Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
13 L G40 Karl7 (Allies + 8) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 mech_infantry moved from Egypt to IraqCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians win, taking Samara from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Vologda to Russia
3 armour moved from Novosibirsk to Russia
1 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to SamaraPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs -
edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 14 fighters, 8 submarines, 6 tactical_bombers and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 14 fighters, 1 infantry, 8 submarines, 6 tactical_bombers and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 armour moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Hopei to Suiyuyan
1 armour moved from Chahar to Suiyuyan
1 armour moved from Anhwe to Suiyuyan
5 artilleries moved from Anhwe to Hopei
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 artilleries moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to YeniseyCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 14 fighters, 8 submarines, 6 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 14 fighters, 8 submarines, 6 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in MidwayNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 24 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePlace Units - Japanese
5 submarines placed in 6 Sea Zone
2 artilleries placed in KiangsuTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
Hi, if you attack Japan´s fleet, let me know your first dice and I will let you know my OOL for that round and the rest together.
Cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 bomber moved from Hawaiian Islands to 24 Sea Zone
1 bomber moved from Hawaiian Islands to MidwayCombat - Americans
Battle in 24 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 bomber
Japanese defend with 1 airfield and 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Midway to Aleutian Islands
1 bomber moved from 24 Sea Zone to New Guinea
1 bomber moved from Hawaiian Islands to Western United States
4 carriers, 5 destroyers, 7 fighters, 13 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to Quebec
2 carriers, 1 cruiser, 7 destroyers, 4 fighters, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery moved from West Indies to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries, 1 fighter and 8 infantry moved from Hunan to Anhwe
1 infantry moved from Kiangsi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 4 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
3 infantry moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Shensi
4 infantry placed in Kansu
1 artillery placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 1 destroyer; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to Ukraine
1 submarine moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea ZoneCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 96 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 fighter moved from 96 Sea Zone to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 cruiser and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 armour and 11 infantry moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Caucasus
2 fighters moved from Iraq to Caucasus
2 fighters moved from India to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
6 infantry moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
3 aaGuns, 1 armour, 2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Hunan to Anhwe
3 infantry moved from Yunnan to Hunan
3 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Hunan
2 infantry moved from Burma to Yunnan
3 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 destroyer and 4 submarines moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to Quebec
1 bomber moved from Ukraine to RussiaPlace Units - British
3 armour placed in Iraq
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,3,6,4,1,5,6,4,1,3,1,6,1,4,1,4,6,1,2,2,4
British collect 26 PUs (8 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 armour, 2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 2 armour, 2 fighters and 1 mech_infantry -
1 ncm edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Rostov to Caucasus
5 armour moved from Rostov to Caucasus
12 armour moved from Bryansk to Caucasus
2 bombers moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 transport moved from 94 Sea Zone to 97 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from BritishCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Caucasus
Italians attack with 17 armour, 2 bombers, 1 fighter and 2 infantry
British defend with 3 armour, 4 fighters and 11 infantry
Italians win, taking Caucasus from Russians with 8 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 31
Casualties for British: 3 armour, 4 fighters and 11 infantry
Casualties for Italians: 9 armour and 2 infantryNon Combat Move - Italians
2 bombers moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to AlbaniaPlace Units - Italians
6 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 carrier, 3 destroyers and 2 fighters moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Shan State
1 fighter moved from Shan State to Kansu
1 infantry moved from Malaya to Shan State
1 cruiser, 1 destroyer and 2 submarines moved from 76 Sea Zone to 81 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
4 infantry moved from Bryansk to Rostov
4 artilleries moved from Bryansk to RostovCombat - Germans
Non Combat Move - Germans
7 armour moved from Eastern Poland to Bryansk
3 artilleries and 11 infantry moved from Belarus to Bryansk
5 artilleries moved from Eastern Poland to Belarus
5 infantry moved from Eastern Poland to Belarus
3 infantry moved from Poland to Eastern Poland
6 armour moved from Germany to Eastern Poland
1 battleship, 2 carriers, 1 destroyer, 1 fighter, 8 submarines and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
5 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 aaGun moved from Bryansk to RostovPlace Units - Germans
3 bombers, 1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 infantry moved from Samara to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Kazakhstan to Samara
2 infantry moved from Novosibirsk to TimguskaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 harbour, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
6 tactical_bombers moved from 25 Sea Zone to 24 Sea Zone
14 fighters moved from 25 Sea Zone to 24 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 destroyer moved from 25 Sea Zone to 24 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 bomber moved from Japan to 24 Sea ZoneCombat - Japanese
Battle in 24 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 14 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 bomber, 1 destroyer, 14 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Japanese
1 bomber moved from 24 Sea Zone to Midway
6 tactical_bombers moved from 24 Sea Zone to 25 Sea Zone
14 fighters moved from 24 Sea Zone to 25 Sea Zone
4 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Shantung to Jehol
1 artillery moved from Kiangsu to Shantung
1 artillery moved from Hopei to Chahar
3 artilleries moved from Hopei to Suiyuyan
4 armour moved from Suiyuyan to Tsagaan Olom
4 armour moved from Tsagaan Olom to Dzavhan
2 artilleries moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 harbour placed in MidwayTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Aleutian Islands to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Guam
1 bomber moved from New Guinea to Guam
1 armour, 2 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 armour, 2 carriers, 1 cruiser, 7 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 109 Sea Zone to United Kingdom
2 fighters moved from 101 Sea Zone to 109 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
2 bombers moved from Eastern United States to United KingdomPlace Units - Americans
2 destroyers and 2 submarines placed in 101 Sea Zone
2 bombers and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
7 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hunan to Suiyuyan
2 artilleries moved from Anhwe to Kiangsu
4 infantry moved from Anhwe to Kiangsu
1 artillery and 2 infantry moved from Anhwe to Kiangsi
1 artillery and 2 infantry moved from Anhwe to Shantung
1 artillery and 1 infantry moved from Anhwe to HopeiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 3 artilleries
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 artilleries
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsu
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Chinese win, taking Kiangsu from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shantung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 artillery and 4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
6 armour and 1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Russia to CaucasusCombat - British
Battle in Caucasus
British attack with 7 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
Italians defend with 8 armour
British win, taking Caucasus from Italians with 7 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 39
Casualties for British: 3 infantry
Casualties for Italians: 8 armourNon Combat Move - British
1 bomber moved from Caucasus to Russia
6 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
2 fighters moved from India to Northwest Persia
2 infantry moved from Yunnan to Szechwan
7 infantry moved from Hunan to Kweichow
1 armour moved from Anhwe to Shensi
2 fighters and 1 tactical_bomber moved from Anhwe to Kansu
3 aaGuns, 2 artilleries and 12 infantry moved from Anhwe to Hopei
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to ScotlandPlace Units - British
2 destroyers placed in 109 Sea Zone
1 artillery and 2 infantry placed in IraqTurn Complete - British
British collect 34 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 armour, 2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 2 armour, 2 fighters and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 bombers moved from Rostov to VolgogradCombat - Italians
Battle in Volgograd
Italians attack with 2 bombers
Russians defend with 1 factory_minor and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 bomber moved from Volgograd to Northern Italy
1 fighter moved from Rostov to Southern Italy
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
5 armour moved from Northern Italy to Western GermanyPlace Units - Italians
2 fighters placed in Southern Italy
2 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from New South Wales to 54 Sea Zone
1 fighter moved from Kansu to Russia
2 fighters moved from Shan State to Kansu
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Shan State to BurmaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to ScotlandTurn Complete - French





