13L G40 2nd Ed Jennifer (Axis) vs MrRoboto (Allies +15)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - British
                British buy 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 battleship
                        British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 battleship in 110 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 battleship
                    Casualties for British: 1 destroyer
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 submarine
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 submarine in 96 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                        British roll dice for 1 submarine in 96 Sea Zone, round 4 :  0/1 hits
                    British win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Ethiopia
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Ethiopia, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 :  2/3 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Ethiopia
                        British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 3 :  0/2 hits
                        Italians roll dice for 1 artillery in Ethiopia, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Ethiopia
                        British roll dice for 1 artillery in Ethiopia, round 4 :  1/1 hits
                        Italians roll dice for 1 artillery in Ethiopia, round 4 :  1/1 hits
                        1 artillery owned by the Italians and 1 artillery owned by the British lost in Ethiopia
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 97 Sea Zone
                    British attack with 1 artillery, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 :  4/7 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 :  0/2 hits
                        1 battleship owned by the Italians , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 39
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport

    Non Combat Move - British
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                1 bomber and 1 fighter moved from 97 Sea Zone to Malta
                1 tactical_bomber moved from 97 Sea Zone to Malta
                1 armour and 1 infantry moved from Alexandria to Egypt
                2 fighters moved from 110 Sea Zone to United Kingdom
                1 armour moved from Quebec to 106 Sea Zone
                1 armour and 1 transport moved from 106 Sea Zone to 88 Sea Zone
                1 armour moved from 88 Sea Zone to Suriname
                      British take Suriname from Dutch
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 fighter moved from Burma to India
                3 aaGuns and 5 infantry moved from India to Burma
                3 infantry moved from Malaya to Shan State

    Place Units - British
                2 fighters placed in United Kingdom
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 37
        Japanese : 29 / 45
        Americans : 52 / 55
        Chinese : 9 / 15
        British : 30 / 36
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '18 '17 '16 '11 Moderator

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                2 fighters moved from Southern Italy to Malta
                1 bomber moved from Northern Italy to Malta
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

  • '18 '17 '16 '11 Moderator

    Okay, I can’t win a game when literally NO BATTLES go in my favor round 1.  Sheesh.  Frustrating, not your fault, I just must have done something to p!ss off the RNG gods or something…

    I’ll leave up to you if you want to report it or not, but I’d like a rematch to see if I can manage to prevent England a win in round 1. :P

  • '19 '18

    I had to look through my Marti emails to find out what happened.

    Well yes - your G1 was a bit unlucky. The fail in 106 happens every once in a while, but it’s always annoying. In 111 you lost a plane more than average. 110 was good for you.

    An unlucky G1, but nothing that never happens, I would say.

    In China, both attacks went without something special.

    My attack on 97 was a bit better than average -> Averagely I lose the sub there.
    But my attack on Ethiopia was lower than average, you held it.

    So far I would say the dice were slightly in my favor, mainly cause of 106.

    Now, of course you lost that battle in 96. I don’t really like the idea of starting a new game. If we ignore this game, it feels weird for me, cause I can’t always just pass the game, whenever G1 and/or I1 are below average. If we count the game, I feel bad for you, cause of course that win wasn’t really deserved.

    So, I propose the following:
    We edit the fight in 96. Let’s pretend I didn’t hit anything against you (this accounts a bit for the additional sub in 97), so there are still all 3 ships and you can do the landing on Malta (which is a very risky attack with only 46% success chance).

    My OOL for Malta, first round:

    AAA first, of course.
    If I shoot down a plane with my AAA, hold the Bomber please.
    If I miss with my AAA, go for max defense.

  • '18 '17 '16 '11 Moderator

    I think the best solution is to report the game and rewind to England’s turn (start of England’s turn.)  It’s a game that counts, ie not just a game for fun, and dice are dice.

    Currently, I just don’t see a way for Italy to recover.  Which has quite a few ramifactions that will essentially end Germany’s ability to threaten a win on the Europe map.  With no threat in Europe, Japan probably cannot pull a win in the Pacific since 100% of American influence can go in the Pacific.

    It’s the chain, I don’t even need to go 4 rounds in to see it. Hence why I say it’s probably best to report it and either start completely over or go back to England’s turn from purchase units on.

  • '19 '18

    Okay I agree with these terms.

    Let’s rewind to England’s turn.

  • '19 '18

    Or, since the Game is reported Anyway (will you do that?), we can start over from the beginning

  • '18 '17 '16 '11 Moderator

    Either way, I reported it.

    I don’t think Germany or Japan were that bad, it’s the no air force and no navy for Italy with a huge British fleet in the Med that is a major concern since there’s no way to clear them out before America finishes off the Italians.

  • '19 '18

    Will you open a new thread?

  • '18 '17 '16 '11 Moderator

    Sure, if you want to go with a new game from the start, I’ll open a new thread.

    If I don’t see you respond by 1700 GMT -5 (EST) I’ll open a thread and post Germany 1.  Else let me know if you want to just rewind to UK 1.

  • '19 '18

    Just make a new game. Maybe your G1 will be luckier this time

  • '18 '17 '16 '11 Moderator

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