14L G40 MrRoboto (Axis) vs Karl7 (Allies +9)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
                1 bomber moved from United Kingdom to France
                1 bomber moved from United Kingdom to Southern France

    Combat - Americans
                Battle in Formosa
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Southern France causes 3 damage total.
                Strategic bombing raid in France
                    Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern France to United Kingdom
                1 bomber moved from France to United Kingdom
                1 carrier and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
                2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 infantry and 2 mech_infantrys moved from Central United States to Eastern United States
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                4 destroyers moved from 6 Sea Zone to 20 Sea Zone
                5 carriers and 7 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 battleship and 2 cruisers moved from 6 Sea Zone to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from Korea to 20 Sea Zone
                4 fighters moved from Korea to Yenisey
                4 bombers moved from Korea to Yenisey
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                5 submarines moved from 6 Sea Zone to 20 Sea Zone
                3 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                2 destroyers moved from 25 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 artillery and 6 infantry moved from Kansu to Shensi
                1 fighter moved from Yunnan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery, 1 fighter and 6 infantry
                    Japanese defend with 1 aaGun, 1 artillery and 2 infantry
                    Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 aaGun, 1 artillery and 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kweichow
                2 infantry moved from Yunnan to Kweichow
                1 artillery and 8 infantry moved from Kwangtung to Kiangsi

    Place Units - Chinese
                1 artillery and 4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Egypt to Alexandria
                1 fighter moved from Egypt to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
                4 infantry moved from Kweichow to Shensi

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Alexandria
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                2 fighters moved from Iraq to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 armour moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                2 infantry moved from Eastern Persia to Persia
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 aaGun, 3 artilleries and 6 infantry moved from Shan State to Burma
                1 aaGun and 1 artillery moved from Yunnan to Burma
                3 infantry moved from Yunnan to Burma
                2 infantry moved from Brazil to Suriname

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,5,3,4,1
                British collect 22 PUs (9 lost to blockades); end with 22 PUs total

    Place Units - UK_Pacific
                2 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 2 artilleries and 5 infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Tobruk to Alexandria
                1 bomber moved from Southern Italy to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Alexandria, round 3 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 4 :  1/2 hits
                        British roll dice for 1 infantry in Alexandria, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Alexandria to Libya
                1 bomber moved from Libya to Tunisia
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from Tobruk to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 96 Sea Zone to 92 Sea Zone
                2 artilleries and 6 infantry moved from Northern Italy to Southern France
                3 submarines moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from 92 Sea Zone to Gibraltar

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                2 artilleries and 7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 30 / 39
        Japanese : 23 / 16
        Americans : 59 / 80
        Chinese : 15 / 21
        British : 31 / 22
        UK_Pacific : 20 / 25
        Italians : 20 / 30
        ANZAC : 13 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                ANZAC creates battle in territory 19 Sea Zone
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking 19 Sea Zone from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 submarine moved from 58 Sea Zone to 72 Sea Zone
                1 submarine moved from 21 Sea Zone to 6 Sea Zone
                1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Queensland to Shan State
                3 fighters moved from Kwangtung to India
                1 fighter and 2 infantry moved from New South Wales to Queensland
                2 infantry moved from South Australia to Queensland
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 bomber moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Volgograd
                1 bomber moved from Novgorod to Bryansk
                1 mech_infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Archangel
                2 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Caucasus to Volgograd
                1 mech_infantry moved from Rostov to Volgograd

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 mech_infantrys moved from Novgorod to Belarus
                3 artilleries moved from Belarus to Eastern Poland
                2 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
                1 armour, 2 artilleries and 8 infantry moved from Poland to Eastern Poland
                1 armour moved from Eastern Poland to Western Ukraine
                5 armour and 2 mech_infantrys moved from Germany to Poland
                5 armour and 2 mech_infantrys moved from Poland to Eastern Poland
                1 fighter moved from Western Germany to Gibraltar
                3 artilleries and 5 infantry moved from France to Western Germany
                1 bomber moved from Volgograd to Ukraine
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 bomber moved from Archangel to Western Ukraine
                1 bomber moved from Bryansk to Western Ukraine
                5 aaGuns, 19 artilleries, 2 bombers, 41 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
                1 armour moved from Belarus to Ukraine

    Place Units - Germans
                1 factory_minor placed in Rostov
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Western Ukraine
                3 mech_infantrys placed in Novgorod
                1 fighter and 2 mech_infantrys placed in Western Germany
                Germans undo move 5.
                1 fighter placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 23 / 39
        Japanese : 19 / 16
        Americans : 59 / 80
        Chinese : 15 / 21
        British : 31 / 22
        UK_Pacific : 20 / 25
        Italians : 20 / 30
        ANZAC : 17 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Vologda to Archangel
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                1 mech_infantry moved from Iraq to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Jehol to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Japanese
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                2 fighters moved from Russia to Archangel

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery, 2 fighters and 2 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                    Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Archangel to Russia
                1 fighter moved from Smolensk to Bryansk
                2 fighters moved from Bryansk to Russia
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                2 aaGuns and 8 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Dzavhan to Yenisey

    Place Units - Russians
                2 artilleries, 1 fighter and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 38 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 artillery and 1 infantry moved from Anhwe to Jehol
                      Japanese take Jehol from Chinese
                2 bombers moved from Ukraine to Caucasus

    Combat - Japanese
                Battle in Caucasus
                    Japanese attack with 2 bombers
                    Russians defend with 1 mech_infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers moved from Caucasus to Ukraine
                1 artillery, 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 infantry, 2 submarines, 7 tactical_bombers and 1 transport moved from 38 Sea Zone to 79 Sea Zone

    Place Units - Japanese
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,5,6,1,3,6,2,4,6,2,3,1
                Japanese collect 8 PUs (13 lost to blockades); end with 8 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 infantry and 1 mech_infantry moved from Formosa to 20 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                2 carriers moved from 20 Sea Zone to 35 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 35 Sea Zone from Japanese
                3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Philippines

    Combat - Americans
                Battle in Philippines
                    Americans attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Philippines from Japanese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                3 fighters moved from Philippines to 35 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 7 submarines moved from 20 Sea Zone to 37 Sea Zone
                2 destroyers moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 101 Sea Zone to 123 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from 123 Sea Zone to Iceland
                2 destroyers and 1 submarine moved from 106 Sea Zone to 123 Sea Zone
                1 carrier and 2 fighters moved from 89 Sea Zone to 101 Sea Zone
                4 bombers and 4 fighters moved from Yenisey to Russia

    Place Units - Americans
                1 carrier, 2 fighters, 1 submarine and 2 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States
                3 mech_infantrys placed in Korea

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 artillery and 6 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery and 2 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Hunan
                5 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                2 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 fighter moved from Kweichow to Manchuria
                1 artillery moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                7 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 harbour and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone

    Non Combat Move - British
                2 infantry moved from Persia to Iraq
                3 artilleries and 14 infantry moved from India to West India
                1 aaGun moved from India to West India
                2 aaGuns, 4 artilleries and 9 infantry moved from Burma to India
                2 infantry moved from Shan State to Burma
                2 infantry moved from Yunnan to Szechwan
                4 infantry moved from Shensi to Tsinghai
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 armour moved from Belgian Congo to Egypt
                3 armour moved from Union of South Africa to Belgian Congo
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland

    Place Units - British
                1 harbour placed in Iceland
                2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,3
                British collect 29 PUs (2 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                4 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 4 armour

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from Gibraltar to 104 Sea Zone
                3 fighters moved from 92 Sea Zone to 104 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in 104 Sea Zone
                    Italians attack with 5 fighters and 1 submarine
                    British defend with 1 destroyer
                    Italians win with 5 fighters remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 92 Sea Zone to 110 Sea Zone
                5 fighters moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to Western Germany
                2 artilleries and 6 infantry moved from Southern France to Normandy Bordeaux
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Tunisia to Western Germany
                1 aaGun moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 artilleries and 11 infantry moved from Northern Italy to France

    Place Units - Italians
                1 destroyer and 2 submarines placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                2 destroyers moved from 52 Sea Zone to 85 Sea Zone

    Combat - ANZAC
                Battle in Hainan
                Battle in 85 Sea Zone
                    ANZAC attack with 2 destroyers
                    Italians defend with 1 submarine
                    Italians win, taking Hainan from Japanese with 1 submarine remaining. Battle score for attacker is -16
                    Casualties for ANZAC: 2 destroyers

    Non Combat Move - ANZAC
                4 fighters moved from India to Iraq
                1 fighter moved from Shan State to India
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from Queensland to Shan State
                1 fighter and 1 infantry moved from New South Wales to Queensland
                1 cruiser moved from 20 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 19 18

    Germany

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Russians

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Samara to Volgograd
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Vologda to Archangel
                7 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Archangel
                1 fighter moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 fighter moved from Russia to Bryansk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 3 fighters and 3 infantry
                    Germans defend with 3 infantry
                    Russians win, taking Bryansk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 9 infantry
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Archangel from Germans with 1 fighter and 9 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Central Mongolia from Japanese to Russians
                EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
                EDIT: Adding units owned by Russians to Central Mongolia: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Archangel to Russia
                1 fighter moved from Smolensk to Russia
                3 fighters moved from Bryansk to Russia
                3 artilleries moved from Russia to Vologda
                8 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Vologda
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 2 infantry moved from Yakut S.S.R. to Yenisey
                5 infantry moved from Yakut S.S.R. to Yenisey
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                3 armour moved from Russia to Vologda

    Place Units - Russians
                1 artillery, 1 fighter and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 8 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 2 infantry
                EDIT: Adding units owned by Germans to Western Germany: 2 infantry
                EDIT: Turning off Edit Mode
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia

    Combat - Japanese
                Battle in Ethiopia

    Non Combat Move - Japanese
                9 fighters and 7 tactical_bombers moved from 79 Sea Zone to Caucasus
                2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 submarines moved from 79 Sea Zone to 76 Sea Zone
                2 bombers moved from Ukraine to Western Germany

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,4,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,6,3,1,5,3,5,6,5,2
                Japanese collect 0 PUs (12 lost to blockades); end with 8 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to 92 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from Russia to Novgorod
                1 bomber moved from Russia to Western Ukraine
                1 bomber moved from Russia to Rostov
                1 bomber moved from Russia to Ukraine
                3 mech_infantrys moved from Korea to Buryatia
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Okinawa

    Combat - Americans
                Strategic bombing raid in Rostov
                    Bombing raid in Rostov rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Rostov causes 4 damage total.
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 4 damage total.
                Strategic bombing raid in Western Ukraine
                    Bombing raid in Western Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Western Ukraine causes 6 damage total.
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Okinawa

    Non Combat Move - Americans
                1 bomber moved from 92 Sea Zone to Suriname
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Novgorod to Russia
                1 bomber moved from Western Ukraine to Russia
                1 bomber moved from Ukraine to Russia
                1 bomber moved from Rostov to Russia
                2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 7 submarines moved from 37 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Iceland to 123 Sea Zone
                2 fighters moved from 123 Sea Zone to United Kingdom
                2 artilleries, 1 carrier, 4 destroyers, 4 infantry, 2 mech_infantrys, 2 submarines and 4 transports moved from 123 Sea Zone to 106 Sea Zone
                2 artilleries, 4 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
                1 mech_infantry moved from 106 Sea Zone to Quebec
                4 infantry moved from Eastern United States to Quebec
                2 carriers, 4 fighters, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 mech_infantry placed in Korea
                1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 7 infantry moved from Manchuria to Jehol
                1 artillery moved from Anhwe to Jehol
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 artillery, 1 fighter and 7 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Suiyuyan
                1 artillery and 2 infantry moved from Hunan to Kweichow
                1 artillery and 2 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Suiyuyan
                6 infantry moved from Anhwe to Kweichow

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

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