Can you post the save file?
13L G40 Amon-Sul (Allies+6) vs JapanDOWRound1Fan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor; Remaining resources: 19 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Malta to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from India to 55 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Iraq
British attack with 7 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in 55 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier and 2 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is -9
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - British
1 artillery and 9 infantry moved from India to Burma
1 infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Algeria
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Ontario to Eastern United StatesPlace Units - British
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,4,2,3
British collect 25 PUs (8 lost to blockades); end with 44 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns and 6 infantry
Burma : 1 artillery and 9 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
French Indo China : 1 infantry
Eastern United States : 1 armour, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 airfield and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Algeria : 2 fighters and 1 tactical_bomber
Italian Somaliland : 1 flag, 1 artillery
Ethiopia : 1 flag
80 Sea Zone : 1 cruiser and 2 transports
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 6 infantry and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer -
what retarted dice this is ridciulous
Yeah, you had poor dice or in other words, I had great dice vs US, UK gave you compensation however.
Amon, I know you want to keep a certain game flow which is great, however I would like that we agree in important and big battles to wait for casualty choices.
The US attack I have to say I can understand why you went for max defense on my behalf choosing 2 hits on the AC, leaving the planes for a crash. I guess you would never have retreated and left me with one defense more. In hindsight I lost a plane by that but I guess we both agree that I could not have known to make 7/8 defense hits, so I am fine here.The last casualty choice however was a clear no go. Your last bomber hit and you removed a Fighter. This left me with less defense for the upcoming UK-attack which is a clear disadvantage for me. Funny thing is that both 3’s rolled a 4 in round 1 vs UK:) I would have claimed one more hit round one. As you missed round 2, the outcome is the same.
Casualty choice is part of the strategy of the game and there is room for mistakes. I e.g. blundered on the Japanese casualty choice vs US, misclicked and saved the Tacs while I should have saved the Figs for the upcoming counter attacks. Imagine I would have made that in defense mode while your decision would have been better maybe?!:)
So can we agree to wait for casualty choice in battles where this is not blatantly obvious?
Cheers,
TobiasIf you allow my a note/remark: You could have saved your US-bomber by retreating
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Greece
1 bomber moved from Southern Italy to Greece
1 fighter moved from Southern France to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 fighter moved from Greece to Albania
1 bomber moved from Greece to Bessarabia
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Bessarabia to Ukraine
2 aaGuns moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
Ok If U would like to take it slow no problem.
i suggest that every time it is logical we do not ask for casualties
when its not clear
then ok
so from now on no problem
i alwayss tend to be maximum fair when doing this and i am removing oponents units as if i would have been removing mine.
so fair play
if u ever have any complaints just tell me
but ill try to avoid this situations i promise
ok
anzac and french go
cheers :)
P:S: i know for the bomber
i was pissed of so i send him to death :evil:
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i was nt even planing that uk attack
when i was attacking u with usa
i had no idea that i would be attacking with uk a minute later
i saw it by accident as a possibility, risky one but possibility when i was starting my uk move
so u had a great shoot there against me and U would probably chosen the same unit for casualty to keep the better unit
i suppose we re ok now
and from now on
ok np i let u know
cheers :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to Northern Territory
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 1 airfield, 1 artillery and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 transport
Egypt : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Iraq
1 fighter moved from Syria to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
Iraq : 1 fighter and 1 infantry
98 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Ukraine to Rostov
3 tactical_bombers moved from Romania to Rostov
1 fighter moved from Romania to Rostov
2 bombers moved from Bessarabia to Russia
2 infantry moved from West Indies to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoCombat - Germans
Battle in Morocco
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Morocco from French, taking Rostov from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Russia to Ukraine
6 infantry moved from Novgorod to Belarus
3 tactical_bombers moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
3 aaGuns, 3 armour, 5 artilleries and 14 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
8 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
3 armour moved from Bessarabia to Ukraine
5 infantry moved from Bessarabia to Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
5 artilleries moved from Poland to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 battleship moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from France to Normandy BordeauxPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
Your Ukraine corps looks mighty 8-)
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i cant believe those stupid dice in sz 55
i really dont have luck in this one :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 22 PUs;
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from India to 55 Sea Zone
2 infantry moved from Vologda to Archangel
2 artilleries and 2 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Bryansk
1 artillery and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 55 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 battleships and 1 carrier
Japanese win with 2 battleships remaining. Battle score for attacker is -15
Casualties for Japanese: 1 carrier
Casualties for Russians: 2 fighters and 1 tactical_bomber
Battle in Rostov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 aaGuns and 16 infantry moved from Tambov to Russia
3 infantry moved from Vologda to Russia
5 armour and 4 mech_infantrys moved from Samara to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from India to Shan State
1 armour moved from India to YunnanPlace Units - Russians
4 infantry placed in Russia
2 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
Yunnan : 1 armour
Shan State : 1 mech_infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Bryansk : 1 artillery
Rostov : 2 artilleries
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 5 armour, 14 artilleries, 1 factory_major, 28 infantry and 4 mech_infantrys
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
Smolensk : 1 artillery and 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine -
i was nt even planing that uk attack
when i was attacking u with usa
i had no idea that i would be attacking with uk a minute later
i saw it by accident as a possibility, risky one but possibility when i was starting my uk move
so u had a great shoot there against me and U would probably chosen the same unit for casualty to keep the better unit
i suppose we re ok now
and from now on
ok np i let u know
cheers :)
thanks for that post btw! I believe you, you did not make the OOL on purpose to weaken my defense. However, once you realized the UK attack, I think you should have edited it back and put the Fig on, in case one does OOL for the opponent, it has to be in the best possible way, especially in the last round when no future dice could have influenced it and when there is a double move with no time to react.
But enough now about the OOL stuff, we have an agreement now and fine, thanks!
regarding 55: Yes, it was an up and down. First the initial battle went in your favor, the next not at all, the third again the the coinflip in the last was bad because both Battleships survived. So all in all, if I could have chosen that outcome before my Japanese attack, I would have probably taken it.
The question is: In case the initial battle runs normal or even good for me, what you then even have still made the suicide attacks? No idea but in fact, I have never seen this level of annihilation in the Pacific in Round 4 in any game so far. I mean: Russian Air fighting in SZ55 Round 4, how weird is that?^^
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pah… the Chinese stroke for revenge - 4/4, so sick losing 2 air with such attacks :-(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
3 fighters moved from Kwangsi to Kweichow
2 tactical_bombers moved from Kwangsi to Kweichow
3 fighters moved from Kwangsi to Hunan
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New BritainCombat - Japanese
Battle in Soviet Far East
Battle in Hunan
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 artillery
Japanese win, taking Soviet Far East from Russians with 3 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in New Britain
Battle in Kweichow
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking New Britain from ANZAC with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Aleutian Islands
Battle in Hawaiian IslandsNon Combat Move - Japanese
3 fighters moved from Hunan to Kwangsi
1 fighter moved from Kweichow to Hopei
1 tactical_bomber moved from Kweichow to Hopei
1 tactical_bomber moved from Kweichow to Kwangsi
2 bombers moved from Java to Kwangsi
1 aaGun and 8 infantry moved from Manchuria to Jehol
2 battleships moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
3 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 carriers placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
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After my disaster at Darwin, i had no choice but to risk and try to sink down that Japanese navy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 8 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to 47 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
1 fighter moved from 47 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
3 carriers and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
1 mech_infantry moved from Western United States to Alaska
1 fighter and 1 tactical_bomber moved from Western United States to British Guiana
1 artillery and 4 infantry moved from Brazil to British Guiana
1 transport moved from 85 Sea Zone to 65 Sea ZonePlace Units - Americans
3 transports placed in 10 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,3,3,3
Americans collect 40 PUs (10 lost to blockades); end with 40 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 50 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 2 artilleries, 5 bombers, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Alaska : 1 mech_infantry
Johnston Island : 1 harbour
Midway : 1 airfield
10 Sea Zone : 3 transports
54 Sea Zone : 3 carriers and 3 fighters
Central United States : 4 aaGuns, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
British Guiana : 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
65 Sea Zone : 1 transport
Brazil : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 7 artilleries, 1 fighter and 14 infantry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 mech_infantrys moved from Iraq to Northwest Persia
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Algeria to Malta
1 cruiser and 2 transports moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 cruiser and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Northwest Persia
1 artillery and 9 infantry moved from Burma to IndiaPlace Units - British
1 destroyer and 2 submarines placed in 98 Sea Zone
2 bombers placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,6,1
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 3 aaGuns and 6 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Eastern United States : 1 armour, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 airfield, 2 fighters, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 destroyer
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser and 2 transports
Northwest Persia : 1 flag, 3 infantry and 2 mech_infantrys
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 submarines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Bessarabia to Russia
1 fighter moved from Albania to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Rostov
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
Russians defend with 2 artilleries
Italians win, taking Rostov from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 2 artilleries
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 bomber moved from Russia to Ukraine
2 aaGuns moved from Bessarabia to Ukraine
1 aaGun moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Romania to Bulgaria
1 artillery moved from Greece to Bulgaria
1 aaGun and 5 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery, 1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs





