TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 23 Sea Zone to 21 Sea Zone
Japanese take 22 Sea Zone from Americans
2 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 artilleries and 12 infantry moved from Manchuria to Amur
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from India to Shan State
2 armour moved from Egypt to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from Russians
2 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
2 artilleries and 2 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
6 armour, 13 infantry and 1 mech_infantry moved from Turkey to Greece
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
Combat - Japanese
Battle in French Equatorial Africa
Japanese attack with 2 armour
Americans defend with 3 bombers
Russians win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Casualties for Americans: 2 bombers
Battle in Amur
Japanese attack with 2 artilleries and 12 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 2 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Shan State from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Alexandria
Japanese attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Alexandria from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Greece
Japanese attack with 6 armour, 13 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Japanese win, taking Greece from Russians with 6 armour, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
4 artilleries and 11 infantry moved from Iraq to Turkey
2 armour moved from Persia to Turkey
1 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Shan State to India
4 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from 21 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Turkey
3 infantry placed in India
1 artillery placed in Persia
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4,2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,5,4,4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,3,3,4,4,1,4,6,1,1,6,2,4,2,2,2,5,5,1,6,6,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,6,1,5
Japanese collect 39 PUs (10 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 49 PUs