@cwglee51 no thank you.
14L G40 Degrasse (Allies+9) v. Mallery29 (Axis) No tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
3 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Caroline Islands to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 battleships and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Borneo
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Sumatra from UK_Pacific, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 7 infantry
Japanese win, taking Szechwan from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Chinese: 7 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to Manchuria
1 fighter moved from Kwangtung to Manchuria
1 fighter moved from Kwangtung to Kwangsi
2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Hopei to Shensi
2 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Kweichow
2 artilleries moved from Kiangsu to KiangsiPlace Units - Japanese
1 factory_minor placed in Manchuria
2 infantry placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone
1 bomber moved from Eastern United States to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 carriers, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone
1 bomber moved from Eastern United States to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 carriers, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 108 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 87 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 87 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 47 Sea Zone
1 submarine moved from 47 Sea Zone to 33 Sea Zone
1 bomber moved from Morocco to GibraltarPlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries and 1 harbour
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
41 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
26 Sea Zone : 3 submarines and 1 transport
10 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Gibraltar : 1 bomber and 1 fighter
Morocco : 1 flag, 1 armour and 1 mech_infantry
108 Sea Zone : 1 destroyer and 1 submarine
87 Sea Zone : 1 destroyer and 1 submarine
106 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 destroyers and 2 submarines
91 Sea Zone : 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 46 / 85
Russians : 40 / 48
Japanese : 51 / 51
Americans : 53 / 76
Chinese : 3 / 5
British : 26 / 0
UK_Pacific : 7 / 26
Italians : 15 / 33
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.178
Median : 3.000
Variance : 1.614
Standard Deviation : 1.270
Total rolls : 45Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.577
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 46 / 85
Russians : 40 / 48
Japanese : 51 / 51
Americans : 53 / 76
Chinese : 3 / 5
British : 26 / 0
UK_Pacific : 7 / 26
Italians : 15 / 33
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.178
Median : 3.000
Variance : 1.614
Standard Deviation : 1.270
Total rolls : 45Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.577
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Kenya to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from Belgian Congo to 70 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Malta
1 bomber moved from Egypt to Gibraltar
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from West India to India
1 battleship, 1 destroyer and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Malta to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Kenya to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from Belgian Congo to 70 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Malta
1 bomber moved from Egypt to Gibraltar
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from West India to India
1 battleship, 1 destroyer and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Malta to GibraltarCombat - British
Non Combat Move - British
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
2 infantry moved from 70 Sea Zone to Belgian CongoPlace Units - UK_Pacific
1 artillery, 6 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,3,5,2,4,5,6,1,1,5,6,1,1,4,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery, 6 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
India : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 1 mech_infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 bomber, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 infantry
Ethiopia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
70 Sea Zone : 1 transport
76 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Eire : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Persia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Suriname : 1 flagProduction/PUs Summary :
Germans : 46 / 85
Russians : 40 / 48
Japanese : 51 / 51
Americans : 53 / 76
Chinese : 3 / 5
British : 27 / 0
UK_Pacific : 7 / 6
Italians : 14 / 33
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 17 times
3 was rolled 13 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.228
Median : 3.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 79Null / Other
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.080
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Japanese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.080
Median : 3.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.577
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 bomber moved from Tobruk to Romania
1 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Romania
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Romania to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Tobruk to 97 Sea ZonePlace Units - Italians
1 carrier, 1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 10 PUs (4 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
ANZAC take Alexandria from Italians
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
1 artillery and 2 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to Queensland
2 artilleries and 1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 2 artilleries and 3 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Alexandria : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 49 / 85
Russians : 37 / 48
Japanese : 51 / 51
Americans : 53 / 76
Chinese : 3 / 5
British : 27 / 0
UK_Pacific : 7 / 6
Italians : 14 / 18
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 70 Sea Zone to 83 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantry
83 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 85
Russians : 37 / 48
Japanese : 51 / 51
Americans : 53 / 76
Chinese : 3 / 5
British : 27 / 0
UK_Pacific : 7 / 6
Italians : 14 / 18
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 battleship, 1 destroyer and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
7 infantry moved from Finland to Karelia
3 bombers moved from Western Germany to 91 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to EireCombat - Germans
Battle in Scotland
Battle in Eire
Germans attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Scotland from British, taking Eire from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 destroyer, 2 submarines and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport; Americans defend with 1 submarine and 2 transports
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 2 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 battleship, 1 bomber, 1 destroyer, 2 submarines and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Casualties for Americans: 1 submarine and 2 transportsNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 armour, 1 carrier, 1 cruiser and 5 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to Slovakia Hungary
1 tactical_bomber moved from Holland Belgium to Southern Italy
2 mech_infantrys moved from Western Germany to Slovakia Hungary
3 aaGuns, 4 armour, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Poland to Slovakia Hungary
8 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Western Germany
1 infantry moved from Albania to YugoslaviaPlace Units - Germans
8 armour and 2 mech_infantrys placed in Germany
2 fighters placed in 112 Sea Zone
Germans undo move 2.
2 fighters placed in Western Germany
2 infantry placed in United Kingdom
1 infantry placed in France
Germans undo move 2.
1 fighter placed in Western Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
6 infantry moved from Timguska to Kansu
3 infantry moved from Kazakhstan to Tsinghai
12 infantry moved from Buryatia to Amur
1 infantry moved from Baltic States to Poland
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
6 infantry moved from Timguska to Kansu
3 infantry moved from Kazakhstan to Tsinghai
12 infantry moved from Buryatia to Amur
1 infantry moved from Baltic States to Poland
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/9 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Volgograd to Tsinghai
2 aaGuns moved from Buryatia to Amur
1 bomber moved from Buryatia to Amur
1 artillery and 3 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Iraq to CaucasusPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUsTerritory Summary for Russians :
Kansu : 6 infantry
Tsinghai : 3 infantry and 1 mech_infantry
Amur : 2 aaGuns, 1 bomber and 12 infantry
Romania : 1 flag, 1 artillery and 2 infantry
Poland : 1 flag, 1 artillery and 1 infantry
Bryansk : 1 artillery and 3 infantry
Eastern Poland : 3 infantry
Russia : 1 airfield, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 4 aaGuns, 2 armour, 5 artilleries, 23 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Caucasus : 2 fighters and 1 tactical_bomber
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 57
Russians : 43 / 57
Japanese : 51 / 51
Americans : 53 / 76
Chinese : 3 / 5
British : 25 / 0
UK_Pacific : 7 / 6
Italians : 14 / 18
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Neutral_Axis Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.867
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 10 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 43 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Kiangsi to KwangtungCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
2 bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to ManchuriaPlace Units - Japanese
1 factory_minor placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 59 PUs; end with 69 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 110 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 destroyer moved from 87 Sea Zone to 92 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries and 2 transports moved from 33 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 49 Sea Zone
3 submarines moved from 49 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 110 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 destroyer moved from 87 Sea Zone to 92 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries and 2 transports moved from 33 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 49 Sea Zone
3 submarines moved from 49 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 109 Sea Zone
Americans attack with 1 submarine
Germans defend with 3 transports
3 transports owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from 110 Sea Zone to Morocco
2 artilleries moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 airfield placed in Morocco
2 transports placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
46 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
26 Sea Zone : 1 destroyer and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Morocco : 1 flag, 1 airfield and 1 bomber
Algeria : 1 flag
Tunisia : 1 flag, 1 armour and 1 mech_infantry
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 transports
91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 3 submarines
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 57
Russians : 43 / 57
Japanese : 59 / 69
Americans : 53 / 73
Chinese : 2 / 5
British : 25 / 0
UK_Pacific : 5 / 6
Italians : 12 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 43 / 57
Japanese : 58 / 69
Americans : 53 / 73
Chinese : 3 / 5
British : 25 / 0
UK_Pacific : 5 / 6
Italians : 12 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
2 infantry moved from Belgian Congo to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
1 submarine moved from 97 Sea Zone to 93 Sea Zone
British take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to Tunisia
1 fighter and 1 tactical_bomber moved from Malta to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
2 infantry moved from Belgian Congo to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
1 submarine moved from 97 Sea Zone to 93 Sea Zone
British take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to Tunisia
1 fighter and 1 tactical_bomber moved from Malta to TunisiaCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 infantry moved from 83 Sea Zone to French West AfricaPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarineTerritory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 17 infantry
39 Sea Zone : 1 submarine
Eastern United States : 1 armour, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Malta : 1 aaGun and 1 infantry
Morocco : 2 fighters and 1 tactical_bomber
French West Africa : 2 infantry
Tunisia : 1 bomber, 1 fighter and 1 tactical_bomber
Ethiopia : 1 flag
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
71 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
83 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
Persia : 1 flag
Suriname : 1 flagProduction/PUs Summary :
Germans : 47 / 57
Russians : 43 / 57
Japanese : 57 / 69
Americans : 53 / 73
Chinese : 3 / 5
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 12 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
I had to edit in the non combat moves of the American turn when I miscounted the range for the fighter and I skipped the scramble from London into sea zone 110. The saved turn shows an extra fighter there, the correct battle was a possible scrambled German tac bomber (defends at a 3) against a destroyer (attacks at a 2) and a bomber(attacks at a 4). The battle simulator showed that as a very bad scramble, but we can roll on the forum if you really want to try to save the one transport there. The scramble from London to 109 was an automatic skip as the tac bomber couldn’t defend the three transports there against the submarine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 fighters moved from 97 Sea Zone to Romania
2 armour, 1 bomber and 1 infantry moved from Slovakia Hungary to Eastern PolandCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Romania
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking 97 Sea Zone from British, taking Romania from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 3 infantry
Italians win, taking Eastern Poland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Southern Italy
2 fighters moved from Romania to 97 Sea ZonePlace Units - Italians
2 submarines placed in 97 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Italians collect 13 PUs; end with 13 PUs total





