@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from Jehol to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 fighter moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 armour, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
5 tactical_bombers moved from Kwangsi to 55 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 36 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 37 Sea Zone to 55 Sea Zone
2 bombers moved from Kwangsi to 55 Sea Zone
1 fighter moved from 36 Sea Zone to Hunan
2 fighters moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Hunan
Combat - Japanese
Americans scrambles 3 units out of Northern Territory to defend against the attack in 55 Sea Zone
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 5 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport; British defend with 1 battleship; Americans defend with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the Americans , 1 carrier owned by the Americans and 1 battleship owned by the British
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 2 bombers, 2 carriers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 84
Casualties for Japanese: 1 carrier, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Casualties for British: 1 battleship
Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports
Battle in Philippines
Japanese attack with 1 armour and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hunan
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Battle in Kweichow
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sumatra from Dutch, taking Kweichow from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Alaska
Battle in Celebes
Non Combat Move - Japanese
2 bombers moved from 55 Sea Zone to Java
1 fighter moved from 55 Sea Zone to Java
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
3 fighters moved from Kweichow to Kwangsi
3 fighters moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
Place Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Mini Edit incoming.
Here we go.
The big battle went below average for me, not the worst possible disaster but certainly in your favor. The Japanese admirals had higher expectations sigh
Now there is more space in the Pacific^^
i thought we were even
what retarted dice this is ridciulous
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser and 1 destroyer moved from 30 Sea Zone to 55 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Johnston Island to 55 Sea Zone
1 cruiser moved from 63 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 1 fighter and 3 tactical_bombers
Japanese win with 2 battleships, 1 carrier and 3 tactical_bombers remaining. Battle score for attacker is -55
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for Americans: 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
1 tactical_bomber owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour and 4 mech_infantrys moved from Eastern United States to Western United States
3 carriers moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Johnston Island to 30 Sea Zone
Place Units - Americans
3 bombers, 1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,6,5,5
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 mech_infantrys and 1 tactical_bomber
Johnston Island : 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
30 Sea Zone : 3 carriers and 3 fighters
Central United States : 4 aaGuns, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
85 Sea Zone : 1 transport
Brazil : 1 flag, 1 artillery and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
4 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Yunnan : 5 artilleries, 1 fighter and 12 infantry
Kweichow : 1 artillery and 1 infantry
Hunan : 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor; Remaining resources: 19 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Malta to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from India to 55 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Iraq
British attack with 7 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in 55 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier and 2 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is -9
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 2 fighters and 1 tactical_bomber
Non Combat Move - British
1 artillery and 9 infantry moved from India to Burma
1 infantry moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Algeria
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Ontario to Eastern United States
Place Units - British
1 factory_minor placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,4,2,3
British collect 25 PUs (8 lost to blockades); end with 44 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns and 6 infantry
Burma : 1 artillery and 9 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
French Indo China : 1 infantry
Eastern United States : 1 armour, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 airfield and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Algeria : 2 fighters and 1 tactical_bomber
Italian Somaliland : 1 flag, 1 artillery
Ethiopia : 1 flag
80 Sea Zone : 1 cruiser and 2 transports
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 6 infantry and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
what retarted dice this is ridciulous
Yeah, you had poor dice or in other words, I had great dice vs US, UK gave you compensation however.
Amon, I know you want to keep a certain game flow which is great, however I would like that we agree in important and big battles to wait for casualty choices.
The US attack I have to say I can understand why you went for max defense on my behalf choosing 2 hits on the AC, leaving the planes for a crash. I guess you would never have retreated and left me with one defense more. In hindsight I lost a plane by that but I guess we both agree that I could not have known to make 7/8 defense hits, so I am fine here.
The last casualty choice however was a clear no go. Your last bomber hit and you removed a Fighter. This left me with less defense for the upcoming UK-attack which is a clear disadvantage for me. Funny thing is that both 3’s rolled a 4 in round 1 vs UK:) I would have claimed one more hit round one. As you missed round 2, the outcome is the same.
Casualty choice is part of the strategy of the game and there is room for mistakes. I e.g. blundered on the Japanese casualty choice vs US, misclicked and saved the Tacs while I should have saved the Figs for the upcoming counter attacks. Imagine I would have made that in defense mode while your decision would have been better maybe?!:)
So can we agree to wait for casualty choice in battles where this is not blatantly obvious?
Cheers,
Tobias
If you allow my a note/remark: You could have saved your US-bomber by retreating
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
3 infantry moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Greece
1 bomber moved from Southern Italy to Greece
1 fighter moved from Southern France to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Albania
1 bomber moved from Greece to Bessarabia
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Bessarabia to Ukraine
2 aaGuns moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Ok If U would like to take it slow no problem.
i suggest that every time it is logical we do not ask for casualties
when its not clear
then ok
so from now on no problem
i alwayss tend to be maximum fair when doing this and i am removing oponents units as if i would have been removing mine.
so fair play
if u ever have any complaints just tell me
but ill try to avoid this situations i promise
ok
anzac and french go
cheers :)
P:S: i know for the bomber
i was pissed of so i send him to death :evil:
i was nt even planing that uk attack
when i was attacking u with usa
i had no idea that i would be attacking with uk a minute later
i saw it by accident as a possibility, risky one but possibility when i was starting my uk move
so u had a great shoot there against me and U would probably chosen the same unit for casualty to keep the better unit
i suppose we re ok now
and from now on
ok np i let u know
cheers :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to Northern Territory
2 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 1 airfield, 1 artillery and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 transport
Egypt : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Iraq
1 fighter moved from Syria to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
Iraq : 1 fighter and 1 infantry
98 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Ukraine to Rostov
3 tactical_bombers moved from Romania to Rostov
1 fighter moved from Romania to Rostov
2 bombers moved from Bessarabia to Russia
2 infantry moved from West Indies to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Combat - Germans
Battle in Morocco
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Morocco from French, taking Rostov from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Ukraine
6 infantry moved from Novgorod to Belarus
3 tactical_bombers moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
3 aaGuns, 3 armour, 5 artilleries and 14 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
8 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
3 armour moved from Bessarabia to Ukraine
5 infantry moved from Bessarabia to Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
5 artilleries moved from Poland to Eastern Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 battleship moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from France to Normandy Bordeaux
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Your Ukraine corps looks mighty 8-)
i cant believe those stupid dice in sz 55
i really dont have luck in this one :?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 22 PUs;
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from India to 55 Sea Zone
2 infantry moved from Vologda to Archangel
2 artilleries and 2 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 55 Sea Zone
Russians attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 battleships and 1 carrier
Japanese win with 2 battleships remaining. Battle score for attacker is -15
Casualties for Japanese: 1 carrier
Casualties for Russians: 2 fighters and 1 tactical_bomber
Battle in Rostov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
4 aaGuns and 16 infantry moved from Tambov to Russia
3 infantry moved from Vologda to Russia
5 armour and 4 mech_infantrys moved from Samara to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from India to Shan State
1 armour moved from India to Yunnan
Place Units - Russians
4 infantry placed in Russia
2 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Territory Summary for Russians :
Yunnan : 1 armour
Shan State : 1 mech_infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Bryansk : 1 artillery
Rostov : 2 artilleries
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 5 armour, 14 artilleries, 1 factory_major, 28 infantry and 4 mech_infantrys
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
Smolensk : 1 artillery and 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
i was nt even planing that uk attack
when i was attacking u with usa
i had no idea that i would be attacking with uk a minute later
i saw it by accident as a possibility, risky one but possibility when i was starting my uk move
so u had a great shoot there against me and U would probably chosen the same unit for casualty to keep the better unit
i suppose we re ok now
and from now on
ok np i let u know
cheers :)
thanks for that post btw! I believe you, you did not make the OOL on purpose to weaken my defense. However, once you realized the UK attack, I think you should have edited it back and put the Fig on, in case one does OOL for the opponent, it has to be in the best possible way, especially in the last round when no future dice could have influenced it and when there is a double move with no time to react.
But enough now about the OOL stuff, we have an agreement now and fine, thanks!
regarding 55: Yes, it was an up and down. First the initial battle went in your favor, the next not at all, the third again the the coinflip in the last was bad because both Battleships survived. So all in all, if I could have chosen that outcome before my Japanese attack, I would have probably taken it.
The question is: In case the initial battle runs normal or even good for me, what you then even have still made the suicide attacks? No idea but in fact, I have never seen this level of annihilation in the Pacific in Round 4 in any game so far. I mean: Russian Air fighting in SZ55 Round 4, how weird is that?^^
pah… the Chinese stroke for revenge - 4/4, so sick losing 2 air with such attacks :-(