14L G40 Degrasse (Allies+9) v. Mallery29 (Axis) No tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                3 infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Kweichow to Yunnan
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Caroline Islands to Japan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 artilleries and 1 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                2 battleships and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
                2 carriers moved from 36 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
                1 infantry moved from Kiangsi to Kwangtung
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
                1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sumatra
                Battle in Borneo
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 artillery and 2 infantry
                    Japanese win, taking Sumatra from UK_Pacific, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 7 infantry
                    Japanese win, taking Szechwan from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 7 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Malaya
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Kwangtung to Manchuria
                1 fighter moved from Kwangtung to Manchuria
                1 fighter moved from Kwangtung to Kwangsi
                2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
                1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 artillery moved from Hopei to Shensi
                2 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Hopei to Kweichow
                2 artilleries moved from Kiangsu to Kiangsi

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                2 infantry placed in Japan
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 108 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone
                1 bomber moved from Eastern United States to Morocco
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 carriers, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 108 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone
                1 bomber moved from Eastern United States to Morocco
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 carriers, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 108 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 108 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 108 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 87 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 submarine
                        Americans roll dice for 1 submarine in 87 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 87 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Morocco
                    Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Morocco, round 2 :  1/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  2/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 3 :  1/3 hits
                        Italians roll dice for 1 artillery in Morocco, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 41 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 :  2/4 hits
                        Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 54 Sea Zone to 47 Sea Zone
                1 submarine moved from 47 Sea Zone to 33 Sea Zone
                1 bomber moved from Morocco to Gibraltar

    Place Units - Americans
                1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
                Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries and 1 harbour
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        41 Sea Zone : 1 flag, 1 destroyer
        33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        26 Sea Zone : 3 submarines and 1 transport
        10 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Gibraltar : 1 bomber and 1 fighter
        Morocco : 1 flag, 1 armour and 1 mech_infantry
        108 Sea Zone : 1 destroyer and 1 submarine
        87 Sea Zone : 1 destroyer and 1 submarine
        106 Sea Zone : 1 flag
        101 Sea Zone : 1 carrier, 2 destroyers and 2 submarines
        91 Sea Zone : 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 46 / 85
        Russians : 40 / 48
        Japanese : 51 / 51
        Americans : 53 / 76
        Chinese : 3 / 5
        British : 26 / 0
        UK_Pacific : 7 / 26
        Italians : 15 / 33
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 13 times
                3 was rolled 11 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.178
            Median : 3.000
            Variance : 1.614
            Standard Deviation : 1.270
            Total rolls : 45

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.577
            Median : 3.000
            Variance : 0.480
            Standard Deviation : 0.693
            Total rolls : 26

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 85
        Russians : 40 / 48
        Japanese : 51 / 51
        Americans : 53 / 76
        Chinese : 3 / 5
        British : 26 / 0
        UK_Pacific : 7 / 26
        Italians : 15 / 33
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 13 times
                3 was rolled 11 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.178
            Median : 3.000
            Variance : 1.614
            Standard Deviation : 1.270
            Total rolls : 45

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.625
            Median : 2.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.577
            Median : 3.000
            Variance : 0.480
            Standard Deviation : 0.693
            Total rolls : 26

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - British
                1 mech_infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Kenya to Egypt
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
                1 infantry moved from Belgian Congo to 70 Sea Zone
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 94 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to Malta
                1 bomber moved from Egypt to Gibraltar
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from West India to India
                1 battleship, 1 destroyer and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 cruiser moved from 79 Sea Zone to 76 Sea Zone
                1 tactical_bomber moved from Malta to Gibraltar

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Kenya to Egypt
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
                1 infantry moved from Belgian Congo to 70 Sea Zone
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 94 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to Malta
                1 bomber moved from Egypt to Gibraltar
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from West India to India
                1 battleship, 1 destroyer and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 cruiser moved from 79 Sea Zone to 76 Sea Zone
                1 tactical_bomber moved from Malta to Gibraltar

    Combat - British

    Non Combat Move - British
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                2 infantry moved from 70 Sea Zone to Belgian Congo

    Place Units - UK_Pacific
                1 artillery, 6 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,3,5,2,4,5,6,1,1,5,6,1,1,4,5
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery, 6 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    India : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 1 mech_infantry
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 bomber, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 harbour and 4 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 1 infantry
        Ethiopia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        70 Sea Zone : 1 transport
        76 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Eire : 1 flag, 1 mech_infantry
        97 Sea Zone : 1 flag, 1 submarine
        Eastern Persia : 1 flag
        Brazil : 1 flag, 2 infantry
        Persia : 1 flag
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 46 / 85
        Russians : 40 / 48
        Japanese : 51 / 51
        Americans : 53 / 76
        Chinese : 3 / 5
        British : 27 / 0
        UK_Pacific : 7 / 6
        Italians : 14 / 33
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 17 times
                3 was rolled 13 times
                4 was rolled 9 times
                5 was rolled 14 times
                6 was rolled 10 times
            Average roll : 3.228
            Median : 3.000
            Variance : 0.654
            Standard Deviation : 0.809
            Total rolls : 79

    Null / Other
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.080
            Median : 3.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.080
            Median : 3.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.577
            Median : 3.000
            Variance : 0.480
            Standard Deviation : 0.693
            Total rolls : 26


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 bomber moved from Tobruk to Romania
                1 infantry moved from Slovakia Hungary to Romania
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Romania to Slovakia Hungary
                1 armour moved from Yugoslavia to Slovakia Hungary
                2 fighters moved from Tobruk to 97 Sea Zone

    Place Units - Italians
                1 carrier, 1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Italians collect 10 PUs (4 lost to blockades); end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria
                      ANZAC take Alexandria from Italians
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                2 fighters moved from Queensland to 62 Sea Zone
                1 artillery and 2 infantry moved from Queensland to South Australia
                1 infantry moved from New South Wales to Queensland
                2 artilleries and 1 infantry moved from New South Wales to South Australia

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to South Australia
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone
                1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
                EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 aaGun, 2 artilleries and 3 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        62 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        Alexandria : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 49 / 85
        Russians : 37 / 48
        Japanese : 51 / 51
        Americans : 53 / 76
        Chinese : 3 / 5
        British : 27 / 0
        UK_Pacific : 7 / 6
        Italians : 14 / 18
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 70 Sea Zone to 83 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Anglo Egyptian Sudan : 1 infantry
        83 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 85
        Russians : 37 / 48
        Japanese : 51 / 51
        Americans : 53 / 76
        Chinese : 3 / 5
        British : 27 / 0
        UK_Pacific : 7 / 6
        Italians : 14 / 18
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                1 battleship, 1 destroyer and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
                1 armour moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Karelia
                      Germans take Karelia from Russians
                7 infantry moved from Finland to Karelia
                3 bombers moved from Western Germany to 91 Sea Zone
                2 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Eire
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Eire

    Combat - Germans
                Battle in Scotland
                Battle in Eire
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Scotland from British, taking Eire from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 3 bombers, 1 destroyer, 2 submarines and 2 tactical_bombers
                    British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport; Americans defend with 1 submarine and 2 transports
                    Units damaged: 1 carrier owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 2 bombers remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 battleship, 1 bomber, 1 destroyer, 2 submarines and 2 tactical_bombers
                    Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                    Casualties for Americans: 1 submarine and 2 transports

    Non Combat Move - Germans
                2 bombers moved from 91 Sea Zone to United Kingdom
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun moved from Holland Belgium to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 armour moved from United Kingdom to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                2 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                2 armour moved from 112 Sea Zone to Western Germany
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 tactical_bomber moved from Holland Belgium to Slovakia Hungary
                1 tactical_bomber moved from Holland Belgium to Southern Italy
                2 mech_infantrys moved from Western Germany to Slovakia Hungary
                3 aaGuns, 4 armour, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Poland to Slovakia Hungary
                8 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Germany to Poland
                1 infantry moved from Germany to Western Germany
                1 infantry moved from Albania to Yugoslavia

    Place Units - Germans
                8 armour and 2 mech_infantrys placed in Germany
                2 fighters placed in 112 Sea Zone
                Germans undo move 2.
                2 fighters placed in Western Germany
                2 infantry placed in United Kingdom
                1 infantry placed in France
                Germans undo move 2.
                1 fighter placed in Western Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Northwest Persia to Iraq
                2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
                2 armour and 2 mech_infantrys moved from Caucasus to Iraq
                6 infantry moved from Timguska to Kansu
                3 infantry moved from Kazakhstan to Tsinghai
                12 infantry moved from Buryatia to Amur
                1 infantry moved from Baltic States to Poland
                1 artillery and 1 infantry moved from Eastern Poland to Poland
                1 artillery and 2 infantry moved from Eastern Poland to Romania

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Northwest Persia to Iraq
                2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
                2 armour and 2 mech_infantrys moved from Caucasus to Iraq
                6 infantry moved from Timguska to Kansu
                3 infantry moved from Kazakhstan to Tsinghai
                12 infantry moved from Buryatia to Amur
                1 infantry moved from Baltic States to Poland
                1 artillery and 1 infantry moved from Eastern Poland to Poland
                1 artillery and 2 infantry moved from Eastern Poland to Romania

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 :  3/9 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Romania
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Poland
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Volgograd to Tsinghai
                2 aaGuns moved from Buryatia to Amur
                1 bomber moved from Buryatia to Amur
                1 artillery and 3 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Iraq to Caucasus

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs

    Territory Summary for Russians :

    Kansu : 6 infantry
        Tsinghai : 3 infantry and 1 mech_infantry
        Amur : 2 aaGuns, 1 bomber and 12 infantry
        Romania : 1 flag, 1 artillery and 2 infantry
        Poland : 1 flag, 1 artillery and 1 infantry
        Bryansk : 1 artillery and 3 infantry
        Eastern Poland : 3 infantry
        Russia : 1 airfield, 1 factory_major and 7 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 4 aaGuns, 2 armour, 5 artilleries, 23 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor and 3 infantry
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
        Caucasus : 2 fighters and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 43 / 57
        Japanese : 51 / 51
        Americans : 53 / 76
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 7 / 6
        Italians : 14 / 18
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.526
            Standard Deviation : 0.725
            Total rolls : 20

    Neutral_Axis Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.867
            Median : 3.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 10 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 artillery moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 carrier and 2 destroyers moved from 43 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 artillery moved from Shensi to Szechwan
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Hopei
                1 artillery moved from Kiangsi to Kwangtung

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
                2 bombers moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
                1 fighter moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 69 PUs total

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 108 Sea Zone to 109 Sea Zone
                1 destroyer moved from 108 Sea Zone to 110 Sea Zone
                1 bomber and 1 fighter moved from Gibraltar to 110 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                1 destroyer moved from 87 Sea Zone to 92 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                2 artilleries and 2 transports moved from 33 Sea Zone to 26 Sea Zone
                3 submarines moved from 26 Sea Zone to 49 Sea Zone
                3 submarines moved from 49 Sea Zone to 46 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 108 Sea Zone to 109 Sea Zone
                1 destroyer moved from 108 Sea Zone to 110 Sea Zone
                1 bomber and 1 fighter moved from Gibraltar to 110 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                1 destroyer moved from 87 Sea Zone to 92 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                2 artilleries and 2 transports moved from 33 Sea Zone to 26 Sea Zone
                3 submarines moved from 26 Sea Zone to 49 Sea Zone
                3 submarines moved from 49 Sea Zone to 46 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 109 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 3 transports
                        3 transports owned by the Germans lost in 109 Sea Zone
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 bomber moved from 110 Sea Zone to Morocco
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 airfield placed in Morocco
                2 transports placed in 101 Sea Zone
                3 destroyers placed in 10 Sea Zone
                1 fighter and 2 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 submarine
        46 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
        26 Sea Zone : 1 destroyer and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 3 destroyers and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
        Morocco : 1 flag, 1 airfield and 1 bomber
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour and 1 mech_infantry
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 2 transports
        91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 3 submarines
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 43 / 57
        Japanese : 59 / 69
        Americans : 53 / 73
        Chinese : 2 / 5
        British : 25 / 0
        UK_Pacific : 5 / 6
        Italians : 12 / 18
        ANZAC : 14 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 43 / 57
        Japanese : 58 / 69
        Americans : 53 / 73
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 5 / 6
        Italians : 12 / 18
        ANZAC : 14 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                2 infantry moved from Belgian Congo to 70 Sea Zone
                2 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Ethiopia to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 mech_infantry moved from India to Eastern Persia
                2 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                      British take 93 Sea Zone from Italians
                1 bomber moved from Gibraltar to Tunisia
                1 fighter and 1 tactical_bomber moved from Malta to Tunisia

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                2 infantry moved from Belgian Congo to 70 Sea Zone
                2 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Ethiopia to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 mech_infantry moved from India to Eastern Persia
                2 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                      British take 93 Sea Zone from Italians
                1 bomber moved from Gibraltar to Tunisia
                1 fighter and 1 tactical_bomber moved from Malta to Tunisia

    Combat - British

    Non Combat Move - British
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                2 infantry moved from 83 Sea Zone to French West Africa

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in 39 Sea Zone change ownership: 1 submarine

    Territory Summary for British, UK_Pacific :

    Burma : 1 infantry
        India : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 17 infantry
        39 Sea Zone : 1 submarine
        Eastern United States : 1 armour, 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Malta : 1 aaGun and 1 infantry
        Morocco : 2 fighters and 1 tactical_bomber
        French West Africa : 2 infantry
        Tunisia : 1 bomber, 1 fighter and 1 tactical_bomber
        Ethiopia : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 mech_infantry
        71 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        83 Sea Zone : 1 transport
        Brazil : 1 flag, 2 infantry
        Persia : 1 flag
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 43 / 57
        Japanese : 57 / 69
        Americans : 53 / 73
        Chinese : 3 / 5
        British : 25 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 18
        ANZAC : 14 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 21 19 18 17 16

    I had to edit in the non combat moves of the American turn when I miscounted the range for the fighter and I skipped the scramble from London into sea zone 110.  The saved turn shows an extra fighter there, the correct battle was a possible scrambled German tac bomber (defends at a 3) against a destroyer (attacks at a 2) and a bomber(attacks at a 4).  The battle simulator showed that as a very bad scramble, but we can roll on the forum if you really want to try to save the one transport there.  The scramble from London to 109 was an automatic skip as the tac bomber couldn’t defend the three transports there against the submarine.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                2 fighters moved from 97 Sea Zone to Romania
                2 armour, 1 bomber and 1 infantry moved from Slovakia Hungary to Eastern Poland

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Romania
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Italians win, taking 97 Sea Zone from British, taking Romania from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Eastern Poland
                    Italians attack with 2 armour, 1 bomber and 1 infantry
                    Russians defend with 3 infantry
                    Italians win, taking Eastern Poland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Eastern Poland to Southern Italy
                2 fighters moved from Romania to 97 Sea Zone

    Place Units - Italians
                2 submarines placed in 97 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                Italians collect 13 PUs; end with 13 PUs total

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