Scramble 3 fighters to 99.
14L G40 MrRoboto (Axis) vs Karl7 (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern FranceCombat - Americans
Battle in Formosa
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 bomber moved from France to United Kingdom
1 carrier and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 2 mech_infantrys moved from Central United States to Eastern United States
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
4 destroyers moved from 6 Sea Zone to 20 Sea Zone
5 carriers and 7 fighters moved from 6 Sea Zone to 20 Sea Zone
1 battleship and 2 cruisers moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Korea to 20 Sea Zone
4 fighters moved from Korea to Yenisey
4 bombers moved from Korea to Yenisey
2 submarines moved from 25 Sea Zone to 6 Sea Zone
5 submarines moved from 6 Sea Zone to 20 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 destroyers moved from 25 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 6 infantry moved from Kansu to Shensi
1 fighter moved from Yunnan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 1 aaGun, 1 artillery and 2 infantry
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 aaGun, 1 artillery and 2 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
2 infantry moved from Yunnan to Kweichow
1 artillery and 8 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
1 artillery and 4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
4 infantry moved from Kweichow to ShensiCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
2 fighters moved from Iraq to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Eastern Persia to Persia
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to India
1 aaGun, 3 artilleries and 6 infantry moved from Shan State to Burma
1 aaGun and 1 artillery moved from Yunnan to Burma
3 infantry moved from Yunnan to Burma
2 infantry moved from Brazil to SurinamePlace Units - British
1 fighter and 2 infantry placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,5,3,4,1
British collect 22 PUs (9 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 0/3 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 3 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 4 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Libya
1 bomber moved from Libya to Tunisia
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 96 Sea Zone to 92 Sea Zone
2 artilleries and 6 infantry moved from Northern Italy to Southern France
3 submarines moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to GibraltarPlace Units - Italians
1 submarine placed in 95 Sea Zone
2 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 50 / 62
Russians : 30 / 39
Japanese : 23 / 16
Americans : 59 / 80
Chinese : 15 / 21
British : 31 / 22
UK_Pacific : 20 / 25
Italians : 20 / 30
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking 19 Sea Zone from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 submarine moved from 58 Sea Zone to 72 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Queensland to Shan State
3 fighters moved from Kwangtung to India
1 fighter and 2 infantry moved from New South Wales to Queensland
2 infantry moved from South Australia to Queensland
2 destroyers moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Volgograd
1 bomber moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Rostov to VolgogradCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Novgorod to Belarus
3 artilleries moved from Belarus to Eastern Poland
2 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 armour, 2 artilleries and 8 infantry moved from Poland to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
5 armour and 2 mech_infantrys moved from Germany to Poland
5 armour and 2 mech_infantrys moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Gibraltar
3 artilleries and 5 infantry moved from France to Western Germany
1 bomber moved from Volgograd to Ukraine
1 artillery and 2 infantry moved from Ukraine to Rostov
1 bomber moved from Archangel to Western Ukraine
1 bomber moved from Bryansk to Western Ukraine
5 aaGuns, 19 artilleries, 2 bombers, 41 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 armour moved from Belarus to UkrainePlace Units - Germans
1 factory_minor placed in Rostov
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
3 mech_infantrys placed in Novgorod
1 fighter and 2 mech_infantrys placed in Western Germany
Germans undo move 5.
1 fighter placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 57 / 77
Russians : 23 / 39
Japanese : 19 / 16
Americans : 59 / 80
Chinese : 15 / 21
British : 31 / 22
UK_Pacific : 20 / 25
Italians : 20 / 30
ANZAC : 17 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Jehol to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 fighter moved from Smolensk to Bryansk
2 fighters moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns and 8 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Dzavhan to YeniseyPlace Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 artillery and 1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
2 bombers moved from Ukraine to CaucasusCombat - Japanese
Battle in Caucasus
Japanese attack with 2 bombers
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Caucasus to Ukraine
1 artillery, 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 infantry, 2 submarines, 7 tactical_bombers and 1 transport moved from 38 Sea Zone to 79 Sea ZonePlace Units - Japanese
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,5,6,1,3,6,2,4,6,2,3,1
Japanese collect 8 PUs (13 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 mech_infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 carriers moved from 20 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Americans attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 7 submarines moved from 20 Sea Zone to 37 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 123 Sea Zone to Iceland
2 destroyers and 1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 carrier and 2 fighters moved from 89 Sea Zone to 101 Sea Zone
4 bombers and 4 fighters moved from Yenisey to RussiaPlace Units - Americans
1 carrier, 2 fighters, 1 submarine and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
3 mech_infantrys placed in KoreaTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 6 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
5 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Kweichow to Manchuria
1 artillery moved from Shensi to HopeiCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 harbour and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 101 Sea Zone to 104 Sea ZoneNon Combat Move - British
2 infantry moved from Persia to Iraq
3 artilleries and 14 infantry moved from India to West India
1 aaGun moved from India to West India
2 aaGuns, 4 artilleries and 9 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
2 infantry moved from Yunnan to Szechwan
4 infantry moved from Shensi to Tsinghai
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 123 Sea Zone to IcelandPlace Units - British
1 harbour placed in Iceland
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,3
British collect 29 PUs (2 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
3 fighters moved from 92 Sea Zone to 104 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in 104 Sea Zone
Italians attack with 5 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 5 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 92 Sea Zone to 110 Sea Zone
5 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
2 artilleries and 6 infantry moved from Southern France to Normandy Bordeaux
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Tunisia to Western Germany
1 aaGun moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries and 11 infantry moved from Northern Italy to FrancePlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 9 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
2 destroyers moved from 52 Sea Zone to 85 Sea ZoneCombat - ANZAC
Battle in Hainan
Battle in 85 Sea Zone
ANZAC attack with 2 destroyers
Italians defend with 1 submarine
Italians win, taking Hainan from Japanese with 1 submarine remaining. Battle score for attacker is -16
Casualties for ANZAC: 2 destroyersNon Combat Move - ANZAC
4 fighters moved from India to Iraq
1 fighter moved from Shan State to India
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Queensland to Shan State
1 fighter and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 20 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
Germany
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Russians
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Samara to Volgograd
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Vologda to Archangel
7 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 3 fighters and 3 infantry
Germans defend with 3 infantry
Russians win, taking Bryansk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 9 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Archangel from Germans with 1 fighter and 9 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Central Mongolia from Japanese to Russians
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Adding units owned by Russians to Central Mongolia: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
3 fighters moved from Bryansk to Russia
3 artilleries moved from Russia to Vologda
8 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 2 infantry moved from Yakut S.S.R. to Yenisey
5 infantry moved from Yakut S.S.R. to Yenisey
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
3 armour moved from Russia to VologdaPlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 8 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to EthiopiaCombat - Japanese
Battle in EthiopiaNon Combat Move - Japanese
9 fighters and 7 tactical_bombers moved from 79 Sea Zone to Caucasus
2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 submarines moved from 79 Sea Zone to 76 Sea Zone
2 bombers moved from Ukraine to Western GermanyTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,6,3,1,5,3,5,6,5,2
Japanese collect 0 PUs (12 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 92 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Western Ukraine
1 bomber moved from Russia to Rostov
1 bomber moved from Russia to Ukraine
3 mech_infantrys moved from Korea to Buryatia
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Strategic bombing raid in Rostov
Bombing raid in Rostov rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Rostov causes 4 damage total.
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Strategic bombing raid in Western Ukraine
Bombing raid in Western Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Ukraine causes 6 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in OkinawaNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to Suriname
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Novgorod to Russia
1 bomber moved from Western Ukraine to Russia
1 bomber moved from Ukraine to Russia
1 bomber moved from Rostov to Russia
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 7 submarines moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Iceland to 123 Sea Zone
2 fighters moved from 123 Sea Zone to United Kingdom
2 artilleries, 1 carrier, 4 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 4 transports moved from 123 Sea Zone to 106 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
1 mech_infantry moved from 106 Sea Zone to Quebec
4 infantry moved from Eastern United States to Quebec
2 carriers, 4 fighters, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 mech_infantry placed in Korea
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 7 infantry moved from Manchuria to Jehol
1 artillery moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Suiyuyan
1 artillery and 2 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
6 infantry moved from Anhwe to KweichowPlace Units - Chinese
2 artilleries and 6 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





