@axis-dominion sounds good fire it up whenever you want
13/14L wheatbeer (Axis) vs Gamerman (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour, 5 submarines and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kweichow to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 armour and 2 mech_infantrys moved from Yunnan to Szechwan
1 armour moved from Burma to Szechwan
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Kweichow to Shensi
2 armour and 2 mech_infantrys moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from French Indo China to Szechwan
2 mech_infantrys moved from Yunnan to Szechwan
2 armour moved from Kweichow to Szechwan
3 armour, 1 artillery and 5 infantry moved from Kweichow to ShensiCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Shensi
Japanese attack with 6 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 armour, 2 artilleries, 6 infantry and 3 mech_infantrys in Shensi, round 2 : 7/17 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 6 armour, 2 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 6 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Szechwan, round 2 : 5/14 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 6 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 carriers moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from Siberia to Buryatia
1 armour moved from Manchuria to Buryatia
2 bombers moved from Manchuria to India
1 bomber moved from Iraq to India
1 tactical_bomber moved from Japan to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to Japan
1 fighter moved from Manchuria to Japan
2 fighters moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Anhwe
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Chahar
2 destroyers moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from 35 Sea Zone to Japan
1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 tactical_bomber moved from Anhwe to Chahar
2 tactical_bombers moved from Anhwe to Chahar
1 aaGun moved from Anhwe to Chahar
2 mech_infantrys moved from Manchuria to Buryatia
1 mech_infantry moved from Manchuria to Chahar
3 fighters moved from Java to India
1 fighter moved from Java to 41 Sea ZonePlace Units - Japanese
1 harbour placed in Sumatra
3 submarines placed in 19 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
2 submarines placed in 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Japanese collect 70 PUs (2 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 45 / 64
Russians : 27 / 27
Japanese : 72 / 82
Americans : 53 / 77
Chinese : 3 / 8
British : 26 / 32
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Posting as a reminder
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You bet - sorry - haven’t even looked at your move yet. But I am daily aware of the moves I need to make.
This one is a chess match
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Sorry for the long wait again
I got the latest in one of my favorite series of video games, the first of which I played circa 1987… Addicted… Looking to move tonight or tomorrow -
Sorry for the long wait again
I got the latest in one of my favorite series of video games, the first of which I played circa 1987… Addicted… Looking to move tonight or tomorrowLegend of zelda?
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Nope
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Downloaded and looked at it this morning :-P
Now to figure out what to do -
Downloaded and looked at it this morning :-P
Now to figure out what to doThis has been an epic turn!!
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You’re posting to my thread more than my opponent, Bold.
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You’re posting to my thread more than my opponent, Bold.
as of the last week or two perhaps. :-) some of us are looking forward to this move with great anticipation! when gamer thinks for 3 weeks you know it’s gonna be epic.
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I’m still here :-P
I am very curious to see where the game goes, but I don’t know that this turn is more critical than last turn or the next turn.
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Once again I have no idea what Bold is talking about.
My comment was not to say that you were too silent - only making the strong point that Bold is not silent enough :roll: -
You’re posting to my thread more than my opponent, Bold.
as of the last week or two perhaps. :-) some of us are looking forward to this move with great anticipation! when gamer thinks for 3 weeks you know it’s gonna be epic.
You’re not paying attention. Like I said in my post YESTERDAY - I JUST downloaded it.
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You’re posting to my thread more than my opponent, Bold.
as of the last week or two perhaps. :-) some of us are looking forward to this move with great anticipation! when gamer thinks for 3 weeks you know it’s gonna be epic.
You’re not paying attention. Like I said in my post YESTERDAY - I JUST downloaded it.
hehe just ribbing you gamer, i know you weren’t thinking about it :-)
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I know it and you know it, but Wheat wouldn’t know it
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 4 bombers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Norway
1 bomber moved from Scotland to France
1 fighter moved from Gibraltar to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 4 bombers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Norway
1 bomber moved from Scotland to France
1 fighter moved from Gibraltar to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from JapaneseCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Norway
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from Norway to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from France to United Kingdom
1 armour moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Holland Belgium to Scotland
1 bomber moved from Western United States to Scotland
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from Southeast Mexico to Mexico
1 carrier moved from 26 Sea Zone to 63 Sea Zone
3 bombers moved from Iwo Jima to Caroline Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 cruiser moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Caroline Islands to South Australia
1 fighter moved from Iwo Jima to Midway
1 fighter moved from Iwo Jima to Midway
1 fighter moved from Iwo Jima to Midway
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Iwo Jima to MidwayPlace Units - Americans
1 transport placed in 101 Sea Zone
1 armour, 1 fighter and 2 infantry placed in Eastern United States
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;Combat Move - Chinese
1 fighter moved from Sikang to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 4 damage total.
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 3 fighters and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 battleship moved from 110 Sea Zone to 125 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Normandy Bordeaux to 125 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to Scotland
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
2 mech_infantrys moved from Kenya to Belgian Congo
1 armour moved from Kenya to Belgian Congo
1 bomber moved from Kenya to UkrainePlace Units - British
1 armour, 2 artilleries and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
COMMENT: UK INF and ART on 1 USA TP in 110
COMMENT: Fighters on like carriers in 110Turn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Iraq to Persia
Italians take Persia from Russians
1 armour moved from Persia to Iraq
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone





