Do you scramble to SZ 112?
Whackamatt (Axis) vs. Degrasse (Allies +9)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
3 armour and 3 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
3 armour and 3 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Non Combat Move - British
Place Units - British
1 artillery and 2 mech_infantrys placed in Union of South Africa
2 armour and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
British collect 28 PUs (4 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Yenisey : 1 mech_infantry
Belgian Congo : 1 armour, 2 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Bryansk : 3 armour and 3 mech_infantrys
Western Ukraine : 1 artillery, 1 infantry and 2 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
82 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 6 artilleries, 1 factory_minor and 8 infantryProduction/PUs Summary :
Germans : 45 / 63
Russians : 26 / 26
Japanese : 74 / 84
Americans : 53 / 74
Chinese : 0 / 1
British : 32 / 28
UK_Pacific : 0 / 0
Italians : 23 / 39
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.607
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 28Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers moved from 91 Sea Zone to 105 Sea Zone
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Syria to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
4 infantry moved from Syria to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
3 transports moved from 99 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to EgyptCombat - Italians
Battle in 105 Sea Zone
Italians attack with 2 destroyers
Americans defend with 1 submarine
Italians win, taking 105 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Bulgaria to Romania
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 63 Sea ZoneNon Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 armour and 5 infantry
63 Sea Zone : 2 transports
62 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 45 / 63
Russians : 26 / 26
Japanese : 74 / 84
Americans : 53 / 74
Chinese : 0 / 1
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 26 / 43
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Persia : 2 infantryProduction/PUs Summary :
Germans : 45 / 63
Russians : 26 / 26
Japanese : 74 / 84
Americans : 53 / 74
Chinese : 0 / 1
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 26 / 43
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans repair 12 damage on 12 factory_majors; Remaining resources: 51 PUs;
Germans buy 1 destroyer, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour, 1 artillery and 3 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
3 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Romania to Bessarabia
2 destroyers moved from 91 Sea Zone to 68 Sea Zone
1 fighter moved from 91 Sea Zone to 68 Sea Zone
1 carrier moved from 91 Sea Zone to 84 Sea Zone
1 carrier moved from 84 Sea Zone to 68 Sea Zone
3 fighters moved from Normandy Bordeaux to Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 carrier and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 armour and 2 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Bessarabia
Germans attack with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 4 infantry
Germans win, taking Bessarabia from Russians with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in 68 Sea Zone
Germans attack with 1 carrier, 2 destroyers and 1 fighter
Americans defend with 1 destroyer and 1 submarine
Germans win with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Belarus
Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Belarus from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Germans
1 fighter moved from Belarus to NovgorodPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 submarines placed in 105 Sea Zone
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 7
EDIT: Changing PUs for Germans from 2 to 0
EDIT: Turning off Edit Mode
1 transport placed in 112 Sea Zone
Germans undo move 2.
1 submarine placed in 112 Sea Zone
1 submarine placed in 105 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Romania
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Evenkiyskiy to YeniseyCombat - Russians
Non Combat Move - Russians
1 aaGun, 2 artilleries and 2 infantry moved from Smolensk to Bryansk
1 armour moved from Vologda to Bryansk
1 infantry moved from Vologda to Smolensk
1 aaGun moved from Vologda to Russia
3 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Yenisey : 1 artillery
Bryansk : 1 aaGun, 1 armour, 2 artilleries and 5 infantry
Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 artillery and 3 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 1 infantry
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 47 / 60
Russians : 24 / 24
Japanese : 74 / 84
Americans : 53 / 74
Chinese : 0 / 1
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 26 / 43
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber, 3 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
8 battleships moved from 33 Sea Zone to 35 Sea Zone
3 infantry moved from India to West India
1 artillery and 7 infantry moved from Shensi to Tsinghai
1 armour and 2 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
4 destroyers moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Guam
Battle in Iwo JimaNon Combat Move - Japanese
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 infantry placed in India
3 armour placed in Malaya
3 armour placed in French Indo China
1 bomber and 1 infantry placed in Manchuria
3 destroyers placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 5 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
2 destroyers and 4 submarines moved from 28 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
3 bombers moved from Hawaiian Islands to Caroline Islands
1 bomber moved from Eastern United States to United Kingdom
1 armour moved from Bryansk to Belarus
5 bombers moved from Western Ukraine to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 5 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
2 destroyers and 4 submarines moved from 28 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
3 bombers moved from Hawaiian Islands to Caroline Islands
1 bomber moved from Eastern United States to United Kingdom
1 armour moved from Bryansk to Belarus
5 bombers moved from Western Ukraine to BelarusCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Belarus
Americans attack with 1 armour and 5 bombers
Germans defend with 2 armour, 1 artillery and 3 infantry
Americans roll dice for 1 armour and 5 bombers in Belarus, round 2 : 5/6 hits
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Belarus, round 2 : 2/6 hits
3 infantry owned by the Germans , 1 armour owned by the Germans , 1 armour owned by the Americans , 1 bomber owned by the Americans and 1 artillery owned by the Germans lost in Belarus
Americans roll dice for 4 bombers in Belarus, round 3 : 4/4 hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Americans win with 4 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour, 1 artillery and 3 infantry
Casualties for Americans: 1 armour and 1 bomberNon Combat Move - Americans
4 bombers moved from Belarus to Russia
1 bomber moved from 17 Sea Zone to Caroline Islands
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
4 infantry placed in Western United States
4 submarines and 2 transports placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 4 bombers, 1 harbour, 4 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 armour, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag
26 Sea Zone : 4 destroyers, 9 submarines and 2 transports
10 Sea Zone : 4 submarines and 2 transports
17 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
United Kingdom : 1 bomber
French Equatorial Africa : 1 infantry
French Central Africa : 1 flag
French West Africa : 1 flag
Russia : 4 bombers
101 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 60
Russians : 24 / 24
Japanese : 75 / 85
Americans : 52 / 72
Chinese : 0 / 1
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 26 / 43
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.059
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 47 / 60
Russians : 24 / 24
Japanese : 75 / 85
Americans : 52 / 72
Chinese : 0 / 1
British : 29 / 28
UK_Pacific : 0 / 0
Italians : 26 / 43
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.059
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - British
British buy 2 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
3 armour and 3 mech_infantrys moved from Bryansk to Novgorod
Russians take Belarus from Germans
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 artillery moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour moved from Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - British
British buy 2 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
3 armour and 3 mech_infantrys moved from Bryansk to Novgorod
Russians take Belarus from Germans
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 artillery moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour moved from Persia to CaucasusCombat - British
Battle in Eastern Poland
British attack with 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Poland
British roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 3 : 0/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 3 : 1/2 hits
1 mech_infantry owned by the British lost in Eastern Poland
British roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 4 : 0/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 4 : 0/2 hits
British roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 5 : 0/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 5 : 1/2 hits
1 mech_infantry owned by the British lost in Eastern Poland
1 artillery owned by the British retreated to Western Ukraine
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Battle in Novgorod
British attack with 3 armour and 3 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
British roll dice for 3 armour and 3 mech_infantrys in Novgorod, round 2 : 3/6 hits
Germans roll dice for 1 armour, 1 fighter and 3 infantry in Novgorod, round 2 : 4/5 hits
1 armour owned by the British , 3 infantry owned by the Germans and 3 mech_infantrys owned by the British lost in Novgorod
British roll dice for 2 armour in Novgorod, round 3 : 0/2 hits
Germans roll dice for 1 armour and 1 fighter in Novgorod, round 3 : 1/2 hits
1 armour owned by the British lost in Novgorod
British roll dice for 1 armour in Novgorod, round 4 : 1/1 hits
Germans roll dice for 1 armour and 1 fighter in Novgorod, round 4 : 0/2 hits
1 armour owned by the Germans lost in Novgorod
British roll dice for 1 armour in Novgorod, round 5 : 1/1 hits
Germans roll dice for 1 fighter in Novgorod, round 5 : 0/1 hits
1 fighter owned by the Germans lost in Novgorod
British win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour, 1 fighter and 3 infantry
Casualties for British: 2 armour and 3 mech_infantrysNon Combat Move - British
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 mech_infantry moved from Italian Somaliland to Belgian CongoPlace Units - British
3 artilleries placed in Union of South Africa
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,5,4,5,1,1,6,1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
British collect 19 PUs (12 lost to blockades); end with 19 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Yenisey : 1 mech_infantry
Belgian Congo : 1 armour, 2 infantry and 6 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 artilleries, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
Rhodesia : 1 artillery
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Western Ukraine : 1 artillery
Novgorod : 1 armour
Caucasus : 2 armour
125 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
82 Sea Zone : 1 flag
Brazil : 1 flag
127 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 6 artilleries, 1 factory_minor, 7 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 44 / 60
Russians : 27 / 24
Japanese : 75 / 85
Americans : 52 / 72
Chinese : 0 / 1
British : 31 / 19
UK_Pacific : 0 / 0
Italians : 24 / 43
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.373
Median : 3.000
Variance : 1.017
Standard Deviation : 1.009
Total rolls : 59Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.577
Median : 4.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26British Combat
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.476
Median : 3.000
Variance : 2.050
Standard Deviation : 1.432
Total rolls : 21Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers moved from 105 Sea Zone to 119 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Egypt to Iraq
5 infantry moved from Northern Italy to 95 Sea Zone
5 infantry and 3 transports moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 armour, 7 artilleries, 6 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in Iraq
Italians attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Iraq from British with 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry and 1 tactical_bomberNon Combat Move - Italians
2 infantry moved from 98 Sea Zone to Egypt
4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Italians
3 armour placed in Egypt
3 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 armour and 5 infantry
New Guinea : 1 armour, 1 artillery and 2 infantry
46 Sea Zone : 2 transports
33 Sea Zone : 1 submarine
54 Sea Zone : 1 submarine
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 60
Russians : 27 / 24
Japanese : 75 / 85
Americans : 52 / 72
Chinese : 0 / 1
British : 28 / 19
UK_Pacific : 0 / 0
Italians : 27 / 44
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - French
2 infantry moved from Persia to Northwest PersiaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 44 / 60
Russians : 27 / 24
Japanese : 75 / 85
Americans : 52 / 72
Chinese : 0 / 1
British : 28 / 19
UK_Pacific : 0 / 0
Italians : 27 / 44
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 2 factory_majors; Remaining resources: 58 PUs;
Germans buy 1 airfield, 3 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Archangel to Novgorod
2 fighters moved from Germany to Novgorod
1 fighter moved from Germany to Novgorod
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Bessarabia to Belarus
Germans take Belarus from Russians
3 armour and 3 artilleries moved from Bessarabia to Western Ukraine
1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 105 Sea Zone to 102 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 infantry moved from Romania to Bessarabia
1 fighter moved from Western Germany to Western Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to SmolenskCombat - Germans
Battle in Western Ukraine
Germans attack with 3 armour, 3 artilleries and 1 fighter
British defend with 1 artillery; Russians defend with 1 artillery and 3 infantry
Germans win, taking Western Ukraine from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 3 artilleries
Casualties for British: 1 artillery
Casualties for Russians: 1 artillery and 3 infantry
Battle in Novgorod
Germans attack with 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Western Ukraine to Bessarabia
3 fighters moved from Novgorod to VyborgPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 105 Sea Zone
1 airfield placed in Vyborg
3 armour placed in Romania
1 artillery and 1 infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 artilleries and 2 infantry moved from Russia to Smolensk
2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 armour and 2 infantry moved from Bryansk to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 artilleries and 2 infantry moved from Russia to Smolensk
2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 armour and 2 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 armour
Russians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 1/5 hits
Germans roll dice for 3 armour in Western Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 1/3 hits
Germans roll dice for 2 armour in Western Ukraine, round 3 : 0/2 hits
1 armour owned by the Germans lost in Western Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 4 : 2/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Caucasus to Volgograd
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Volgograd
1 artillery and 1 infantry placed in Volgograd
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Yenisey : 1 artillery
Bryansk : 2 infantry
Archangel : 1 infantry
Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
Ukraine : 1 aaGun, 1 armour, 1 factory_minor and 2 infantry
Western Ukraine : 2 artilleries and 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 3 infantry
Smolensk : 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 46 / 67
Russians : 25 / 25
Japanese : 75 / 85
Americans : 52 / 72
Chinese : 0 / 1
British : 28 / 19
UK_Pacific : 0 / 0
Italians : 27 / 44
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.500
Median : 3.000
Variance : 1.120
Standard Deviation : 1.058
Total rolls : 26Germans Combat
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.250
Median : 3.500
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.167
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 3 destroyers, 2 infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
8 units repaired.
Turning on Edit Mode
EDIT: Germans takes 82 Sea Zone from British
EDIT: Turning off Edit Mode
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
8 battleships and 4 destroyers moved from 35 Sea Zone to 46 Sea Zone
3 destroyers moved from 20 Sea Zone to 46 Sea Zone
7 artilleries and 12 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 6 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
3 infantry moved from India to West India
3 armour moved from Malaya to Yunnan
3 armour moved from French Indo China to Szechwan
EDIT: 1 destroyer moved from 68 Sea Zone to 82 Sea Zone
EDIT: 1 carrier, 1 destroyer and 1 fighter moved from 68 Sea Zone to 85 Sea Zone
1 bomber moved from Manchuria to Yenisey
1 armour and 2 infantry moved from Yakut S.S.R. to Yenisey
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 armour and 5 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 42 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Yenisey
Japanese attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 artillery; British defend with 1 mech_infantry
Japanese win, taking Yenisey from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 artillery
Casualties for British: 1 mech_infantry
Battle in New Guinea
Japanese attack with 1 armour and 5 infantry
ANZAC defend with 1 armour, 1 artillery and 2 infantry
Japanese win, taking New Guinea from ANZAC with 1 armour and 4 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour, 1 artillery and 2 infantryNon Combat Move - Japanese
1 bomber moved from Yenisey to Buryatia
1 infantry moved from Manchuria to Amur
1 submarine moved from 80 Sea Zone to 72 Sea ZonePlace Units - Japanese
3 tactical_bombers placed in Japan
3 armour placed in Manchuria
1 artillery and 2 infantry placed in India
3 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs





