 99 Sea Zone
6 infantry moved from Iraq to Persia
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Turkey to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Persia to Anglo Egyptian Sudan
1 bomber moved from Slovakia Hungary to Caucasus
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to Northern ItalyCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 2 armour
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 2 armour
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Persia
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Southern France to Spain
1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Spain
2 aaGuns, 1 armour, 1 infantry and 1 mech_infantry moved from Spain to Gibraltar
1 aaGun moved from Slovakia Hungary to RomaniaPlace Units - Italians
3 infantry placed in Persia
3 infantry placed in Iraq
1 mech_infantry placed in Southern France
3 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
2 fighters moved from Caroline Islands to Kwangsi
2 aaGuns, 1 artillery and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 infantry and 9 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Finland to Sweden
5 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Germany to Western Germany
1 infantry moved from Finland to Sweden
8 armour moved from Germany to Western Germany
1 infantry moved from Finland to Sweden
3 artilleries moved from Yugoslavia to 97 Sea Zone
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
10 armour, 7 artilleries, 21 infantry and 5 mech_infantrys moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Baltic States to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Portugal to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 artilleries and 2 transports moved from 97 Sea Zone to 81 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
2 bombers moved from Normandy Bordeaux to Western GermanyCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Malta
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Germans win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 10 armour, 7 artilleries, 21 infantry and 5 mech_infantrys
Russians defend with 1 airfield and 1 infantry
Germans win, taking Eastern Poland from Russians with 10 armour, 7 artilleries, 20 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
5 aaGuns moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 125 Sea Zone to Western Germany
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 artilleries moved from 81 Sea Zone to EgyptPlace Units - Germans
9 transports placed in 112 Sea Zone
3 infantry placed in Egypt
1 infantry placed in YugoslaviaTurn Complete - Germans
Germans collect 59 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Dzavhan to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
1 armour, 2 artilleries and 3 infantry moved from Novgorod to Vyborg
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 fighter moved from Russia to Archangel
1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 6 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Novgorod to Vyborg
1 infantry moved from Bryansk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 2 artilleries, 1 fighter and 6 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Russians attack with 1 armour, 2 artilleries and 5 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Archangel to Bryansk
3 aaGuns, 4 artilleries and 53 infantry moved from Bryansk to Belarus
1 aaGun moved from Novgorod to Vyborg
3 armour and 1 mech_infantry moved from Bryansk to Belarus
3 infantry moved from Tambov to Bryansk
6 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
kill!?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 46 PUs;Combat Move - Japanese
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 61 Sea Zone to 42 Sea Zone
1 fighter moved from 61 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 carrier moved from 61 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Manchuria to Korea
1 aaGun moved from Manchuria to Korea
1 mech_infantry moved from Siberia to Soviet Far EastTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,3,1,4
Japanese collect 19 PUs (11 lost to blockades); end with 65 PUs total -
crap, my computer restarted mid combat!
I attack your CV with 4 subs 2 bombers. I got 1 hit with subs starting so your cv did not die automatically.
I will just reset game, if dice are different on rerun, I will reroll here.
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Ok, so only difference in battle is that your CV gets an extra roll
Rolls: 1@2; Total Hits: 11@2: (1) -
A hit!
1 us sub down





