Whackamatt (Axis) vs. Degrasse (Allies +9)

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Western Ukraine to Belarus
                1 infantry moved from Novgorod to Belarus
                1 fighter moved from Finland to Belarus
                3 armour moved from Eastern Poland to Novgorod
                3 armour moved from Bessarabia to Romania
                1 mech_infantry moved from Germany to Romania
                1 carrier, 2 destroyers and 2 fighters moved from 105 Sea Zone to 91 Sea Zone
                3 carriers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
                3 fighters moved from Normandy Bordeaux to 91 Sea Zone
                3 fighters moved from Romania to Normandy Bordeaux

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 armour, 1 fighter and 1 infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Belarus from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Belarus to Novgorod

    Place Units - Germans
                3 infantry placed in Novgorod
                3 artilleries placed in Romania
                1 armour and 2 mech_infantrys placed in Germany
                3 fighters placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Italians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Archangel to Belarus
                1 armour moved from Archangel to Nenetsia
                      Russians take Nenetsia from Italians
                1 armour moved from Nenetsia to Vologda
                2 artilleries moved from Archangel to Smolensk
                2 infantry moved from Russia to Smolensk
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 artillery and 3 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Russia to Vologda

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Italians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Archangel to Belarus
                1 armour moved from Archangel to Nenetsia
                      Russians take Nenetsia from Italians
                1 armour moved from Nenetsia to Vologda
                2 artilleries moved from Archangel to Smolensk
                2 infantry moved from Russia to Smolensk
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 artillery and 3 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 :  3/4 hits
                        Germans roll dice for 1 armour in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Russia to Vologda
                1 aaGun moved from Russia to Smolensk

    Place Units - Russians
                1 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Evenkiyskiy : 1 artillery
        Timguska : 1 mech_infantry
        Belarus : 2 artilleries and 1 infantry
        Bessarabia : 1 artillery and 4 infantry
        Russia : 1 airfield, 1 factory_major and 3 infantry
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 infantry
        Vologda : 1 aaGun, 1 armour and 2 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Smolensk : 1 aaGun, 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 45 / 63
        Russians : 26 / 26
        Japanese : 72 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 32 / 27
        UK_Pacific : 2 / 0
        Italians : 23 / 39
        ANZAC : 10 / 15
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Germans Combat
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 5 destroyers, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
                2 fighters moved from 37 Sea Zone to 33 Sea Zone
                1 battleship and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
                2 destroyers moved from 20 Sea Zone to 33 Sea Zone
                      Japanese take 22 Sea Zone from ANZAC
                7 battleships, 4 carriers, 6 destroyers, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                7 artilleries and 9 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour and 1 mech_infantry moved from Shensi to Timguska
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Amur to Buryatia

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Timguska
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Russians win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in 33 Sea Zone
                    Japanese attack with 8 battleships, 4 carriers, 9 destroyers, 10 fighters and 5 tactical_bombers
                    ANZAC defend with 1 submarine; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 17 submarines, 2 tactical_bombers and 2 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
                    Units damaged: 6 battleships owned by the Japanese
                    Japanese win with 8 battleships remaining. Battle score for attacker is 59
                    Casualties for Japanese: 4 carriers, 9 destroyers, 10 fighters and 5 tactical_bombers
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 17 submarines, 2 tactical_bombers and 2 transports
                Battle in New Guinea

    Non Combat Move - Japanese

    Place Units - Japanese
                5 destroyers and 3 transports placed in 6 Sea Zone
                Japanese undo move 1.
                4 destroyers and 3 transports placed in 6 Sea Zone
                3 artilleries placed in Japan
                3 infantry placed in India
                1 destroyer placed in 37 Sea Zone

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

  • 20 18 17 15

    Your US boys rolled unbelievably awesome.  My 100% chance win, with estimated survival of 19-20 units ended up as 8 damaged battleships.  :|

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Eastern United States to Western United States
                4 bombers moved from Eastern United States to Hawaiian Islands
                1 submarine moved from 25 Sea Zone to 12 Sea Zone
                1 submarine moved from 108 Sea Zone to 105 Sea Zone
                1 destroyer and 1 submarine moved from 86 Sea Zone to 68 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 armour moved from Caucasus to Bryansk
                2 destroyers and 4 submarines moved from 101 Sea Zone to 28 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                3 bombers moved from United Kingdom to Germany
                2 infantry moved from Dutch New Guinea to New Guinea

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Eastern United States to Western United States
                4 bombers moved from Eastern United States to Hawaiian Islands
                1 submarine moved from 25 Sea Zone to 12 Sea Zone
                1 submarine moved from 108 Sea Zone to 105 Sea Zone
                1 destroyer and 1 submarine moved from 86 Sea Zone to 68 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 armour moved from Caucasus to Bryansk
                2 destroyers and 4 submarines moved from 101 Sea Zone to 28 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                3 bombers moved from United Kingdom to Germany
                2 infantry moved from Dutch New Guinea to New Guinea

    Combat - Americans
                Battle in New Guinea
                    Americans attack with 2 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 2 infantry in New Guinea, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in New Guinea, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in New Guinea
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/2 hits
                    Bombing raid in Western Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
                    Bombing raid in Western Germany causes 13 damage total.
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/3 hits
                    Bombing raid in Germany rolls: 5,7,5 and causes: 17 damage to unit: factory_major
                    Bombing raid in Germany causes 17 damage total.

    Non Combat Move - Americans
                3 bombers moved from Germany to Western Ukraine
                2 bombers moved from Western Germany to Western Ukraine

    Place Units - Americans
                1 bomber and 2 infantry placed in Western United States
                2 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
                Americans undo move 1.
                2 infantry placed in Western United States
                1 submarine placed in 10 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 4 bombers, 1 harbour and 2 infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 flag
        28 Sea Zone : 2 destroyers and 4 submarines
        12 Sea Zone : 1 submarine
        10 Sea Zone : 2 destroyers, 4 submarines and 2 transports
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        French Equatorial Africa : 1 infantry
        French Central Africa : 1 flag
        French West Africa : 1 flag
        Bryansk : 1 armour
        Western Ukraine : 5 bombers
        68 Sea Zone : 1 destroyer and 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 63
        Russians : 26 / 26
        Japanese : 74 / 84
        Americans : 53 / 74
        Chinese : 0 / 1
        British : 32 / 27
        UK_Pacific : 0 / 0
        Italians : 23 / 39
        ANZAC : 10 / 15
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.762
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 21

    Null / Other
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 45 / 63
        Russians : 26 / 26
        Japanese : 74 / 84
        Americans : 53 / 74
        Chinese : 0 / 1
        British : 32 / 27
        UK_Pacific : 0 / 0
        Italians : 23 / 39
        ANZAC : 10 / 15
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.762
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 21

    Null / Other
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
                3 armour and 3 mech_infantrys moved from Caucasus to Bryansk
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
                3 armour and 3 mech_infantrys moved from Caucasus to Bryansk
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 artillery and 2 mech_infantrys placed in Union of South Africa
                2 armour and 1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
                British collect 28 PUs (4 lost to blockades); end with 28 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Yenisey : 1 mech_infantry
        Belgian Congo : 1 armour, 2 infantry and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
        Italian Somaliland : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag
        Bryansk : 3 armour and 3 mech_infantrys
        Western Ukraine : 1 artillery, 1 infantry and 2 mech_infantrys
        125 Sea Zone : 1 flag, 1 submarine
        Eire : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        82 Sea Zone : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 2 armour, 6 artilleries, 1 factory_minor and 8 infantry

    Production/PUs Summary :

    Germans : 45 / 63
        Russians : 26 / 26
        Japanese : 74 / 84
        Americans : 53 / 74
        Chinese : 0 / 1
        British : 32 / 28
        UK_Pacific : 0 / 0
        Italians : 23 / 39
        ANZAC : 10 / 15
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.607
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 28

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 destroyers moved from 91 Sea Zone to 105 Sea Zone
                2 destroyers moved from 91 Sea Zone to 109 Sea Zone
                1 armour moved from Syria to Iraq
                      Italians take Iraq from British
                1 armour moved from Iraq to Trans-Jordan
                4 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                3 transports moved from 99 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Southern Italy to Egypt

    Combat - Italians
                Battle in 105 Sea Zone
                    Italians attack with 2 destroyers
                    Americans defend with 1 submarine
                    Italians win, taking 105 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun moved from Bulgaria to Romania
                4 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Egypt
                3 infantry placed in Northern Italy
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone

    Non Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 aaGuns, 1 armour and 5 infantry
        63 Sea Zone : 2 transports
        62 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 45 / 63
        Russians : 26 / 26
        Japanese : 74 / 84
        Americans : 53 / 74
        Chinese : 0 / 1
        British : 29 / 28
        UK_Pacific : 0 / 0
        Italians : 26 / 43
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Persia : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 63
        Russians : 26 / 26
        Japanese : 74 / 84
        Americans : 53 / 74
        Chinese : 0 / 1
        British : 29 / 28
        UK_Pacific : 0 / 0
        Italians : 26 / 43
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Politics - Germans

    Purchase Units - Germans
                Germans repair 12 damage on 12 factory_majors; Remaining resources: 51 PUs;
                Germans buy 1 destroyer, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 armour, 1 artillery and 3 infantry moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Belarus
                3 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Romania to Bessarabia
                2 destroyers moved from 91 Sea Zone to 68 Sea Zone
                1 fighter moved from 91 Sea Zone to 68 Sea Zone
                1 carrier moved from 91 Sea Zone to 84 Sea Zone
                1 carrier moved from 84 Sea Zone to 68 Sea Zone
                3 fighters moved from Normandy Bordeaux to Germany
                3 fighters moved from Normandy Bordeaux to Western Germany
                1 carrier and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
                1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 carrier and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
                1 armour and 2 mech_infantrys moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 4 infantry
                    Germans win, taking Bessarabia from Russians with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in 68 Sea Zone
                    Germans attack with 1 carrier, 2 destroyers and 1 fighter
                    Americans defend with 1 destroyer and 1 submarine
                    Germans win with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Belarus
                    Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
                    Russians defend with 2 artilleries and 1 infantry
                    Germans win, taking Belarus from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Russians: 2 artilleries and 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Belarus to Novgorod

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                2 submarines placed in 105 Sea Zone
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 7
                EDIT: Changing PUs for Germans from 2 to 0
                EDIT: Turning off Edit Mode
                1 transport placed in 112 Sea Zone
                Germans undo move 2.
                1 submarine placed in 112 Sea Zone
                1 submarine placed in 105 Sea Zone
                3 infantry placed in Novgorod
                3 infantry placed in Romania
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Evenkiyskiy to Yenisey

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun, 2 artilleries and 2 infantry moved from Smolensk to Bryansk
                1 armour moved from Vologda to Bryansk
                1 infantry moved from Vologda to Smolensk
                1 aaGun moved from Vologda to Russia
                3 infantry moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Volgograd to Caucasus

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Yenisey : 1 artillery
        Bryansk : 1 aaGun, 1 armour, 2 artilleries and 5 infantry
        Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major and 6 infantry
        Ukraine : 1 factory_minor
        Western Ukraine : 1 artillery and 3 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 infantry
        Smolensk : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 24 / 24
        Japanese : 74 / 84
        Americans : 53 / 74
        Chinese : 0 / 1
        British : 29 / 28
        UK_Pacific : 0 / 0
        Italians : 26 / 43
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 bomber, 3 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                8 battleships moved from 33 Sea Zone to 35 Sea Zone
                3 infantry moved from India to West India
                1 artillery and 7 infantry moved from Shensi to Tsinghai
                1 armour and 2 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                4 destroyers moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Guam
                Battle in Iwo Jima

    Non Combat Move - Japanese
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                3 infantry placed in India
                3 armour placed in Malaya
                3 armour placed in French Indo China
                1 bomber and 1 infantry placed in Manchuria
                3 destroyers placed in 20 Sea Zone

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 artillery, 1 fighter, 5 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 12 Sea Zone to 26 Sea Zone
                2 destroyers and 4 submarines moved from 28 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 17 Sea Zone
                3 bombers moved from Hawaiian Islands to Caroline Islands
                1 bomber moved from Eastern United States to United Kingdom
                1 armour moved from Bryansk to Belarus
                5 bombers moved from Western Ukraine to Belarus

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 artillery, 1 fighter, 5 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 12 Sea Zone to 26 Sea Zone
                2 destroyers and 4 submarines moved from 28 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 17 Sea Zone
                3 bombers moved from Hawaiian Islands to Caroline Islands
                1 bomber moved from Eastern United States to United Kingdom
                1 armour moved from Bryansk to Belarus
                5 bombers moved from Western Ukraine to Belarus

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Belarus
                    Americans attack with 1 armour and 5 bombers
                    Germans defend with 2 armour, 1 artillery and 3 infantry
                        Americans roll dice for 1 armour and 5 bombers in Belarus, round 2 :  5/6 hits
                        Germans roll dice for 2 armour, 1 artillery and 3 infantry in Belarus, round 2 :  2/6 hits
                        3 infantry owned by the Germans , 1 armour owned by the Germans , 1 armour owned by the Americans , 1 bomber owned by the Americans and 1 artillery owned by the Germans lost in Belarus
                        Americans roll dice for 4 bombers in Belarus, round 3 :  4/4 hits
                        Germans roll dice for 1 armour in Belarus, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Belarus
                    Americans win with 4 bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 armour, 1 artillery and 3 infantry
                    Casualties for Americans: 1 armour and 1 bomber

    Non Combat Move - Americans
                4 bombers moved from Belarus to Russia
                1 bomber moved from 17 Sea Zone to Caroline Islands
                1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 fighter placed in Eastern United States
                4 infantry placed in Western United States
                4 submarines and 2 transports placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 4 bombers, 1 harbour, 4 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 flag
        26 Sea Zone : 4 destroyers, 9 submarines and 2 transports
        10 Sea Zone : 4 submarines and 2 transports
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        United Kingdom : 1 bomber
        French Equatorial Africa : 1 infantry
        French Central Africa : 1 flag
        French West Africa : 1 flag
        Russia : 4 bombers
        101 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 24 / 24
        Japanese : 75 / 85
        Americans : 52 / 72
        Chinese : 0 / 1
        British : 29 / 28
        UK_Pacific : 0 / 0
        Italians : 26 / 43
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.059
            Median : 3.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Germans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.429
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 24 / 24
        Japanese : 75 / 85
        Americans : 52 / 72
        Chinese : 0 / 1
        British : 29 / 28
        UK_Pacific : 0 / 0
        Italians : 26 / 43
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.059
            Median : 3.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Germans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.429
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - British
                British buy 2 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
                3 armour and 3 mech_infantrys moved from Bryansk to Novgorod
                      Russians take Belarus from Germans
                1 infantry moved from Persia to Iraq
                      British take Iraq from Italians
                1 artillery moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 armour moved from Persia to Caucasus

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