b7ed4a3d-5d7b-4413-83e8-3953d2c8d7fe-42266-oob-round-01-any scrambles.tsvg
13/14L wheatbeer (Axis) vs Gamerman (Allies +10)
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You can’t place your fighter on an ally’s carrier
Please place it on an IC before your German turn, thanks -
I wasn’t able to land one of the fighters that originated in Paris and attacked Normandy in SZ97 since the German carrier was incorrectly fully loaded.
The fighter in SZ97 is meant to have originated in Paris via Normandy. The purchased fighter was meant to be mobilized in SITA.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Caroline Islands
1 infantry moved from India to West India
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 fighters moved from Chahar to Samara
1 infantry moved from New South Wales to South Australia
1 mech_infantry moved from South Australia to New South WalesPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
Oh!
Right - no problem, then -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
3 infantry moved from Libya to Tunisia
1 fighter moved from United Kingdom to 92 Sea Zone
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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Didn’t put it in the Triple A notes, but the French fighter is necessarily on the UK carrier
US CV - USA and UK FTR
UK CV - UK and Fra FTR -
Cancel that - just realized that your loading the German carrier with a fighter, and moving the Italian carrier away relieves a lot of pressure on 92, so my planned move of French fighter to 92 is unnecessary. I’ll leave it in London
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Great game!
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Agreed.
Allied focus in Europe is a very different beast than the traditional contain-Japan strategies.
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It remains to be seen whether I know what I’m doing
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Egypt to 80 Sea Zone
2 bombers moved from Western Germany to 80 Sea Zone
2 infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Finland to Norway
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Southern Italy to Holland BelgiumCombat - Germans
Battle in 80 Sea Zone
Germans attack with 2 bombers, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer; British defend with 1 battleship, 1 cruiser and 2 transports; Americans defend with 1 destroyer
Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 80 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the British , 1 destroyer owned by the Americans , 1 battleship owned by the British , 1 destroyer owned by the ANZAC and 1 fighter owned by the Germans lost in 80 Sea Zone
2 transports owned by the British lost in 80 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 52
Casualties for ANZAC: 1 destroyer
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 transports
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/6 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Norway
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 0/4 hits
British roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 3 : 1/3 hits
British roll dice for 1 infantry in Norway, round 3 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Egypt
1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 125 Sea Zone to Western Germany
5 artilleries and 23 infantry moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Vyborg
2 mech_infantrys moved from Archangel to Vyborg
2 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 aaGun moved from Eastern Poland to Romania
9 mech_infantrys moved from Germany to Romania
4 armour, 1 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus
6 armour and 10 mech_infantrys moved from Archangel to Belarus
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Germany to GermanyPlace Units - Germans
1 armour, 2 artilleries and 7 mech_infantrys placed in Germany
1 fighter, 3 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 45 / 59
Russians : 28 / 30
Japanese : 56 / 67
Americans : 52 / 72
Chinese : 11 / 11
British : 25 / 36
UK_Pacific : 5 / 6
Italians : 25 / 34
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Your luftwaffe has been otherworldly
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2 infantry, artillery, tank, 2 destroyers, cruiser, battleship
All with pure air, 1 fighter lost
That’s making things difficult -
I’m up 3 German fighters in Middle East battles, but these localized bailouts for Italy have a huge impact. If Iraq had gone the opposite way, Italy would have been crippled already.
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Up 3 from average
There was a chance they would have gone as poorly for you as they went wellAh, well, it’s part of the game. Air strikes are high risk/reward, and you got rewarded a couple times. Always hard to take, but the main thing is to not over-react or lose focus :-)
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I need to think about an overall strategy at this point - going through motions and not coordinating the efforts of the allies will lead to a sure loss of potency :-)
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2 infantry, artillery, tank, 2 destroyers, cruiser, battleship
All with pure air, 1 fighter lost
That’s making things difficultOuch thatll leave a mark!
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I need to think about an overall strategy at this point - going through motions and not coordinating the efforts of the allies will lead to a sure loss of potency :-)
Ahh, thats right. How have the strategic bunker discussions been going?
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Haven’t figured anything out
Will need to look at the board again, but Alex moved so I’m moving the playoff game first -
Tonight/tomorrow I think





