@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
13L Playoff R1 Wheatbeer (+16) v Gamerman01(x)
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Sometimes I do end up getting the better end of the deals I make (IPC-wise anyways), sometimes it’s about even, and sometimes I don’t even end up cashing in the favor before the game ends. Alleviating known bad results by sacrificing potential good results is ultimately another gamble.
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Sometimes I do end up getting the better end of the deals I make (IPC-wise anyways), sometimes it’s about even, and sometimes I don’t even end up cashing in the favor before the game ends. Alleviating known bad results by sacrificing potential good results is ultimately another gamble.
Exactly… and I like your style wheat.
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I’m a purist
Who’s down to 3 subs, 2 of which I just purchased :-P
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Hey Gamerman … I accidentally moved my unloaded US transports along with my combat ships from SZ63 to SZ54 during CM.
Since that’s my only combat and it there’s no strategic reason to move them at all during CM, much less empty, is it alright if I use edit move transfer my land units from New Zealand to Queensland?
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Sure
I do recommend that you try to get in the habit (like I did) of moving only combat move in the combat movement phase, but there’s no problem allowing that fix
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Thanks.
In this case it was a select all error (too convenient!). Though I admit I am also in the habit of making NCMs during CM … bad habit from Abattlemap.
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Yeah… :-)
Bold pointed out a few weeks ago that it is actually technically illegal to move anything in the combat move phase that is not a combat move!
Of course, I don’t have a problem with people doing that because it generally just reduces their options and locks them in to decisions that they can then not change after rolling dice, as you of course full well understand.Interesting move going there - looking forward to seeing the mayhem you cause with China/UK, and then of course looking forward to what lays in store for Italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 4 submarines, 2 tactical_bombers and 3 transports moved from 63 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 4 submarines, 2 tactical_bombers and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 2 tactical_bombers and 3 transports in 54 Sea Zone, round 2 : 5/11 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters, 4 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Zealand: 2 artilleries and 4 infantry
EDIT: Adding units owned by Americans to Queensland: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
1 bomber moved from French Guiana to Western United States
2 fighters moved from French Guiana to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 submarines moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from French Guiana to French Central Africa
1 bomber moved from New Zealand to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Northern Territory to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 submarine moved from 30 Sea Zone to 12 Sea Zone
1 submarine moved from 30 Sea Zone to 12 Sea Zone
2 fighters moved from Northern Territory to India
1 fighter moved from Northern Territory to 54 Sea ZonePlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
3 fighters, 1 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 57 / 68
Russians : 15 / 26
Japanese : 66 / 71
Americans : 50 / 70
Chinese : 4 / 14
British : 30 / 31
UK_Pacific : 6 / 14
Italians : 17 / 27
ANZAC : 13 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
USA/China/UK too much to do in one sitting?
I can understand that :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
8 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Hunan, round 2 : 1/8 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 6 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Szechwan to SikangPlace Units - Chinese
2 artilleries and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 57 / 68
Russians : 15 / 26
Japanese : 63 / 71
Americans : 50 / 70
Chinese : 7 / 13
British : 30 / 31
UK_Pacific : 6 / 14
Italians : 17 / 27
ANZAC : 13 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
3 fighters moved from Russia to Smolensk
1 bomber moved from Yunnan to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 mech_infantry moved from India to Shan State
1 artillery moved from Yunnan to Shan StateCombat - British
Battle in 43 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Vologda
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Vologda
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Smolensk
British attack with 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 1 mech_infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Smolensk
British roll dice for 3 fighters in Smolensk, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
British win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 artillery, 2 infantry and 2 mech_infantrys moved from Yunnan to Hunan
3 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
4 mech_infantrys moved from Eastern Persia to Turkmenistan
3 fighters moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Szechwan to Russia
2 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from French Guiana to French Central Africa
1 battleship moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns moved from Szechwan to Yunnan
1 artillery and 6 infantry moved from Szechwan to Yunnan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 cruiser moved from 72 Sea Zone to 76 Sea Zone
1 armour and 3 mech_infantrys moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Alexandria
2 fighters moved from Egypt to Persia
1 infantry moved from Kazakhstan to Samara
1 bomber moved from 43 Sea Zone to YunnanPlace Units - British
1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,4,4,3,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 57 / 68
Russians : 15 / 26
Japanese : 62 / 71
Americans : 50 / 70
Chinese : 7 / 13
British : 30 / 30
UK_Pacific : 7 / 3
Italians : 17 / 27
ANZAC : 13 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry about that … got distracted. Also had to remember what I’d planned on the Soviets turn regarding UK air.
I think Italy’s going to be my downfall in this match (which won’t bum me too much since allweneedislove would crush me) … though it’s really really tough to save the Soviets without sacrificing in the Med. somewhat.
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No need to apologize - I’m the slow one
Cooking up the I5 right now though -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 bomber moved from Southern Italy to Egypt -
Intercept in Egypt?
1 Italian strat bomber v. 1 UK fighter
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I will give it shot … intercept!
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- a shot
(going to bed, so ANZ/France will be after work tomorrow)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 bomber moved from Southern Italy to EgyptCombat - Italians
Air Battle in Egypt
Italians attacks with 1 units heading to Egypt
British launches 1 interceptors out of Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Egypt to Tobruk
1 artillery and 2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Gibraltar to 92 Sea Zone
1 cruiser and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to Tobruk
3 armour moved from Ukraine to Caucasus
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Archangel
2 aaGuns, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 bomber moved from Suiyuyan to Japan
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Romania to Bulgaria
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Szechwan to Russia
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Northern Territory to Queensland
5 infantry moved from Northern Territory to South Australia
2 armour and 1 mech_infantry moved from Northern Territory to South Australia
2 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4,2,3
ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs totalProduction/PUs Summary :
Germans : 57 / 68
Russians : 13 / 26
Japanese : 62 / 71
Americans : 50 / 70
Chinese : 7 / 13
British : 30 / 30
UK_Pacific : 7 / 3
Italians : 19 / 29
ANZAC : 13 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry
EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
EDIT: Turning off Edit ModeNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 57 / 68
Russians : 13 / 26
Japanese : 62 / 71
Americans : 50 / 70
Chinese : 7 / 13
British : 30 / 30
UK_Pacific : 7 / 3
Italians : 19 / 29
ANZAC : 13 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





