turn complete
13L Whackamatt (Axis) vs. MrRoboto (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 7 PUs;Combat Move - Americans
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 2 transports moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Kiangsi
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to KiangsiCombat - Americans
Battle in Kiangsi
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/5 hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 2/5 hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsi, round 3 : 1/2 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 bomber
EDIT: Removing units owned by Germans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Eastern United States: 1 bomber
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Midway to Solomon IslandsPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
Americans undo move 1.
1 destroyer placed in 10 Sea Zone
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 1.
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsProduction/PUs Summary :
Germans : 40 / 52
Russians : 41 / 63
Japanese : 41 / 43
Americans : 57 / 89
Chinese : 3 / 5
British : 23 / 0
UK_Pacific : 18 / 16
Italians : 16 / 16
ANZAC : 18 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Don’t forget the UK turn!
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oh, right :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
2 artilleries and 10 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from India to Hunan
1 armour moved from Bulgaria to Albania
1 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 battleship moved from 81 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to AlbaniaCombat - British
Battle in Hunan
British attack with 2 artilleries, 10 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 2 artilleries, 10 infantry and 1 tactical_bomber in Hunan, round 2 : 3/13 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 artilleries, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Albania
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Albania, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Egypt to 97 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Yunnan to Kwangtung
1 artillery and 3 infantry moved from Burma to Yunnan
3 aaGuns moved from Yunnan to Hunan
1 tactical_bomber moved from Hunan to Kwangtung
2 armour moved from India to Yunnan
1 infantry moved from India to BurmaPlace Units - UK_Pacific
1 mech_infantry placed in India
1 factory_minor placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 mech_infantryProduction/PUs Summary :
Germans : 39 / 52
Russians : 41 / 63
Japanese : 38 / 43
Americans : 57 / 89
Chinese : 6 / 13
British : 25 / 0
UK_Pacific : 18 / 23
Italians : 15 / 16
ANZAC : 18 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 1 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 fighters moved from Romania to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Slovakia Hungary to Romania
1 bomber moved from Slovakia Hungary to Romania
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern France to Northern ItalyPlace Units - Italians
1 airfield placed in AlgeriaTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,2,3,3,3,2,1,3
Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Formosa
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 fighter moved from Yunnan to Philippines
1 infantry moved from Yunnan to Kweichow
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 39 / 52
Russians : 41 / 63
Japanese : 37 / 43
Americans : 57 / 89
Chinese : 6 / 13
British : 25 / 0
UK_Pacific : 18 / 23
Italians : 15 / 9
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Romania to 97 Sea Zone
3 fighters moved from Romania to 115 Sea Zone
6 infantry moved from Norway to Finland
5 artilleries and 5 infantry moved from Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 armour moved from Romania to Slovakia Hungary
Germans take Slovakia Hungary from Russians
1 armour and 4 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Slovakia Hungary
1 armour and 1 mech_infantry moved from Slovakia Hungary to Poland
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
1 artillery moved from Germany to Poland
1 bomber moved from Algeria to 81 Sea Zone
1 bomber, 3 fighters and 5 tactical_bombers moved from Algeria to 97 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 1 bomber, 6 fighters and 5 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 4 fighters and 3 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
Battle in Novgorod
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Germans win, taking Novgorod from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 2 mech_infantrys
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Poland
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 3 artilleries and 8 infantry
Russians defend with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans win, taking Finland from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Battle in Eastern Poland
Germans attack with 1 armour and 4 infantry
Russians defend with 3 infantry
Germans win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Yugoslavia
3 aaGuns moved from Romania to Yugoslavia
3 fighters moved from 115 Sea Zone to 114 Sea Zone
1 bomber moved from 81 Sea Zone to Libya
3 aaGuns moved from Germany to PolandPlace Units - Germans
2 carriers and 1 destroyer placed in 114 Sea Zone
3 infantry placed in Romania
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
3 armour, 6 artilleries, 9 infantry and 3 mech_infantrys moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 1/5 hits
Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits
Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits
Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Eastern Poland, round 5 : 1/1 hits
Germans roll dice for 1 armour in Eastern Poland, round 5 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 4 infantry
Battle in Romania
Russians attack with 4 armour, 6 artilleries, 9 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry; Italians defend with 1 aaGun, 1 armour, 1 bomber and 2 fighters
Russians roll dice for 4 armour, 6 artilleries, 9 infantry and 3 mech_infantrys in Romania, round 2 : 7/22 hits
Germans roll dice for 1 aaGun, 1 armour, 1 bomber, 2 fighters and 3 infantry in Romania, round 2 : 2/7 hits
2 infantry owned by the Russians , 1 aaGun owned by the Italians , 1 fighter owned by the Italians , 3 infantry owned by the Germans , 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Romania
Russians roll dice for 4 armour, 6 artilleries, 7 infantry and 3 mech_infantrys in Romania, round 3 : 9/20 hits
Germans roll dice for 1 fighter in Romania, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 4 armour, 6 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 43
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 aaGun, 1 armour, 1 bomber and 2 fightersNon Combat Move - Russians
4 aaGuns moved from Bessarabia to Romania
1 armour and 3 mech_infantrys moved from Western Ukraine to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
2 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
4 armour, 1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 45 / 56
Russians : 35 / 49
Japanese : 37 / 43
Americans : 57 / 89
Chinese : 6 / 13
British : 25 / 0
UK_Pacific : 18 / 23
Italians : 15 / 9
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 carriers moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 carriers, 1 fighter and 1 transport
ANZAC defend with 1 transport; Americans defend with 2 transports
Japanese win with 2 carriers, 1 fighter and 1 transport remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 transports
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 fighter, 1 harbour, 1 mech_infantry and 2 tactical_bombers; UK_Pacific defend with 1 factory_minor
Japanese win, taking Kwangtung from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter, 1 mech_infantry and 2 tactical_bombersNon Combat Move - Japanese
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
2 fighters moved from Kwangtung to 19 Sea Zone
2 tactical_bombers moved from Kwangtung to Kiangsu
1 fighter moved from Kiangsi to 19 Sea Zone
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kansu to KiangsuPlace Units - Japanese
2 carriers and 1 destroyer placed in 19 Sea Zone
1 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Algeria
1 armour and 1 infantry moved from Morocco to Algeria
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 harbour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
Germans roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
1 bomber moved from Algeria to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Solomon Islands to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 submarine and 2 transports placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 45 / 56
Russians : 30 / 49
Japanese : 46 / 46
Americans : 58 / 83
Chinese : 5 / 13
British : 25 / 0
UK_Pacific : 15 / 23
Italians : 14 / 9
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to HopeiPlace Units - Chinese
1 infantry placed in Shensi
1 artillery and 2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 45 / 56
Russians : 30 / 49
Japanese : 43 / 46
Americans : 58 / 83
Chinese : 8 / 14
British : 25 / 0
UK_Pacific : 15 / 23
Italians : 14 / 9
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Egypt to Libya
2 armour moved from Yunnan to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 4 infantry moved from Hunan to Anhwe
1 artillery and 6 infantry moved from Hunan to KiangsiCombat - British
Battle in Anhwe
British attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits
2 infantry owned by the British lost in Anhwe
British roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 2/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Anhwe
1 artillery owned by the British retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantry
Battle in Kwangtung
British attack with 2 armour and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 armour and 1 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 1 artillery and 6 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 6 infantry in Kiangsi, round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery and 5 infantry in Kiangsi, round 3 : 3/6 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Libya
British attack with 1 bomber
Germans defend with 1 bomber
British roll dice for 1 bomber in Libya, round 2 : 1/1 hits
Italians roll dice for 1 bomber in Libya, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Libya
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - British
1 bomber moved from Libya to Egypt
1 tactical_bomber moved from Egypt to Romania
1 armour moved from Albania to Romania
1 mech_infantry moved from Albania to Romania
1 infantry moved from Greece to Bulgaria
2 artilleries and 1 infantry moved from Alexandria to Egypt
1 armour moved from Morocco to Algeria
3 aaGuns moved from Hunan to Kiangsi
1 artillery and 3 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to YunnanPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,2,5,3,3,2,5
UK_Pacific collect 15 PUs (3 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrysProduction/PUs Summary :
Germans : 45 / 56
Russians : 30 / 49
Japanese : 39 / 46
Americans : 58 / 83
Chinese : 9 / 14
British : 25 / 0
UK_Pacific : 18 / 21
Italians : 14 / 9
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Italians win, taking Eastern Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 aaGun and 3 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from Philippines to 20 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 45 Sea Zone to 20 Sea Zone -
Will you use Kamikaze?
And also give me an OOL please, when i score 1, 2, 3, 4 or more hits.
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Just upload the file during combat after you roll the first round. (sub hits only have one option).
So roll the first round, cancel out of the japanese casualty selection screen, and manually upload the file so I can see what you did.
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Well you would need to use Kamikaze BEFORE the first combat round.
If you use kamikaze on the cruiser and/or the destroyer and hit, they will NOT take part in the battle and will be removed immediately.
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Doh! forgot about the kamikazes. 2 for the dd, 2 for the cruiser, 2 for the carrier!
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kamikaze hit the cruiser.
my sub hits, tipping one of your carriers.
I score one more hit.On the other carrier, or take one of the planes?
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lose a tac





