13/14L wheatbeer (Axis) vs Gamerman (Allies +10)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You can’t place your fighter on an ally’s carrier
    Please place it on an IC before your German turn, thanks

  • 17

    I wasn’t able to land one of the fighters that originated in Paris and attacked Normandy in SZ97 since the German carrier was incorrectly fully loaded.

    The fighter in SZ97 is meant to have originated in Paris via Normandy. The purchased fighter was meant to be mobilized in SITA.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from 26 Sea Zone to Caroline Islands
                1 infantry moved from India to West India
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                2 fighters moved from Chahar to Samara
                1 infantry moved from New South Wales to South Australia
                1 mech_infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh! 
    Right - no problem, then

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Libya to Tunisia
                1 fighter moved from United Kingdom to 92 Sea Zone
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Didn’t put it in the Triple A notes, but the French fighter is necessarily on the UK carrier

    US CV - USA and UK FTR
    UK CV - UK and Fra FTR

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Cancel that - just realized that your loading the German carrier with a fighter, and moving the Italian carrier away relieves a lot of pressure on 92, so my planned move of French fighter to 92 is unnecessary.  I’ll leave it in London

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Great game!

  • 17

    Agreed.

    Allied focus in Europe is a very different beast than the traditional contain-Japan strategies.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    It remains to be seen whether I know what I’m doing

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Persia to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from Egypt to 80 Sea Zone
                2 bombers moved from Western Germany to 80 Sea Zone
                2 infantry moved from Finland to Norway
                1 fighter and 1 tactical_bomber moved from Finland to Norway
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to 125 Sea Zone
                2 fighters moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Southern Italy to Holland Belgium

    Combat - Germans
                Battle in 80 Sea Zone
                    Germans attack with 2 bombers, 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer; British defend with 1 battleship, 1 cruiser and 2 transports; Americans defend with 1 destroyer
                        Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 :  5/7 hits
                        British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 :  1/4 hits
                        1 cruiser owned by the British , 1 destroyer owned by the Americans , 1 battleship owned by the British , 1 destroyer owned by the ANZAC and 1 fighter owned by the Germans lost in 80 Sea Zone
                        2 transports owned by the British lost in 80 Sea Zone
                    Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 52
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 battleship, 1 cruiser and 2 transports
                    Casualties for Americans: 1 destroyer
                Battle in 125 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 submarine and 1 transport
                    1 submarine owned by the British Submerged
                        Germans roll dice for 1 fighter in 125 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British lost in 125 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  4/6 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Norway
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 :  0/4 hits
                        British roll dice for 1 infantry in Norway, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Norway
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Norway, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Norway
                    Germans win, taking Norway from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from 80 Sea Zone to Iraq
                1 fighter moved from 80 Sea Zone to Egypt
                1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
                1 tactical_bomber moved from 80 Sea Zone to Iraq
                1 fighter moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from 125 Sea Zone to Western Germany
                5 artilleries and 23 infantry moved from Archangel to Belarus
                3 artilleries moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Vyborg
                2 mech_infantrys moved from Archangel to Vyborg
                2 tactical_bombers moved from Holland Belgium to Western Germany
                1 aaGun moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Norway to Western Germany
                1 aaGun moved from Eastern Poland to Romania
                9 mech_infantrys moved from Germany to Romania
                4 armour, 1 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus
                6 armour and 10 mech_infantrys moved from Archangel to Belarus
                1 fighter moved from Holland Belgium to Southern Italy
                1 fighter moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Western Germany to Germany

    Place Units - Germans
                1 armour, 2 artilleries and 7 mech_infantrys placed in Germany
                1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 28 / 30
        Japanese : 56 / 67
        Americans : 52 / 72
        Chinese : 11 / 11
        British : 25 / 36
        UK_Pacific : 5 / 6
        Italians : 25 / 34
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Your luftwaffe has been otherworldly

  • 25 24 23 22 15 11 10 Official Q&A Mod

    2 infantry, artillery, tank, 2 destroyers, cruiser, battleship
    All with pure air, 1 fighter lost
    That’s making things difficult

  • 17

    I’m up 3 German fighters in Middle East battles, but these localized bailouts for Italy have a huge impact. If Iraq had gone the opposite way, Italy would have been crippled already.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Up 3 from average
    There was a chance they would have gone as poorly for you as they went well

    Ah, well, it’s part of the game.  Air strikes are high risk/reward, and you got rewarded a couple times.  Always hard to take, but the main thing is to not over-react or lose focus  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I need to think about an overall strategy at this point - going through motions and not coordinating the efforts of the allies will lead to a sure loss of potency  :-)

  • 12

    @Gamerman01:

    2 infantry, artillery, tank, 2 destroyers, cruiser, battleship
    All with pure air, 1 fighter lost
    That’s making things difficult

    Ouch thatll leave a mark!

  • 12

    @Gamerman01:

    I need to think about an overall strategy at this point - going through motions and not coordinating the efforts of the allies will lead to a sure loss of potency  :-)

    Ahh, thats right.  How have the strategic bunker discussions been going?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Haven’t figured anything out
    Will need to look at the board again, but Alex moved so I’m moving the playoff game first

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Tonight/tomorrow I think

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