Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
Congratulations, I hope you have a great event :-)
Thank you!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from 36 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Shan State to 43 Sea Zone
1 bomber moved from Shan State to 35 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 armour moved from Shan State to Szechwan
1 fighter moved from 36 Sea Zone to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 36 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from 36 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Shan State to 43 Sea Zone
1 bomber moved from Shan State to 35 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Shan State to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 armour moved from Shan State to Szechwan
1 fighter moved from 36 Sea Zone to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Korea to Japan
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
3 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
4 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 bomber moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Szechwan to Shan State
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Shan State
1 tactical_bomber moved from Burma to Shan State
1 aaGun moved from Yunnan to Shan State
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
1 submarine placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
6 infantry placed in Japan
2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs total
I am in no place to expect a speedy move from you, since I was gone for 2 days, but I was curious as to when you think you’ll have US/CH/UK ready, so that I can be ready to do Italy.
Thinking about the US buy now … not sure how long exactly. I would not plan your day around it though, because I may get interrupted.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Amur to Szechwan
2 bombers moved from India to Szechwan
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Americans attack with 3 bombers
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 3 bombers in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 2 : 1/2 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Americans
2 bombers moved from Szechwan to India
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to India
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Production/PUs Summary :
Germans : 52 / 61
Russians : 24 / 27
Japanese : 47 / 46
Americans : 58 / 78
Chinese : 10 / 8
British : 31 / 36
UK_Pacific : 5 / 6
Italians : 19 / 19
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 9 infantry moved from Hopei to Kweichow
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Production/PUs Summary :
Germans : 52 / 61
Russians : 24 / 27
Japanese : 45 / 46
Americans : 58 / 78
Chinese : 12 / 14
British : 31 / 36
UK_Pacific : 5 / 6
Italians : 19 / 19
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British repair 3 damage on 3 harbours; Remaining resources: 33 PUs;
British buy 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry moved from India to Burma
1 bomber moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
1 tactical_bomber moved from Eastern Persia to Burma
1 fighter moved from Egypt to 96 Sea Zone
Combat - British
Battle in Holland Belgium
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/6 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Burma to India
1 bomber moved from Burma to India
1 fighter moved from Trans-Jordan to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 tactical_bomber moved from 80 Sea Zone to Kazakhstan
1 fighter moved from Eastern Persia to India
1 fighter moved from Eastern Persia to Kazakhstan
1 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to India
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from 96 Sea Zone to Egypt
1 aaGun moved from India to Burma
1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 39 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Production/PUs Summary :
Germans : 49 / 61
Russians : 24 / 27
Japanese : 44 / 46
Americans : 58 / 78
Chinese : 12 / 14
British : 37 / 39
UK_Pacific : 6 / 6
Italians : 16 / 19
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I didn’t make the post before I had to run out.
Will post in a few hours.
(From the phone)
No rush.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Battle in Normandy Bordeaux
Italians attack with 2 fighters
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Caucasus to Romania
1 artillery and 2 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
2 armour moved from Romania to Ukraine
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
3 infantry moved from New South Wales to South Australia
1 fighter moved from Sumatra to 54 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Production/PUs Summary :
Germans : 49 / 61
Russians : 24 / 27
Japanese : 44 / 46
Americans : 58 / 78
Chinese : 12 / 14
British : 37 / 39
UK_Pacific : 6 / 6
Italians : 16 / 16
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 factory_minor, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 infantry moved from Bryansk to Russia
2 artilleries and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 mech_infantrys moved from Rostov to Volgograd
1 fighter and 2 tactical_bombers moved from Bryansk to Volgograd
2 bombers, 3 fighters and 3 tactical_bombers moved from Bryansk to Russia
2 tactical_bombers moved from Novgorod to Russia
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Rostov
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Russia
Germans attack with 2 bombers, 3 fighters, 11 infantry and 5 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 9 infantry
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 bombers, 3 fighters, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 5 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Battle in Volgograd
Germans attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
4 armour and 17 mech_infantrys moved from Bryansk to Rostov
3 armour moved from Ukraine to Rostov
3 armour moved from Western Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
3 fighters and 5 tactical_bombers moved from Russia to Rostov
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Rostov
2 aaGuns moved from Western Ukraine to Bryansk
2 bombers moved from Russia to Germany
2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun and 2 infantry moved from Novgorod to 115 Sea Zone
1 aaGun, 2 infantry and 3 transports moved from 115 Sea Zone to 112 Sea Zone
1 aaGun and 2 infantry moved from 112 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 mech_infantry moved from Southern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Tambov to Rostov
Place Units - Germans
3 infantry placed in France
1 mech_infantry placed in Western Germany
1 factory_minor placed in Rostov
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 61 PUs; end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - Russians
10 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Kazakhstan to Szechwan
Chinese take Szechwan from Japanese
2 artilleries and 58 infantry moved from Samara to Volgograd
2 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
5 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Volgograd
Russians attack with 2 armour, 2 artilleries, 63 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 armour, 2 artilleries, 63 infantry and 2 mech_infantrys in Volgograd, round 2 : 13/69 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 2 artilleries, 62 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Korea
Russians attack with 10 infantry
Japanese defend with 2 infantry
Russians roll dice for 10 infantry in Korea, round 2 : 3/10 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
4 fighters moved from Kazakhstan to Kweichow
2 aaGuns moved from Samara to Volgograd
1 aaGun moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Nenetsia to Urals
Turn Complete - Russians
Production/PUs Summary :
Germans : 57 / 113
Russians : 22 / 0
Japanese : 39 / 46
Americans : 58 / 78
Chinese : 14 / 14
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 16 / 16
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Wheatbeer…… this is unseemly. A guy with a Russian/tetris like avatar abandoning Moscow on R5… How can the Allies win?
Wheatbeer, do you want to end this game and start a 14L game?
The allies has minimal pressure on Germany who will just roll over everything.
Japan has a massive fleet and plenty of juice to drain you into the pacific.
I’ll gladly continue, I just don’t see how the Allies can win.
Wheatbeer…… this is unseemly. A guy with a Russian/tetris like avatar abandoning Moscow on R5… How can the Allies win?
You’re right about the avatar Gamer :lol: I hate losing it as Allies, and I am often slighlty disappointed if I manage win as Axis without it.
If I remember right, I think you posted in a strategy thread that against some Axis strategies the Allies need to be prepared to lose Moscow (I am guessing Japan needs to be dealt with faster?). He threw everything east (no dilly-dallying in Paris, no stopping in Yugo, predominantly mech/tank builds). I tried to get as much to Allied air in range as possible, but it wouldn’t have been close even.
I’ll gladly continue, I just don’t see how the Allies can win.
Sacking or saving the Kremlin usually makes or breaks a game. I did win against Seth after he got very lucky dice and sacked Moscow against the odds, but that was a case where Japan was weaker. You are probably right, but I need to think about it.
Wheatbeer…… this is unseemly. A guy with a Russian/tetris like avatar abandoning Moscow on R5… How can the Allies win?
You’re right about the avatar Gamer :lol: I hate losing it as Allies, and I am often slighlty disappointed if I manage win as Axis without it.
If I remember right, I think you posted in a strategy thread that against some Axis strategies the Allies need to be prepared to lose Moscow (I am guessing Japan needs to be dealt with faster?). He threw everything east (no dilly-dallying in Paris, no stopping in Yugo, predominantly mech/tank builds). I tried to get as much to Allied air in range as possible, but it wouldn’t have been close even.
I’ll gladly continue, I just don’t see how the Allies can win.
Sacking or saving the Kremlin usually makes or breaks a game. I did win against Seth after he got very lucky dice and sacked Moscow against the odds, but that was a case where Japan was weaker. You are probably right, but I need to think about it.
Since I now don’t even have to defend Moscow, since you’re out of range by moving to Volgo, Germany will only get stronger. Any pressure on the german west front is a MINIMUM of 2 rounds away for UK alone or 3 rounds if combined with US. Germany has 113 IPC, and will collect a minimum of 80 IPC per round with Russia producing nothing.
Germany will only grow stronger and stronger, while you have to deal with a japan that has a fleet significantly larger than the allied fleet. It is of course totally up to you, and I would be happy to continue since I REALLY like the situation of this game. But if you want to wrap it up and start another one to create some excitement, I am fine with that also.
Let me know what you think :)