TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Northwest Persia to Persia
Combat - ANZAC
Battle in Persia
ANZAC attack with 2 fighters
Italians defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Southeast Mexico to Algeria
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 armour moved from Northern Territory to New South Wales
1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from Persia to Northwest Persia
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 aaGun, 1 artillery and 6 infantry moved from Northern Territory to South Australia
1 armour moved from 63 Sea Zone to New Zealand
1 fighter moved from Queensland to New Zealand
1 artillery moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
2 mech_infantrys moved from Karelia to Norway
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Eastern Poland to Western Ukraine
5 armour and 5 mech_infantrys moved from Germany to Baltic States
1 tactical_bomber moved from Western Germany to Norway
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Norway
1 fighter moved from Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Norway, round 2 : 2/5 hits
Americans roll dice for 1 armour in Norway, round 2 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Baltic States
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour and 5 mech_infantrys in Baltic States, round 2 : 3/10 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Egypt to Iraq
1 carrier and 2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from Norway to Western Germany
2 fighters moved from Norway to Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
2 bombers moved from Western Ukraine to Germany
10 armour moved from Karelia to Archangel
2 armour moved from Karelia to Archangel
3 mech_infantrys moved from Karelia to Archangel
1 fighter moved from Bessarabia to Germany
7 armour and 19 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Belarus
1 aaGun, 11 artilleries and 25 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 mech_infantry moved from France to Germany
2 armour and 4 mech_infantrys moved from Western Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Southern Italy
Place Units - Germans
3 armour and 7 mech_infantrys placed in Germany
3 mech_infantrys placed in France
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Production/PUs Summary :
Germans : 48 / 64
Russians : 21 / 38
Japanese : 70 / 78
Americans : 53 / 77
Chinese : 6 / 8
British : 26 / 32
UK_Pacific : 0 / 0
Italians : 23 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 36 PUs;
Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Kansu to Yenisey
Russians take Olgiy from Japanese
1 armour moved from Eastern Persia to Northwest Persia
Russians take Persia from Italians
1 bomber moved from Russia to Yenisey
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Belarus
1 fighter moved from Volgograd to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Northwest Persia to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Northwest Persia to Bessarabia
Combat - Russians
Battle in Yenisey
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 airfield and 1 infantry
Russians win, taking Yenisey from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Ukraine
2 fighters moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 infantry moved from Smolensk to Vologda
6 infantry moved from Kazakhstan to Samara
3 infantry moved from Volgograd to Samara
2 infantry moved from Tambov to Russia
2 aaGuns moved from Smolensk to Russia
1 aaGun moved from Bryansk to Russia
6 artilleries and 15 infantry moved from Smolensk to Russia
1 armour moved from Northwest Persia to Kazakhstan
1 armour and 4 mech_infantrys moved from Caucasus to Bryansk
1 bomber moved from Yenisey to Samara
1 bomber moved from Belarus to Russia
2 mech_infantrys moved from Kansu to Samara
1 mech_infantry moved from Szechwan to Kazakhstan
4 artilleries moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 mech_infantry moved from Ukraine to Russia
6 artilleries and 15 infantry moved from Bryansk to Russia
1 mech_infantry moved from Northwest Persia to Kazakhstan
Place Units - Russians
8 infantry placed in Russia
2 mech_infantrys placed in Ukraine
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour, 5 submarines and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 armour and 2 mech_infantrys moved from Yunnan to Szechwan
1 armour moved from Burma to Szechwan
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Kweichow to Shensi
2 armour and 2 mech_infantrys moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from French Indo China to Szechwan
2 mech_infantrys moved from Yunnan to Szechwan
2 armour moved from Kweichow to Szechwan
3 armour, 1 artillery and 5 infantry moved from Kweichow to Shensi
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Shensi
Japanese attack with 6 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 armour, 2 artilleries, 6 infantry and 3 mech_infantrys in Shensi, round 2 : 7/17 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 6 armour, 2 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 6 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Szechwan, round 2 : 5/14 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 6 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 carriers moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from Siberia to Buryatia
1 armour moved from Manchuria to Buryatia
2 bombers moved from Manchuria to India
1 bomber moved from Iraq to India
1 tactical_bomber moved from Japan to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to Japan
1 fighter moved from Manchuria to Japan
2 fighters moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Anhwe
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Chahar
2 destroyers moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from 35 Sea Zone to Japan
1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 tactical_bomber moved from Anhwe to Chahar
2 tactical_bombers moved from Anhwe to Chahar
1 aaGun moved from Anhwe to Chahar
2 mech_infantrys moved from Manchuria to Buryatia
1 mech_infantry moved from Manchuria to Chahar
3 fighters moved from Java to India
1 fighter moved from Java to 41 Sea Zone
Place Units - Japanese
1 harbour placed in Sumatra
3 submarines placed in 19 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
2 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Japanese collect 70 PUs (2 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Production/PUs Summary :
Germans : 45 / 64
Russians : 27 / 27
Japanese : 72 / 82
Americans : 53 / 77
Chinese : 3 / 8
British : 26 / 32
UK_Pacific : 0 / 0
Italians : 21 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Posting as a reminder
You bet - sorry - haven’t even looked at your move yet. But I am daily aware of the moves I need to make.
This one is a chess match
Sorry for the long wait again
I got the latest in one of my favorite series of video games, the first of which I played circa 1987… Addicted… Looking to move tonight or tomorrow
Sorry for the long wait again
I got the latest in one of my favorite series of video games, the first of which I played circa 1987… Addicted… Looking to move tonight or tomorrow
Legend of zelda?
Nope
Downloaded and looked at it this morning :-P
Now to figure out what to do
Downloaded and looked at it this morning :-P
Now to figure out what to do
This has been an epic turn!!
You’re posting to my thread more than my opponent, Bold.
You’re posting to my thread more than my opponent, Bold.
as of the last week or two perhaps. :-) some of us are looking forward to this move with great anticipation! when gamer thinks for 3 weeks you know it’s gonna be epic.
I’m still here :-P
I am very curious to see where the game goes, but I don’t know that this turn is more critical than last turn or the next turn.
Once again I have no idea what Bold is talking about.
My comment was not to say that you were too silent - only making the strong point that Bold is not silent enough :roll:
You’re posting to my thread more than my opponent, Bold.
as of the last week or two perhaps. :-) some of us are looking forward to this move with great anticipation! when gamer thinks for 3 weeks you know it’s gonna be epic.
You’re not paying attention. Like I said in my post YESTERDAY - I JUST downloaded it.
You’re posting to my thread more than my opponent, Bold.
as of the last week or two perhaps. :-) some of us are looking forward to this move with great anticipation! when gamer thinks for 3 weeks you know it’s gonna be epic.
You’re not paying attention. Like I said in my post YESTERDAY - I JUST downloaded it.
hehe just ribbing you gamer, i know you weren’t thinking about it :-)
I know it and you know it, but Wheat wouldn’t know it
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 4 bombers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Norway
1 bomber moved from Scotland to France
1 fighter moved from Gibraltar to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese