13L Playoff R1 Wheatbeer (+16) v Gamerman01(x)

  • '17

    Sometimes I do end up getting the better end of the deals I make (IPC-wise anyways), sometimes it’s about even, and sometimes I don’t even end up cashing in the favor before the game ends. Alleviating known bad results by sacrificing potential good results is ultimately another gamble.

  • '12

    @wheatbeer:

    Sometimes I do end up getting the better end of the deals I make (IPC-wise anyways), sometimes it’s about even, and sometimes I don’t even end up cashing in the favor before the game ends. Alleviating known bad results by sacrificing potential good results is ultimately another gamble.

    Exactly… and I like your style wheat.


  • I’m a purist

    Who’s down to 3 subs, 2 of which I just purchased  :-P

  • '17

    Hey Gamerman … I accidentally moved my unloaded US transports along with my combat ships from SZ63 to SZ54 during CM.

    Since that’s my only combat and it there’s no strategic reason to move them at all during CM, much less empty, is it alright if I use edit move transfer my land units from New Zealand to Queensland?


  • Sure

    I do recommend that you try to get in the habit (like I did) of moving only combat move in the combat movement phase, but there’s no problem allowing that fix

  • '17

    Thanks.

    In this case it was a select all error (too convenient!). Though I admit I am also in the habit of making NCMs during CM … bad habit from Abattlemap.


  • Yeah…  :-)
    Bold pointed out a few weeks ago that it is actually technically illegal to move anything in the combat move phase that is not a combat move!
    Of course, I don’t have a problem with people doing that because it generally just reduces their options and locks them in to decisions that they can then not change after rolling dice, as you of course full well understand.

    Interesting move going there - looking forward to seeing the mayhem you cause with China/UK, and then of course looking forward to what lays in store for Italy

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 destroyer, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 4 submarines, 2 tactical_bombers and 3 transports moved from 63 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 4 submarines, 2 tactical_bombers and 3 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 submarines in 54 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 tactical_bombers and 3 transports in 54 Sea Zone, round 2 :  5/11 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 4 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from New Zealand: 2 artilleries and 4 infantry
                EDIT: Adding units owned by Americans to Queensland: 2 artilleries and 4 infantry
                EDIT: Turning off Edit Mode
                1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
                1 bomber moved from French Guiana to Western United States
                2 fighters moved from French Guiana to 11 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 carrier and 2 submarines moved from 101 Sea Zone to 11 Sea Zone
                1 fighter moved from French Guiana to French Central Africa
                1 bomber moved from New Zealand to Queensland
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from Northern Territory to Queensland
                1 fighter moved from 54 Sea Zone to Queensland
                1 fighter moved from 54 Sea Zone to Queensland
                1 submarine moved from 30 Sea Zone to 12 Sea Zone
                1 submarine moved from 30 Sea Zone to 12 Sea Zone
                2 fighters moved from Northern Territory to India
                1 fighter moved from Northern Territory to 54 Sea Zone

    Place Units - Americans
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 15 / 26
        Japanese : 66 / 71
        Americans : 50 / 70
        Chinese : 4 / 14
        British : 30 / 31
        UK_Pacific : 6 / 14
        Italians : 17 / 27
        ANZAC : 13 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • USA/China/UK too much to do in one sitting?

    I can understand that  :-P

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                8 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 8 infantry in Hunan, round 2 :  1/8 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 6 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan
                1 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 15 / 26
        Japanese : 63 / 71
        Americans : 50 / 70
        Chinese : 7 / 13
        British : 30 / 31
        UK_Pacific : 6 / 14
        Italians : 17 / 27
        ANZAC : 13 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from United Kingdom to 109 Sea Zone
                1 mech_infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda
                3 fighters moved from Russia to Smolensk
                1 bomber moved from Yunnan to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                1 mech_infantry moved from India to Shan State
                1 artillery moved from Yunnan to Shan State

    Combat - British
                Battle in 43 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Vologda
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Vologda
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Smolensk
                    British attack with 3 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 3 fighters and 1 mech_infantry in Smolensk, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Smolensk
                        British roll dice for 3 fighters in Smolensk, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    British win with 3 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 :  3/4 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 artillery, 2 infantry and 2 mech_infantrys moved from Yunnan to Hunan
                3 mech_infantrys moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from Shan State to Hunan
                4 mech_infantrys moved from Eastern Persia to Turkmenistan
                3 fighters moved from Smolensk to Russia
                2 fighters and 1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Szechwan to Russia
                2 fighters moved from 109 Sea Zone to United Kingdom
                1 fighter moved from French Guiana to French Central Africa
                1 battleship moved from 63 Sea Zone to 54 Sea Zone
                2 aaGuns moved from Szechwan to Yunnan
                1 artillery and 6 infantry moved from Szechwan to Yunnan
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 cruiser moved from 72 Sea Zone to 76 Sea Zone
                1 armour and 3 mech_infantrys moved from Alexandria to Egypt
                1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from Egypt to Alexandria
                2 fighters moved from Egypt to Persia
                1 infantry moved from Kazakhstan to Samara
                1 bomber moved from 43 Sea Zone to Yunnan

    Place Units - British
                1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
                2 infantry placed in Union of South Africa
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,4,4,3,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
                UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 15 / 26
        Japanese : 62 / 71
        Americans : 50 / 70
        Chinese : 7 / 13
        British : 30 / 30
        UK_Pacific : 7 / 3
        Italians : 17 / 27
        ANZAC : 13 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Sorry about that … got distracted. Also had to remember what I’d planned on the Soviets turn regarding UK air.

    I think Italy’s going to be my downfall in this match (which won’t bum me too much since allweneedislove would crush me) … though it’s really really tough to save the Soviets without sacrificing in the Med. somewhat.


  • No need to apologize - I’m the slow one
    Cooking up the I5 right now though


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Caucasus
                      Italians take Caucasus from Russians
                1 bomber moved from Southern Italy to Egypt


  • Intercept in Egypt?

    1 Italian strat bomber v. 1 UK fighter

  • '17

    I will give it shot … intercept!

  • '17

    • a shot

    (going to bed, so ANZ/France will be after work tomorrow)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Caucasus
                      Italians take Caucasus from Russians
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Air Battle in Egypt
                    Italians attacks with 1 units heading to Egypt
                    British launches 1 interceptors out of Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Egypt causes 3 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 bomber moved from Egypt to Tobruk
                1 artillery and 2 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                2 infantry moved from Yugoslavia to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 cruiser and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to Tobruk
                3 armour moved from Ukraine to Caucasus
                1 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Archangel
                2 aaGuns, 1 artillery and 1 infantry moved from Ukraine to Rostov
                1 artillery moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Southern France to Northern Italy
                1 bomber moved from Suiyuyan to Japan
                1 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                2 infantry moved from Romania to Bulgaria
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 artilleries and 1 infantry placed in Northern Italy
                1 carrier placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Szechwan to Russia
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from Northern Territory to Queensland
                5 infantry moved from Northern Territory to South Australia
                2 armour and 1 mech_infantry moved from Northern Territory to South Australia
                2 infantry moved from New South Wales to South Australia
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4,2,3
                ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs total

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 13 / 26
        Japanese : 62 / 71
        Americans : 50 / 70
        Chinese : 7 / 13
        British : 30 / 30
        UK_Pacific : 7 / 3
        Italians : 19 / 29
        ANZAC : 13 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry
                EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
                EDIT: Turning off Edit Mode

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 13 / 26
        Japanese : 62 / 71
        Americans : 50 / 70
        Chinese : 7 / 13
        British : 30 / 30
        UK_Pacific : 7 / 3
        Italians : 19 / 29
        ANZAC : 13 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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