@axis-dominion sounds good fire it up whenever you want
Whackamatt (Axis) vs.Karl7 (Allies +6) - G40 14L
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I don’t follow you. I changed Italy’s buy on Italy’s turn, before any Allied player went. I’m not sure how a change in the purchase for Italy would change anything for any Allied player that has subsequently moved. I could understand if you had taken a turn and then I made the change.
If you believe I changed my purchase because of the results of battle, then I can understand your position and you can ignore/not allow the purchasing change. I rarely do it, and hate to because of the implications of trying to “cheat” in essence. The perils of playing online, I suppose. I can live with either decision.
ah, I misunderstood. I thought you were saying Italy failed to buy the airbase last turn not this turn.
No prob.
Then British fleet will die regardless I guess.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 91 Sea Zone to 102 Sea Zone
1 submarine moved from 91 Sea Zone to 107 Sea Zone
1 fighter moved from 91 Sea Zone to 102 Sea Zone
1 fighter moved from 91 Sea Zone to 107 Sea Zone
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
1 fighter moved from France to Gibraltar
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 artillery moved from Romania to Eastern Poland
3 artilleries and 3 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Iraq to 72 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Iraq to 72 Sea Zone
1 fighter moved from Iraq to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 102 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 107 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 85 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
Germans win, taking 85 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 72 Sea Zone
Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 1 destroyerNon Combat Move - Germans
2 bombers moved from 72 Sea Zone to Iraq
1 tactical_bomber moved from 72 Sea Zone to Kenya
1 fighter moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from 107 Sea Zone to 91 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Yugoslavia
1 artillery and 3 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
1 fighter placed in France
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
1 artillery and 7 infantry moved from Bryansk to Belarus
1 infantry moved from Rostov to Volgograd
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Russia to Samara
1 artillery and 5 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to BryanskPlace Units - Russians
1 infantry placed in Ukraine
3 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Shan State
1 artillery and 1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 2 infantry moved from Shensi to Sikang
1 tactical_bomber moved from Shensi to Sikang
1 fighter moved from Shensi to Shan State
1 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 2 fighters and 1 infantry
British defend with 1 artillery
Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Sikang
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Sikang to Anhwe
1 carrier moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 fighter moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
3 destroyers, 1 fighter and 1 submarine placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Japanese collect 56 PUs (3 lost to blockades); end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
Shaping up to be another close one, Karl!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 bombers moved from Caroline Islands to 55 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 55 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Sikang
1 infantry moved from Szechwan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to SzechwanPlace Units - Chinese
1 artillery placed in SzechwanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 artilleries and 12 infantry moved from Yunnan to Shan State
5 infantry moved from Burma to Shan State
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 destroyer moved from 39 Sea Zone to 76 Sea ZoneCombat - British
Non Combat Move - British
1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Belgian Congo to Tanganyika Territory
1 aaGun moved from Burma to Shan State
1 aaGun moved from Yunnan to Shan State
2 artilleries and 2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Shan StatePlace Units - British
1 armour and 2 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Yugoslavia to Northern Italy
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from Neutral_Allies
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 cruiser
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 cruiser
Battle in Tobruk
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 infantry
Italians win, taking Tobruk from French, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
1 airfield and 1 factory_minor placed in Persia
1 armour, 1 artillery and 1 infantry placed in IraqTurn Complete - Italians
Italians collect 24 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 transport moved from 43 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 4 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Kenya to 76 Sea Zone
1 bomber moved from Iraq to 76 Sea Zone
1 bomber moved from Iraq to 39 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
3 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 fighter moved from France to Baltic States
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete -
Do you scramble in India?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Kenya to 76 Sea Zone
1 bomber moved from Iraq to 76 Sea Zone
1 bomber moved from Iraq to 39 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
3 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 fighter moved from France to Baltic States
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to CreteCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in 39 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans winRussians win with no units remaining with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 76 Sea Zone
Germans attack with 1 bomber and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Cyprus
Battle in Crete
Battle in Baltic States
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Cyprus from British, taking Crete from Neutral_Allies, taking Baltic States from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Baltic States to Eastern Poland
3 artilleries and 1 infantry moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
1 tactical_bomber moved from 76 Sea Zone to Iraq
1 bomber moved from 76 Sea Zone to Iraq
1 bomber moved from 39 Sea Zone to IraqPlace Units - Germans
1 infantry placed in Egypt
3 artilleries placed in Normandy Bordeaux
2 armour and 1 mech_infantry placed in Yugoslavia
Germans undo move 3.
2 armour and 1 mech_infantry placed in Germany
1 bomber and 1 fighter placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from ItaliansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 artillery and 6 infantry moved from Bryansk to Belarus
4 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Samara to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
2 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour and 5 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters moved from 41 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to 55 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 6 Sea Zone to 35 Sea Zone
6 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
1 armour, 12 infantry and 1 mech_infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
3 infantry moved from Jehol to ChaharCombat - Japanese
Battle in Amur
Japanese attack with 1 armour, 6 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Amur from Russians with 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 12 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
ANZAC defend with 2 destroyers and 1 transport; Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for ANZAC: 2 destroyers and 1 transport
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
2 carriers moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
6 fighters and 4 tactical_bombers moved from Amur to Manchuria
5 carriers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 55 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Kwangsi to KwangtungPlace Units - Japanese
1 airfield and 1 armour placed in Manchuria
2 destroyers placed in 19 Sea Zone
3 destroyers placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour and 5 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters moved from 41 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to 55 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 6 Sea Zone to 35 Sea Zone
6 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
1 armour, 12 infantry and 1 mech_infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
3 infantry moved from Jehol to ChaharCombat - Japanese
Battle in Amur
Japanese attack with 1 armour, 6 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Amur from Russians with 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 12 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
ANZAC defend with 2 destroyers and 1 transport; Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for ANZAC: 2 destroyers and 1 transport
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
2 carriers moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
6 fighters and 4 tactical_bombers moved from Amur to Manchuria
5 carriers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 55 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Kwangsi to KwangtungPlace Units - Japanese
1 airfield and 1 armour placed in Manchuria
2 destroyers placed in 19 Sea Zone
3 destroyers placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Tsinghai: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Shensi: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode





