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13L G40 Amon-Sul (Allies+6) vs JapanDOWRound1Fan


  • i thought we were even


  • what retarted dice this is ridciulous


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 3 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 carrier, 1 cruiser and 1 destroyer moved from 30 Sea Zone to 55 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Johnston Island to 55 Sea Zone
                1 cruiser moved from 63 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 battleships, 2 carriers, 1 fighter and 3 tactical_bombers
                    Japanese win with 2 battleships, 1 carrier and 3 tactical_bombers remaining. Battle score for attacker is -55
                    Casualties for Japanese: 1 carrier and 1 fighter
                    Casualties for Americans: 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    1 tactical_bomber owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
                1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 armour and 4 mech_infantrys moved from Eastern United States to Western United States
                3 carriers moved from 10 Sea Zone to 30 Sea Zone
                3 fighters moved from Johnston Island to 30 Sea Zone

    Place Units - Americans
                3 bombers, 1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,6,5,5
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 mech_infantrys and 1 tactical_bomber
        Johnston Island : 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        30 Sea Zone : 3 carriers and 3 fighters
        Central United States : 4 aaGuns, 1 factory_major and 2 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        85 Sea Zone : 1 transport
        Brazil : 1 flag, 1 artillery and 4 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Yunnan to Hunan
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                4 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Yunnan : 5 artilleries, 1 fighter and 12 infantry
        Kweichow : 1 artillery and 1 infantry
        Hunan : 1 artillery


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory_minor; Remaining resources: 19 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Malta to 92 Sea Zone
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 artillery moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                3 infantry moved from Persia to Iraq
                2 mech_infantrys moved from Eastern Persia to Iraq
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                2 fighters and 1 tactical_bomber moved from India to 55 Sea Zone

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 cruiser
                    British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser
                Battle in Iraq
                    British attack with 7 infantry and 2 mech_infantrys
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry
                Battle in 55 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 1 carrier and 2 tactical_bombers
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is -9
                    Casualties for Japanese: 2 tactical_bombers
                    Casualties for British: 2 fighters and 1 tactical_bomber

    Non Combat Move - British
                1 artillery and 9 infantry moved from India to Burma
                1 infantry moved from Yunnan to French Indo China
                2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Algeria
                1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from Quebec to Eastern United States
                1 artillery and 1 infantry moved from Ontario to Eastern United States

    Place Units - British
                1 factory_minor placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,4,2,3
                British collect 25 PUs (8 lost to blockades); end with 44 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 3 aaGuns and 6 infantry
        Burma : 1 artillery and 9 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        French Indo China : 1 infantry
        Eastern United States : 1 armour, 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 airfield and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Algeria : 2 fighters and 1 tactical_bomber
        Italian Somaliland : 1 flag, 1 artillery
        Ethiopia : 1 flag
        80 Sea Zone : 1 cruiser and 2 transports
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 6 infantry and 2 mech_infantrys
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer

  • 15 14

    @Amon-Sul:

    what retarted dice this is ridciulous

    Yeah, you had poor dice or in other words, I had great dice vs US, UK gave you compensation however.

    Amon, I know you want to keep a certain game flow which is great, however I would like that we agree in important and big battles to wait for casualty choices.
    The US attack I have to say I can understand why you went for max defense on my behalf choosing 2 hits on the AC, leaving the planes for a crash. I guess you would never have retreated and left me with one defense more. In hindsight I lost a plane by that but I guess we both agree that I could not have known to make 7/8 defense hits, so I am fine here.

    The last casualty choice however was a clear no go. Your last bomber hit and you removed a Fighter. This left me with less defense for the upcoming UK-attack which is a clear disadvantage for me. Funny thing is that both 3’s rolled a 4 in round 1 vs UK:) I would have claimed one more hit round one. As you missed round 2, the outcome is the same.

    Casualty choice is part of the strategy of the game and there is room for mistakes. I e.g. blundered on the Japanese casualty choice vs US, misclicked and saved the Tacs while I should have saved the Figs for the upcoming counter attacks. Imagine I would have made that in defense mode while your decision would have been better maybe?!:)

    So can we agree to wait for casualty choice in battles where this is not blatantly obvious?

    Cheers,
    Tobias

    If you allow my a note/remark: You could have saved your US-bomber by retreating

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 infantry moved from Bulgaria to Greece
                1 artillery moved from Bulgaria to Greece
                1 bomber moved from Southern Italy to Greece
                1 fighter moved from Southern France to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 fighter moved from Greece to Albania
                1 bomber moved from Greece to Bessarabia
                1 armour moved from Eastern Poland to Ukraine
                1 armour moved from Bessarabia to Ukraine
                2 aaGuns moved from Romania to Bessarabia
                1 mech_infantry moved from Romania to Ukraine
                1 infantry moved from Yugoslavia to Romania
                1 aaGun moved from Yugoslavia to Romania
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • Ok If U would like to take it slow no problem.

    i suggest that every time it is logical we do not ask for casualties

    when its not clear

    then ok

    so from now on no problem

    i alwayss tend to be maximum fair when doing this and i am removing oponents units as if i would have been removing mine.

    so fair play

    if u ever have any complaints just tell me

    but ill try to avoid this situations i promise

    ok

    anzac and french go

    cheers :)

    P:S: i know for the bomber

    i was pissed of so i send him to death  :evil:


  • i was nt even planing that uk attack

    when i was attacking u with usa

    i had no idea that i would be attacking with uk a minute later

    i saw it by accident as a possibility, risky one but possibility when i was starting my uk move

    so u had a great shoot there against me and U would probably chosen the same unit for casualty to keep the better unit

    i suppose we re ok now

    and from now on

    ok np i let u know

    cheers :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from Queensland to Northern Territory
                2 infantry moved from Alexandria to Egypt

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        Northern Territory : 2 aaGuns, 1 airfield, 1 artillery and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 bomber, 1 factory_minor and 1 harbour
        New Guinea : 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        62 Sea Zone : 1 transport
        Egypt : 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 destroyer moved from 94 Sea Zone to 98 Sea Zone
                1 infantry moved from Syria to Iraq
                1 fighter moved from Syria to Iraq
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag, 1 infantry
        Iraq : 1 fighter and 1 infantry
        98 Sea Zone : 1 destroyer

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                2 infantry moved from Ukraine to Rostov
                3 tactical_bombers moved from Romania to Rostov
                1 fighter moved from Romania to Rostov
                2 bombers moved from Bessarabia to Russia
                2 infantry moved from West Indies to 89 Sea Zone
                2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Combat - Germans
                Battle in Morocco
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in Rostov
                    Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Morocco from French, taking Rostov from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Russia to Ukraine
                6 infantry moved from Novgorod to Belarus
                3 tactical_bombers moved from Rostov to Ukraine
                1 fighter moved from Rostov to Ukraine
                3 aaGuns, 3 armour, 5 artilleries and 14 infantry moved from Western Ukraine to Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine
                8 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Bessarabia to Ukraine
                3 armour moved from Bessarabia to Ukraine
                5 infantry moved from Bessarabia to Ukraine
                4 mech_infantrys moved from Poland to Western Ukraine
                5 artilleries moved from Poland to Eastern Poland
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 battleship moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 cruiser moved from 89 Sea Zone to 91 Sea Zone
                1 carrier moved from 89 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Northern Italy to Romania
                1 artillery moved from France to Normandy Bordeaux

    Place Units - Germans
                2 artilleries and 1 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs


  • Your Ukraine corps looks mighty  8-)


  • i cant believe those stupid dice in sz 55

    i really dont have luck in this one  :?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_majors; Remaining resources: 22 PUs;
                Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from India to 55 Sea Zone
                2 infantry moved from Vologda to Archangel
                2 artilleries and 2 infantry moved from Tambov to Rostov
                1 artillery and 1 infantry moved from Tambov to Bryansk
                1 artillery and 1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 55 Sea Zone
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships and 1 carrier
                    Japanese win with 2 battleships remaining. Battle score for attacker is -15
                    Casualties for Japanese: 1 carrier
                    Casualties for Russians: 2 fighters and 1 tactical_bomber
                Battle in Rostov
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Rostov from Germans with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                4 aaGuns and 16 infantry moved from Tambov to Russia
                3 infantry moved from Vologda to Russia
                5 armour and 4 mech_infantrys moved from Samara to Russia
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from India to Shan State
                1 armour moved from India to Yunnan

    Place Units - Russians
                4 infantry placed in Russia
                2 infantry and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total

    Territory Summary for Russians :

    Yunnan : 1 armour
        Shan State : 1 mech_infantry
        Yakut S.S.R. : 2 aaGuns and 12 infantry
        Bryansk : 1 artillery
        Rostov : 2 artilleries
        Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 5 armour, 14 artilleries, 1 factory_major, 28 infantry and 4 mech_infantrys
        Novosibirsk : 6 infantry
        Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
        Smolensk : 1 artillery and 1 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

  • 15 14

    @Amon-Sul:

    i was nt even planing that uk attack

    when i was attacking u with usa

    i had no idea that i would be attacking with uk a minute later

    i saw it by accident as a possibility, risky one but possibility when i was starting my uk move

    so u had a great shoot there against me and U would probably chosen the same unit for casualty to keep the better unit

    i suppose we re ok now

    and from now on

    ok np i let u know

    cheers :)

    thanks for that post btw! I believe you, you did not make the OOL on purpose to weaken my defense. However, once you realized the UK attack, I think you should have edited it back and put the Fig on, in case one does OOL for the opponent, it has to be in the best possible way, especially in the last round when no future dice could have influenced it and when there is a double move with no time to react.

    But enough now about the OOL stuff, we have an agreement now and fine, thanks!

    regarding 55: Yes, it was an up and down. First the initial battle went in your favor, the next not at all, the third again the the coinflip in the last was bad because both Battleships survived. So all in all, if I could have chosen that outcome before my Japanese attack, I would have probably taken it.

    The question is: In case the initial battle runs normal or even good for me, what you then even have still made the suicide attacks? No idea but in fact, I have never seen this level of annihilation in the Pacific in Round 4 in any game so far. I mean: Russian Air fighting in SZ55 Round 4, how weird is that?^^

  • 15 14

    pah… the Chinese stroke for revenge - 4/4, so sick losing 2 air with such attacks :-(

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                3 fighters moved from Kwangsi to Kweichow
                2 tactical_bombers moved from Kwangsi to Kweichow
                3 fighters moved from Kwangsi to Hunan
                1 infantry moved from Alaska to 2 Sea Zone
                1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to New Britain

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Hunan
                    Japanese attack with 3 fighters and 1 infantry
                    Chinese defend with 1 artillery
                    Japanese win, taking Soviet Far East from Russians with 3 fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery
                Battle in New Britain
                Battle in Kweichow
                    Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking New Britain from ANZAC with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -16
                    Casualties for Japanese: 2 fighters and 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Aleutian Islands
                Battle in Hawaiian Islands

    Non Combat Move - Japanese
                3 fighters moved from Hunan to Kwangsi
                1 fighter moved from Kweichow to Hopei
                1 tactical_bomber moved from Kweichow to Hopei
                1 tactical_bomber moved from Kweichow to Kwangsi
                2 bombers moved from Java to Kwangsi
                1 aaGun and 8 infantry moved from Manchuria to Jehol
                2 battleships moved from 55 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from Japan to 35 Sea Zone
                2 submarines moved from 6 Sea Zone to 33 Sea Zone
                3 destroyers moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                2 fighters and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • @JDOW:

    I mean: Russian Air fighting in SZ55 Round 4, how weird is that?^^

    That is VERY weird  :-)


  • After my disaster at Darwin, i had no choice but to risk and try to sink down that Japanese navy.

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