@simon33 I’d like to modify my UK NCM. The units that came from Canada (DD + trans + inf + tank), I’d like to remain in Canada. If this changes your Italian move, then please redo.
14L Degrasse (Allies + 9) vs JuanSpain (Axis)
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Hi, please give me your OOL, the subs have done 1 Hit.
Cheers
Juan
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Order of loss
First round
CA
first fighter
cripple the carrier
kill the carrier
second fighter
DDSecond round depends on if you still have any submarines left
No subs
DD
fighter
cripples the carrier
kill the carriersubs left
cripple the carrier
kill carrier
fighter
DD -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 artillery moved from 87 Sea Zone to French West Africa
2 fighters moved from Gibraltar to 87 Sea Zone
2 fighters moved from 87 Sea Zone to French West Africa
3 submarines moved from 92 Sea Zone to 87 Sea Zone
2 cruisers moved from 92 Sea Zone to 87 Sea Zone
3 submarines moved from 87 Sea Zone to 83 Sea Zone
2 cruisers moved from 87 Sea Zone to 83 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in French West Africa
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking French West Africa from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Trans-Jordan
Battle in 83 Sea Zone
Italians attack with 2 cruisers and 3 submarines
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win, taking Trans-Jordan from British with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -20
Casualties for Italians: 2 cruisers and 3 submarines
Casualties for Americans: 1 cruiser and 1 fighter
1 fighter owned by the Americans could not land and were killedNon Combat Move - Italians
1 fighter moved from French West Africa to Gold Coast
1 infantry moved from Alexandria to Tobruk
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 armour moved from Romania to Northern ItalyPlace Units - Italians
3 transports placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 55 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 2 armour, 1 artillery and 6 infantry
62 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Egypt : 2 infantry
76 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 49 / 54
Russians : 37 / 40
Japanese : 58 / 65
Americans : 55 / 79
Chinese : 3 / 3
British : 29 / 27
UK_Pacific : 6 / 6
Italians : 14 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 49 / 54
Russians : 37 / 40
Japanese : 58 / 65
Americans : 55 / 79
Chinese : 3 / 3
British : 29 / 27
UK_Pacific : 6 / 6
Italians : 14 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Smolensk
Germans take Belarus from Russians
Germans take Smolensk from Russians
2 armour moved from Baltic States to Archangel
5 armour moved from Eastern Poland to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
3 fighters moved from Gibraltar to 83 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
1 tactical_bomber moved from Southern Italy to Bessarabia
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 tactical_bomber moved from Western Germany to Western Ukraine
2 bombers moved from Western Germany to Bessarabia
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 7 armour
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 6 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 destroyer and 1 transport
British win with 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Bessarabia
Germans attack with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Bessarabia from Russians with 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 83 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 carrier, 1 destroyer and 1 transport
Germans win with 3 fighters remaining. Battle score for attacker is 31
Casualties for Americans: 1 carrier, 1 destroyer and 1 transportNon Combat Move - Germans
3 fighters moved from 83 Sea Zone to French West Africa
2 tactical_bombers moved from Western Ukraine to Eastern Poland
2 tactical_bombers moved from Bessarabia to Eastern Poland
2 bombers moved from Bessarabia to Northern Italy
1 infantry moved from Baltic States to Belarus
3 mech_infantrys moved from Poland to Novgorod
2 aaGuns moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Novgorod
6 artilleries moved from Baltic States to Novgorod
7 artilleries moved from Baltic States to Belarus
10 infantry moved from Baltic States to Belarus
5 mech_infantrys moved from Eastern Poland to Belarus
5 infantry moved from Eastern Poland to Belarus
4 aaGuns moved from Eastern Poland to Belarus
1 armour moved from Romania to Belarus
1 infantry moved from Bulgaria to Romania
1 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Western Germany to Southern France
6 infantry moved from Poland to Eastern Poland
11 artilleries moved from Poland to Eastern Poland
11 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
3 artilleries moved from Western Germany to Germany
3 infantry moved from Western Germany to GermanyPlace Units - Germans
1 transport placed in 93 Sea Zone
8 artilleries and 2 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Russia to Smolensk
2 artilleries and 8 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Ukraine to Bessarabia
1 bomber moved from Russia to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
4 infantry moved from Novosibirsk to Tsinghai
1 fighter moved from Russia to Tsinghai
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine -
Hi, when you finish your Russian move, I will attack with Japan to sea Kiangsi first and then land. Sea with 3 ships and 6 planes and land with 5 planes. I need your OOL for the sea, my understanding is that if you damage your carrier first and I retire, your planes would land and then eliminated without fighting, given they allready fought. Am I right?
Thx -
I had finished the turn but apparently exited without posting the save game. I’m going to reload the partial turn, rerun the combats, and then repost the end of turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Russia to Smolensk
2 artilleries and 8 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Ukraine to Bessarabia
1 bomber moved from Russia to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
4 infantry moved from Novosibirsk to Tsinghai
1 fighter moved from Russia to Tsinghai
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western UkraineCombat - Russians
Battle in Trans-Jordan
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bessarabia
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Russians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 1/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Tsinghai
Russians roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tsinghai to Volgograd
1 bomber moved from Bessarabia to Russia
4 armour and 4 mech_infantrys moved from Bryansk to Rostov
4 aaGuns, 3 artilleries and 19 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
3 infantry moved from Timguska to Yenisey
2 aaGuns and 9 infantry moved from Timguska to Novosibirsk
1 armour and 2 mech_infantrys moved from Iraq to CaucasusPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUsTerritory Summary for Russians :
Tsinghai : 3 infantry
Yenisey : 3 infantry
Trans-Jordan : 1 armour and 1 mech_infantry
Bryansk : 1 infantry
Rostov : 4 armour, 2 infantry and 4 mech_infantrys
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 fighter, 36 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 artillery and 1 infantry
Novosibirsk : 2 aaGuns and 9 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor, 1 fighter and 3 infantry
Caucasus : 1 armour and 2 mech_infantrys
Smolensk : 1 artillery
Samara : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Finland : 1 flag, 2 artilleries and 8 infantryProduction/PUs Summary :
Germans : 51 / 64
Russians : 35 / 41
Japanese : 57 / 65
Americans : 55 / 79
Chinese : 4 / 3
British : 30 / 27
UK_Pacific : 6 / 6
Italians : 13 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.654
Median : 3.500
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.842
Median : 4.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
If you attack the ships and airplanes in sea zone 19, here’s the fleet loss order for the attack.
First 3 hits cripples the carriers
second three hits kill carriers
next hit kill the DD
Last five hits kill the fighters.If all the carriers are destroyed in the sea zone, they have 1 movement to get to a safe landing zone, like Kiangsu.
If you had land units in range of Kiangsu to take the city before the sea battle in sea zone 19, then I couldn’t cripple the carriers without losing the fighters at the end of the fight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Hopei to 19 Sea Zone
1 tactical_bomber moved from Hopei to 19 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Shensi to Kiangsu
1 tactical_bomber moved from Shensi to Kiangsu
1 fighter moved from Szechwan to Kiangsu
1 tactical_bomber moved from Szechwan to Kiangsu
1 fighter moved from 42 Sea Zone to 58 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 58 Sea Zone
1 fighter moved from 42 Sea Zone to 58 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 58 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 58 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kiangsu
Japanese attack with 4 fighters and 2 tactical_bombers
Chinese defend with 2 infantry; Americans defend with 1 artillery
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Chinese: 2 infantry
Casualties for Americans: 1 artillery
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 3 carriers, 1 destroyer, 5 fighters and 2 transports
Units damaged: 3 carriers owned by the Americans
Americans win with 1 carrier, 5 fighters and 2 transports remaining. Battle score for attacker is -41
Casualties for Japanese: 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
Casualties for Americans: 2 carriers and 1 destroyer
Battle in 58 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
British defend with 1 carrier and 1 tactical_bomber
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 fighter
Casualties for British: 1 carrier and 1 tactical_bomber
5 fighters owned by the Americans forced to land in KiangsuNon Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 58 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 58 Sea Zone to 37 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
2 artilleries moved from Yunnan to Shan State
4 infantry moved from Yunnan to Shan State
1 artillery moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
1 artillery moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
1 aaGun moved from Manchuria to Jehol
3 infantry moved from Manchuria to Jehol
3 fighters moved from Kiangsu to Anhwe
2 tactical_bombers moved from Kiangsu to AnhwePlace Units - Japanese
1 carrier placed in 37 Sea Zone
1 infantry and 1 mech_infantry placed in Malaya
1 factory_minor placed in French Indo China
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 transports moved from 19 Sea Zone to 7 Sea Zone
Americans take 19 Sea Zone from Japanese
1 carrier and 2 cruisers moved from 25 Sea Zone to 7 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 101 Sea Zone to 87 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from French Equatorial Africa to 98 Sea Zone
1 bomber moved from Eastern United States to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 transports moved from 19 Sea Zone to 7 Sea Zone
Americans take 19 Sea Zone from Japanese
1 carrier and 2 cruisers moved from 25 Sea Zone to 7 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 101 Sea Zone to 87 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from French Equatorial Africa to 98 Sea Zone
1 bomber moved from Eastern United States to United KingdomCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 destroyers, 1 submarine and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 destroyers and 2 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 4 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 battleship and 1 transport
Americans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans lost in 98 Sea Zone
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 87 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 87 Sea Zone
Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
3 fighters moved from Kiangsu to TsinghaiPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
Americans undo move 2.
2 destroyers and 2 transports placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 airfield
Tsinghai : 3 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 5 infantry and 2 mech_infantrys
Midway : 1 airfield
10 Sea Zone : 2 destroyers and 4 transports
19 Sea Zone : 1 flag
7 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Gibraltar : 4 infantry
United Kingdom : 1 bomber
87 Sea Zone : 1 submarine
74 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 1 carrier, 2 destroyers and 2 transports
Brazil : 1 flag, 3 infantry
91 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 51 / 64
Russians : 35 / 41
Japanese : 59 / 63
Americans : 53 / 73
Chinese : 4 / 3
British : 30 / 27
UK_Pacific : 6 / 6
Italians : 13 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.071
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 51 / 64
Russians : 35 / 41
Japanese : 59 / 63
Americans : 53 / 73
Chinese : 4 / 4
British : 30 / 27
UK_Pacific : 6 / 6
Italians : 13 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.071
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
1 fighter moved from Egypt to 98 Sea Zone
2 infantry moved from India to West India
1 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Burma to India
1 mech_infantry moved from India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 98 Sea Zone
2 infantry moved from India to West India
1 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Burma to India
1 mech_infantry moved from India to Eastern PersiaCombat - British
British creates battle in territory 109 Sea Zone
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 battleship and 1 transport
British roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 98 Sea Zone
Italians win, taking 109 Sea Zone from Germans with 1 battleship and 1 transport remaining. Battle score for attacker is -10
Casualties for British: 1 fighterNon Combat Move - British
2 aaGuns, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Scotland to United Kingdom
2 infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 81 Sea Zone to 71 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 17 infantry
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 3 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 mech_infantry
Ethiopia : 1 flag, 2 infantry
Ukraine : 1 armour and 2 mech_infantrys
Caucasus : 1 infantry
Eire : 1 flag
109 Sea Zone : 1 flag, 1 destroyer and 1 transport
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 mech_infantry
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 artillery and 2 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantryProduction/PUs Summary :
Germans : 51 / 64
Russians : 35 / 41
Japanese : 59 / 63
Americans : 53 / 73
Chinese : 4 / 4
British : 30 / 30
UK_Pacific : 6 / 6
Italians : 13 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.318
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22Null / Other
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Gold Coast to 91 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
6 infantry moved from Northern Italy to 95 Sea Zone
2 armour moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
2 armour, 1 artillery, 6 infantry and 6 transports moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
3 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 94 Sea Zone to 98 Sea Zone
3 armour moved from 98 Sea Zone to Egypt
6 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Gold Coast to 91 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
6 infantry moved from Northern Italy to 95 Sea Zone
2 armour moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
2 armour, 1 artillery, 6 infantry and 6 transports moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
3 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 94 Sea Zone to 98 Sea Zone
3 armour moved from 98 Sea Zone to Egypt
6 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Egypt
Italians attack with 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 2 armour remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 destroyers and 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 30
Casualties for Americans: 2 destroyers and 2 transportsNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Nigeria from British to Italians
EDIT: Adding units owned by Italians to Nigeria: 1 artillery
EDIT: Removing units owned by Italians from French West Africa: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to MoroccoPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 2 armour, 1 artillery and 6 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
62 Sea Zone : 2 destroyers, 1 submarine and 1 transport
76 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 64
Russians : 35 / 41
Japanese : 59 / 63
Americans : 53 / 73
Chinese : 4 / 4
British : 27 / 30
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0