13L Playoff R1 Wheatbeer (+16) v Gamerman01(x)


  • Comin’ right up


  • I think you have 7 planes that need to land on carriers in 33 but you only have 3 carriers

    The one from Hawaii travelled 4 spaces and must land on a carrier.
    The 6 in the Carolines have 1 movement point left and must land on carriers.

    Or did I miss something?
    Thanks


  • If I am right, I imagine you just hold back the plane from Hawaii that you probably (at a glance) don’t need anyway?

    No scrambling, obviously

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 49 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 49 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 49 Sea Zone to 47 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 47 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
                1 bomber moved from Queensland to Caroline Islands
                2 fighters moved from Queensland to Caroline Islands
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from India to 38 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 bomber moved from Western United States to Aleutian Islands
                1 tactical_bomber moved from Western United States to 8 Sea Zone

  • '17

    @Gamerman01:

    If I am right, I imagine you just hold back the plane from Hawaii that you probably (at a glance) don’t need anyway?

    No scrambling, obviously

    Yeah, that’s all I am changing with the repost.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 49 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 49 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 49 Sea Zone to 47 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 47 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
                1 bomber moved from Queensland to Caroline Islands
                2 fighters moved from Queensland to Caroline Islands
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from India to 38 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 bomber moved from Western United States to Aleutian Islands
                1 tactical_bomber moved from Western United States to 8 Sea Zone

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 tactical_bomber and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Aleutian Islands
                    Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Aleutian Islands, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                        Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 33 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 fighter, 4 submarines and 3 transports
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 4 submarines in 33 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    Americans win with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 fighter, 4 submarines and 3 transports remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Caroline Islands
                    Americans attack with 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers
                    Japanese defend with 3 aaGuns, 1 airfield, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
                        AA fire in Caroline Islands :  3/7 hits
                        3 fighters owned by the Americans lost in Caroline Islands
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in Caroline Islands, round 2 :  5/10 hits
                        Japanese roll dice for 3 aaGuns, 3 fighters, 5 infantry and 2 tactical_bombers in Caroline Islands, round 2 :  5/10 hits
                        1 artillery owned by the Americans , 2 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Caroline Islands, round 3 :  2/5 hits
                        Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Caroline Islands, round 3 :  5/8 hits
                        1 fighter owned by the Americans , 1 artillery owned by the Americans , 2 infantry owned by the Japanese , 2 tactical_bombers owned by the Americans and 1 bomber owned by the Americans lost in Caroline Islands
                    Japanese win with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -67
                    Casualties for Japanese: 3 aaGuns and 4 infantry
                    Casualties for Americans: 2 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 tactical_bombers
                Battle in 38 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 38 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 fighter in 25 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from Aleutian Islands to British Columbia
                1 tactical_bomber moved from 8 Sea Zone to British Columbia
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                1 carrier moved from 11 Sea Zone to 26 Sea Zone
                1 fighter moved from 38 Sea Zone to India
                1 fighter moved from 11 Sea Zone to 26 Sea Zone
                1 fighter moved from 11 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 bombers and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 59 / 83
        Russians : 10 / 22
        Japanese : 67 / 73
        Americans : 50 / 72
        Chinese : 6 / 13
        British : 30 / 30
        UK_Pacific : 5 / 3
        Italians : 19 / 29
        ANZAC : 12 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Didn’t finish the NCM.

    Allies concede defeat.

    Some people might question gambling on Carolines, but I think 40% there was better than my odds of winning against you playing safe. If I had been lucky, I might have had enough defenders to make a SZ33 counterattack costly for Japan.


  • Excuse me for saying the scrambling decision was obvious, I suppose it really wasn’t totally obvious when you consider counter-attack possibilities


  • @wheatbeer:

    Didn’t finish the NCM.

    Allies concede defeat.

    Some people might question gambling on Carolines, but I think 40% there was better than my odds of winning against you playing safe. If I had been lucky, I might have had enough defenders to make a SZ33 counterattack costly for Japan.

    Great -

    Good game, Wheatbeer!

    I for one am not questioning it -
    I was already calculating counterattack on Z33, but assuming you lose all or all but 1 ground unit, I don’t think I would have counterattacked (roughly 85% odds, maybe) because as you pointed out, it would have probably been too costly.

  • '12

    good game guys!

  • '17

    I would have taken the BB hit, then fighter (to max defense for counter, since other planes would replace ideally), so the scramble call isn’t 100% obvious.

    But I think scrambling was more of a gamble, since the Japanese would likely have just a single round to soften up the US fleet.

  • '17

    @Gamerman01:

    Good game, Wheatbeer!

    Thanks, good luck moving forward  :-)


  • Thanks, I’ll need it
    Happy gaming


  • Oh right - we have a league game on the back burner.  I believe you had a very good G1.  Time to resume that game - I bet it will be fun!

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