no thank you!
Whackamatt (Axis) vs. Degrasse (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 destroyers, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
2 fighters moved from 37 Sea Zone to 33 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
2 destroyers moved from 20 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from ANZAC
7 battleships, 4 carriers, 6 destroyers, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
7 artilleries and 9 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 1 mech_infantry moved from Shensi to Timguska
1 infantry moved from Sakha to Buryatia
1 infantry moved from Amur to BuryatiaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 carrier and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Timguska
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 8 battleships, 4 carriers, 9 destroyers, 10 fighters and 5 tactical_bombers
ANZAC defend with 1 submarine; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 17 submarines, 2 tactical_bombers and 2 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
Units damaged: 6 battleships owned by the Japanese
Japanese win with 8 battleships remaining. Battle score for attacker is 59
Casualties for Japanese: 4 carriers, 9 destroyers, 10 fighters and 5 tactical_bombers
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 17 submarines, 2 tactical_bombers and 2 transports
Battle in New GuineaNon Combat Move - Japanese
Place Units - Japanese
5 destroyers and 3 transports placed in 6 Sea Zone
Japanese undo move 1.
4 destroyers and 3 transports placed in 6 Sea Zone
3 artilleries placed in Japan
3 infantry placed in India
1 destroyer placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
Your US boys rolled unbelievably awesome. My 100% chance win, with estimated survival of 19-20 units ended up as 8 damaged battleships. :|
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Eastern United States to Western United States
4 bombers moved from Eastern United States to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 12 Sea Zone
1 submarine moved from 108 Sea Zone to 105 Sea Zone
1 destroyer and 1 submarine moved from 86 Sea Zone to 68 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from Caucasus to Bryansk
2 destroyers and 4 submarines moved from 101 Sea Zone to 28 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 bombers moved from United Kingdom to Germany
2 infantry moved from Dutch New Guinea to New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Eastern United States to Western United States
4 bombers moved from Eastern United States to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 12 Sea Zone
1 submarine moved from 108 Sea Zone to 105 Sea Zone
1 destroyer and 1 submarine moved from 86 Sea Zone to 68 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from Caucasus to Bryansk
2 destroyers and 4 submarines moved from 101 Sea Zone to 28 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 bombers moved from United Kingdom to Germany
2 infantry moved from Dutch New Guinea to New GuineaCombat - Americans
Battle in New Guinea
Americans attack with 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in New Guinea
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 5,7,5 and causes: 17 damage to unit: factory_major
Bombing raid in Germany causes 17 damage total.Non Combat Move - Americans
3 bombers moved from Germany to Western Ukraine
2 bombers moved from Western Germany to Western UkrainePlace Units - Americans
1 bomber and 2 infantry placed in Western United States
2 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 1.
2 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 4 bombers, 1 harbour and 2 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag
28 Sea Zone : 2 destroyers and 4 submarines
12 Sea Zone : 1 submarine
10 Sea Zone : 2 destroyers, 4 submarines and 2 transports
17 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
French Equatorial Africa : 1 infantry
French Central Africa : 1 flag
French West Africa : 1 flag
Bryansk : 1 armour
Western Ukraine : 5 bombers
68 Sea Zone : 1 destroyer and 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 63
Russians : 26 / 26
Japanese : 74 / 84
Americans : 53 / 74
Chinese : 0 / 1
British : 32 / 27
UK_Pacific : 0 / 0
Italians : 23 / 39
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.762
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 45 / 63
Russians : 26 / 26
Japanese : 74 / 84
Americans : 53 / 74
Chinese : 0 / 1
British : 32 / 27
UK_Pacific : 0 / 0
Italians : 23 / 39
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.762
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
3 armour and 3 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
3 armour and 3 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Non Combat Move - British
Place Units - British
1 artillery and 2 mech_infantrys placed in Union of South Africa
2 armour and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
British collect 28 PUs (4 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Yenisey : 1 mech_infantry
Belgian Congo : 1 armour, 2 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Bryansk : 3 armour and 3 mech_infantrys
Western Ukraine : 1 artillery, 1 infantry and 2 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
82 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 6 artilleries, 1 factory_minor and 8 infantryProduction/PUs Summary :
Germans : 45 / 63
Russians : 26 / 26
Japanese : 74 / 84
Americans : 53 / 74
Chinese : 0 / 1
British : 32 / 28
UK_Pacific : 0 / 0
Italians : 23 / 39
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.607
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 28Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers moved from 91 Sea Zone to 105 Sea Zone
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Syria to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
4 infantry moved from Syria to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
3 transports moved from 99 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to EgyptCombat - Italians
Battle in 105 Sea Zone
Italians attack with 2 destroyers
Americans defend with 1 submarine
Italians win, taking 105 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Bulgaria to Romania
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 63 Sea ZoneNon Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 armour and 5 infantry
63 Sea Zone : 2 transports
62 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 45 / 63
Russians : 26 / 26
Japanese : 74 / 84
Americans : 53 / 74
Chinese : 0 / 1
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 26 / 43
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Persia : 2 infantryProduction/PUs Summary :
Germans : 45 / 63
Russians : 26 / 26
Japanese : 74 / 84
Americans : 53 / 74
Chinese : 0 / 1
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 26 / 43
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans repair 12 damage on 12 factory_majors; Remaining resources: 51 PUs;
Germans buy 1 destroyer, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour, 1 artillery and 3 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
3 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Romania to Bessarabia
2 destroyers moved from 91 Sea Zone to 68 Sea Zone
1 fighter moved from 91 Sea Zone to 68 Sea Zone
1 carrier moved from 91 Sea Zone to 84 Sea Zone
1 carrier moved from 84 Sea Zone to 68 Sea Zone
3 fighters moved from Normandy Bordeaux to Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 carrier and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 armour and 2 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Bessarabia
Germans attack with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 4 infantry
Germans win, taking Bessarabia from Russians with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in 68 Sea Zone
Germans attack with 1 carrier, 2 destroyers and 1 fighter
Americans defend with 1 destroyer and 1 submarine
Germans win with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Belarus
Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Belarus from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Germans
1 fighter moved from Belarus to NovgorodPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 submarines placed in 105 Sea Zone
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 7
EDIT: Changing PUs for Germans from 2 to 0
EDIT: Turning off Edit Mode
1 transport placed in 112 Sea Zone
Germans undo move 2.
1 submarine placed in 112 Sea Zone
1 submarine placed in 105 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Romania
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Evenkiyskiy to YeniseyCombat - Russians
Non Combat Move - Russians
1 aaGun, 2 artilleries and 2 infantry moved from Smolensk to Bryansk
1 armour moved from Vologda to Bryansk
1 infantry moved from Vologda to Smolensk
1 aaGun moved from Vologda to Russia
3 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Yenisey : 1 artillery
Bryansk : 1 aaGun, 1 armour, 2 artilleries and 5 infantry
Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 artillery and 3 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 1 infantry
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 47 / 60
Russians : 24 / 24
Japanese : 74 / 84
Americans : 53 / 74
Chinese : 0 / 1
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 26 / 43
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber, 3 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
8 battleships moved from 33 Sea Zone to 35 Sea Zone
3 infantry moved from India to West India
1 artillery and 7 infantry moved from Shensi to Tsinghai
1 armour and 2 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
4 destroyers moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Guam
Battle in Iwo JimaNon Combat Move - Japanese
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 infantry placed in India
3 armour placed in Malaya
3 armour placed in French Indo China
1 bomber and 1 infantry placed in Manchuria
3 destroyers placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 5 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
2 destroyers and 4 submarines moved from 28 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
3 bombers moved from Hawaiian Islands to Caroline Islands
1 bomber moved from Eastern United States to United Kingdom
1 armour moved from Bryansk to Belarus
5 bombers moved from Western Ukraine to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 5 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
2 destroyers and 4 submarines moved from 28 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
3 bombers moved from Hawaiian Islands to Caroline Islands
1 bomber moved from Eastern United States to United Kingdom
1 armour moved from Bryansk to Belarus
5 bombers moved from Western Ukraine to BelarusCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Belarus
Americans attack with 1 armour and 5 bombers
Germans defend with 2 armour, 1 artillery and 3 infantry
Americans roll dice for 1 armour and 5 bombers in Belarus, round 2 : 5/6 hits
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Belarus, round 2 : 2/6 hits
3 infantry owned by the Germans , 1 armour owned by the Germans , 1 armour owned by the Americans , 1 bomber owned by the Americans and 1 artillery owned by the Germans lost in Belarus
Americans roll dice for 4 bombers in Belarus, round 3 : 4/4 hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Americans win with 4 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour, 1 artillery and 3 infantry
Casualties for Americans: 1 armour and 1 bomberNon Combat Move - Americans
4 bombers moved from Belarus to Russia
1 bomber moved from 17 Sea Zone to Caroline Islands
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
4 infantry placed in Western United States
4 submarines and 2 transports placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 4 bombers, 1 harbour, 4 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag
26 Sea Zone : 4 destroyers, 9 submarines and 2 transports
10 Sea Zone : 4 submarines and 2 transports
17 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
United Kingdom : 1 bomber
French Equatorial Africa : 1 infantry
French Central Africa : 1 flag
French West Africa : 1 flag
Russia : 4 bombers
101 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 60
Russians : 24 / 24
Japanese : 75 / 85
Americans : 52 / 72
Chinese : 0 / 1
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 26 / 43
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.059
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 47 / 60
Russians : 24 / 24
Japanese : 75 / 85
Americans : 52 / 72
Chinese : 0 / 1
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 26 / 43
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.059
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - British
British buy 2 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
3 armour and 3 mech_infantrys moved from Bryansk to Novgorod
Russians take Belarus from Germans
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 artillery moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour moved from Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - British
British buy 2 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
3 armour and 3 mech_infantrys moved from Bryansk to Novgorod
Russians take Belarus from Germans
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 artillery moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour moved from Persia to CaucasusCombat - British
Battle in Eastern Poland
British attack with 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Poland
British roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 3 : 0/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 3 : 1/2 hits
1 mech_infantry owned by the British lost in Eastern Poland
British roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 4 : 0/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 4 : 0/2 hits
British roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 5 : 0/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 5 : 1/2 hits
1 mech_infantry owned by the British lost in Eastern Poland
1 artillery owned by the British retreated to Western Ukraine
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Battle in Novgorod
British attack with 3 armour and 3 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
British roll dice for 3 armour and 3 mech_infantrys in Novgorod, round 2 : 3/6 hits
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Novgorod, round 2 : 4/5 hits
1 armour owned by the British , 3 infantry owned by the Germans and 3 mech_infantrys owned by the British lost in Novgorod
British roll dice for 2 armour in Novgorod, round 3 : 0/2 hits
Germans roll dice for 1 armour and 1 fighter in Novgorod, round 3 : 1/2 hits
1 armour owned by the British lost in Novgorod
British roll dice for 1 armour in Novgorod, round 4 : 1/1 hits
Germans roll dice for 1 armour and 1 fighter in Novgorod, round 4 : 0/2 hits
1 armour owned by the Germans lost in Novgorod
British roll dice for 1 armour in Novgorod, round 5 : 1/1 hits
Germans roll dice for 1 fighter in Novgorod, round 5 : 0/1 hits
1 fighter owned by the Germans lost in Novgorod
British win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour, 1 fighter and 3 infantry
Casualties for British: 2 armour and 3 mech_infantrysNon Combat Move - British
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 mech_infantry moved from Italian Somaliland to Belgian CongoPlace Units - British
3 artilleries placed in Union of South Africa
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,5,4,5,1,1,6,1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
British collect 19 PUs (12 lost to blockades); end with 19 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Yenisey : 1 mech_infantry
Belgian Congo : 1 armour, 2 infantry and 6 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 artilleries, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
Rhodesia : 1 artillery
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Western Ukraine : 1 artillery
Novgorod : 1 armour
Caucasus : 2 armour
125 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
82 Sea Zone : 1 flag
Brazil : 1 flag
127 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 6 artilleries, 1 factory_minor, 7 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 44 / 60
Russians : 27 / 24
Japanese : 75 / 85
Americans : 52 / 72
Chinese : 0 / 1
British : 31 / 19
UK_Pacific : 0 / 0
Italians : 24 / 43
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.373
Median : 3.000
Variance : 1.017
Standard Deviation : 1.009
Total rolls : 59Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.577
Median : 4.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26British Combat
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.476
Median : 3.000
Variance : 2.050
Standard Deviation : 1.432
Total rolls : 21Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers moved from 105 Sea Zone to 119 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Egypt to Iraq
5 infantry moved from Northern Italy to 95 Sea Zone
5 infantry and 3 transports moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 armour, 7 artilleries, 6 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in Iraq
Italians attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Iraq from British with 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry and 1 tactical_bomberNon Combat Move - Italians
2 infantry moved from 98 Sea Zone to Egypt
4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Italians
3 armour placed in Egypt
3 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 armour and 5 infantry
New Guinea : 1 armour, 1 artillery and 2 infantry
46 Sea Zone : 2 transports
33 Sea Zone : 1 submarine
54 Sea Zone : 1 submarine
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 60
Russians : 27 / 24
Japanese : 75 / 85
Americans : 52 / 72
Chinese : 0 / 1
British : 28 / 19
UK_Pacific : 0 / 0
Italians : 27 / 44
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





