Yeah, I needed to give it a longer think, and I just wanted to post it so I could re-load if I messed up my purchases. :)
14L G40 Degrasse (Allies+9) v. Mallery29 (Axis) No tech
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It should work, but very painful against a near max defense of London.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Java to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 1 infantryProduction/PUs Summary :
Germans : 43 / 51
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 5
British : 32 / 28
UK_Pacific : 21 / 26
Italians : 16 / 33
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m going to assume no scramble for UK.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 72 Sea Zone to 70 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
70 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 51
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 5
British : 32 / 28
UK_Pacific : 21 / 26
Italians : 16 / 33
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Southern France to United Kingdom
3 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 infantry moved from Norway to 112 Sea Zone
4 armour and 5 artilleries moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
4 armour, 5 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 9 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour, 5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Greece to Albania
4 infantry moved from Greece to Bulgaria
1 submarine moved from 106 Sea Zone to 108 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Southern France to United Kingdom
3 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 infantry moved from Norway to 112 Sea Zone
4 armour and 5 artilleries moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
4 armour, 5 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 9 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
4 armour, 5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Greece to Albania
4 infantry moved from Greece to Bulgaria
1 submarine moved from 106 Sea Zone to 108 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 5 artilleries, 3 bombers, 4 fighters, 9 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 21 infantry
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 3 bombers and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour, 5 artilleries, 4 fighters and 9 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 artillery and 21 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
3 tactical_bombers moved from United Kingdom to Holland Belgium
1 armour moved from Norway to Finland
2 mech_infantrys moved from Germany to Poland
3 aaGuns, 2 armour, 2 artilleries and 12 infantry moved from Slovakia Hungary to Poland
1 aaGun moved from Western Germany to Holland Belgium
2 armour moved from Western Germany to PolandPlace Units - Germans
10 infantry placed in Germany
6 infantry placed in Western Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 47 PUs (2 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
Woo-hoo! Â A&A first for me…win or lose, it was cool!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Yakut S.S.R. to Buryatia
6 infantry moved from Yenisey to Timguska
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
2 artilleries and 7 infantry moved from Bessarabia to Eastern Poland
1 artillery and 15 infantry moved from Baltic States to Eastern Poland
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Yakut S.S.R. to Buryatia
6 infantry moved from Yenisey to Timguska
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
2 artilleries and 7 infantry moved from Bessarabia to Eastern Poland
1 artillery and 15 infantry moved from Baltic States to Eastern Poland
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Non Combat Move - Russians
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
2 aaGuns moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic States
3 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 submarine moved from 111 Sea Zone to 125 Sea Zone
2 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
1 bomber moved from Russia to Buryatia
2 aaGuns moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUsTerritory Summary for Russians :
Timguska : 6 infantry
Kazakhstan : 3 infantry
Buryatia : 2 aaGuns, 1 bomber and 12 infantry
Romania : 1 flag, 1 infantry
Baltic States : 1 infantry
Bryansk : 3 infantry
Eastern Poland : 2 aaGuns, 2 armour, 3 artilleries, 22 infantry and 2 mech_infantrys
Russia : 1 airfield, 1 artillery, 1 factory_major and 3 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns, 3 artilleries and 2 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Caucasus : 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 46 / 85
Russians : 40 / 48
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 6 / 5
British : 26 / 0
UK_Pacific : 21 / 26
Italians : 16 / 33
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
3 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Caroline Islands to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 battleships and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
3 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Caroline Islands to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 battleships and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Borneo
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Sumatra from UK_Pacific, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 7 infantry
Japanese win, taking Szechwan from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Chinese: 7 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to Manchuria
1 fighter moved from Kwangtung to Manchuria
1 fighter moved from Kwangtung to Kwangsi
2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Hopei to Shensi
2 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Kweichow
2 artilleries moved from Kiangsu to KiangsiPlace Units - Japanese
1 factory_minor placed in Manchuria
2 infantry placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone
1 bomber moved from Eastern United States to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 carriers, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone
1 bomber moved from Eastern United States to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 carriers, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 108 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 87 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 87 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 47 Sea Zone
1 submarine moved from 47 Sea Zone to 33 Sea Zone
1 bomber moved from Morocco to GibraltarPlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries and 1 harbour
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
41 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
26 Sea Zone : 3 submarines and 1 transport
10 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Gibraltar : 1 bomber and 1 fighter
Morocco : 1 flag, 1 armour and 1 mech_infantry
108 Sea Zone : 1 destroyer and 1 submarine
87 Sea Zone : 1 destroyer and 1 submarine
106 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 destroyers and 2 submarines
91 Sea Zone : 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 46 / 85
Russians : 40 / 48
Japanese : 51 / 51
Americans : 53 / 76
Chinese : 3 / 5
British : 26 / 0
UK_Pacific : 7 / 26
Italians : 15 / 33
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.178
Median : 3.000
Variance : 1.614
Standard Deviation : 1.270
Total rolls : 45Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.577
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 46 / 85
Russians : 40 / 48
Japanese : 51 / 51
Americans : 53 / 76
Chinese : 3 / 5
British : 26 / 0
UK_Pacific : 7 / 26
Italians : 15 / 33
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.178
Median : 3.000
Variance : 1.614
Standard Deviation : 1.270
Total rolls : 45Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.577
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Kenya to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from Belgian Congo to 70 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Malta
1 bomber moved from Egypt to Gibraltar
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from West India to India
1 battleship, 1 destroyer and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Malta to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Kenya to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from Belgian Congo to 70 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Malta
1 bomber moved from Egypt to Gibraltar
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from West India to India
1 battleship, 1 destroyer and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Malta to GibraltarCombat - British
Non Combat Move - British
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
2 infantry moved from 70 Sea Zone to Belgian CongoPlace Units - UK_Pacific
1 artillery, 6 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,3,5,2,4,5,6,1,1,5,6,1,1,4,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery, 6 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
India : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 1 mech_infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 bomber, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 infantry
Ethiopia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
70 Sea Zone : 1 transport
76 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Eire : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Persia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Suriname : 1 flagProduction/PUs Summary :
Germans : 46 / 85
Russians : 40 / 48
Japanese : 51 / 51
Americans : 53 / 76
Chinese : 3 / 5
British : 27 / 0
UK_Pacific : 7 / 6
Italians : 14 / 33
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 17 times
3 was rolled 13 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.228
Median : 3.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 79Null / Other
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.080
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Japanese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.080
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.577
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 bomber moved from Tobruk to Romania
1 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Romania
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Romania to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Tobruk to 97 Sea ZonePlace Units - Italians
1 carrier, 1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 10 PUs (4 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
ANZAC take Alexandria from Italians
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
1 artillery and 2 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to Queensland
2 artilleries and 1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 2 artilleries and 3 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Alexandria : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 49 / 85
Russians : 37 / 48
Japanese : 51 / 51
Americans : 53 / 76
Chinese : 3 / 5
British : 27 / 0
UK_Pacific : 7 / 6
Italians : 14 / 18
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 70 Sea Zone to 83 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantry
83 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 85
Russians : 37 / 48
Japanese : 51 / 51
Americans : 53 / 76
Chinese : 3 / 5
British : 27 / 0
UK_Pacific : 7 / 6
Italians : 14 / 18
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 battleship, 1 destroyer and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
7 infantry moved from Finland to Karelia
3 bombers moved from Western Germany to 91 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to EireCombat - Germans
Battle in Scotland
Battle in Eire
Germans attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Scotland from British, taking Eire from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 destroyer, 2 submarines and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport; Americans defend with 1 submarine and 2 transports
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 2 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 battleship, 1 bomber, 1 destroyer, 2 submarines and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Casualties for Americans: 1 submarine and 2 transportsNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to Slovakia Hungary
1 tactical_bomber moved from Holland Belgium to Southern Italy
2 mech_infantrys moved from Western Germany to Slovakia Hungary
3 aaGuns, 4 armour, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Poland to Slovakia Hungary
8 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Western Germany
1 infantry moved from Albania to YugoslaviaPlace Units - Germans
8 armour and 2 mech_infantrys placed in Germany
2 fighters placed in 112 Sea Zone
Germans undo move 2.
2 fighters placed in Western Germany
2 infantry placed in United Kingdom
1 infantry placed in France
Germans undo move 2.
1 fighter placed in Western Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs





