TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 5 damage on 5 factory_majors; Remaining resources: 27 PUs; 6 SuicideAttackTokens;
Japanese buy 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Hopei to Caucasus
Combat - Japanese
Battle in Caucasus
Japanese attack with 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from Suiyuyan to Shensi
2 fighters and 1 tactical_bomber moved from Hopei to 38 Sea Zone
1 aaGun moved from Hopei to Shensi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery, 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 infantry, 2 submarines, 6 tactical_bombers and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Japan
Place Units - Japanese
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,5,1,5,5,4,4,5,3,4,1,3,2,2,2,4,5,4,3,6,3,2,3,6,2,2,4,2,5,2,1,5,4,2,3,4,5,6,4,1,5,6,4,5
Japanese collect 16 PUs (10 lost to blockades); end with 16 PUs total
Production/PUs Summary :
Germans : 50 / 62
Russians : 30 / 39
Japanese : 26 / 16
Americans : 58 / 79
Chinese : 13 / 16
British : 31 / 34
UK_Pacific : 20 / 23
Italians : 20 / 35
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0