note that i posted an update, plz use the latest. thanks
13L Whackamatt (Axis) vs. MrRoboto (Allies +9)
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Just upload the file during combat after you roll the first round. (sub hits only have one option).
So roll the first round, cancel out of the japanese casualty selection screen, and manually upload the file so I can see what you did.
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Well you would need to use Kamikaze BEFORE the first combat round.
If you use kamikaze on the cruiser and/or the destroyer and hit, they will NOT take part in the battle and will be removed immediately.
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Doh! forgot about the kamikazes. 2 for the dd, 2 for the cruiser, 2 for the carrier!
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kamikaze hit the cruiser.
my sub hits, tipping one of your carriers.
I score one more hit.On the other carrier, or take one of the planes?
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lose a tac
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from Philippines to 20 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 45 Sea Zone to 20 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 2,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,4
Battle in 20 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 2 carriers and 1 transport in 20 Sea Zone, round 2 : 0/2 hits
1 tactical_bomber owned by the Japanese , 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 3 fighters in 20 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 2 carriers and 1 transport in 20 Sea Zone, round 3 : 0/2 hits
2 fighters owned by the ANZAC lost in 20 Sea Zone
1 submarine owned by the ANZAC retreated to 35 Sea Zone
Japanese win with 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -33
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
1 tactical_bomber owned by the Japanese could not land and were killedNon Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,6,3
ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 45 / 56
Russians : 29 / 49
Japanese : 39 / 46
Americans : 58 / 83
Chinese : 9 / 14
British : 25 / 0
UK_Pacific : 18 / 21
Italians : 15 / 15
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 45 / 56
Russians : 29 / 49
Japanese : 39 / 46
Americans : 58 / 83
Chinese : 9 / 14
British : 25 / 0
UK_Pacific : 18 / 21
Italians : 15 / 15
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber, 2 fighters and 2 tactical_bombers moved from Yugoslavia to Belarus
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Belarus
1 mech_infantry moved from Poland to Belarus
1 artillery moved from Poland to Slovakia Hungary
3 fighters moved from 114 Sea Zone to Belarus
2 artilleries and 4 infantry moved from Finland to KareliaCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 3 armour and 5 mech_infantrys
Germans win, taking Belarus from Russians with 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries, 1 fighter and 1 mech_infantry
Casualties for Russians: 3 armour and 5 mech_infantrysNon Combat Move - Germans
1 bomber, 4 fighters and 2 tactical_bombers moved from Belarus to Novgorod
2 carriers and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
3 aaGuns moved from Poland to Germany
1 aaGun moved from Yugoslavia to Greater Southern Germany
1 aaGun moved from Yugoslavia to Northern ItalyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 6 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 6 transports
EDIT: Turning off Edit Mode
4 artilleries and 4 infantry placed in Germany
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 1.
3 artilleries and 3 infantry placed in Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
3 infantry moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
4 armour, 3 artilleries and 3 mech_infantrys moved from Romania to Slovakia Hungary
1 armour moved from Russia to Belarus
1 armour moved from Russia to Novosibirsk
2 armour moved from Russia to Archangel
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Tobruk to Tunisia
Russians take Libya from Italians
Russians take Tunisia from Italians
1 infantry moved from Caucasus to KazakhstanCombat - Russians
Battle in Archangel
Russians attack with 2 armour
Germans defend with 1 infantry
Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Novosibirsk
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Belarus
Russians attack with 1 armour
Germans defend with 1 armour
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Eastern Poland
Russians attack with 2 artilleries and 3 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 0/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 0/2 hits
Russians roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 3 : 2/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Yugoslavia
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Slovakia Hungary
Russians attack with 4 armour, 4 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 4 armour, 4 artilleries, 2 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 7/13 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 4 armour, 4 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 artillery and 3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
4 aaGuns moved from Romania to Slovakia Hungary
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Volgograd to Rostov
1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - Russians
3 infantry placed in Romania
1 artillery and 2 infantry placed in Ukraine
2 artilleries, 2 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 42 / 57
Russians : 36 / 59
Japanese : 38 / 46
Americans : 58 / 83
Chinese : 9 / 14
British : 25 / 0
UK_Pacific : 18 / 21
Italians : 12 / 15
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier and 10 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 45 Sea Zone
2 carriers moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 4 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 artillery and 1 infantry moved from Urals to Vologda
1 armour moved from Evenkiyskiy to VologdaCombat - Japanese
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Scramble around Philippines?
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yes, please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier and 10 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 45 Sea Zone
2 carriers moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 4 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 artillery and 1 infantry moved from Urals to Vologda
1 armour moved from Evenkiyskiy to VologdaCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 4 carriers, 1 destroyer, 6 fighters and 4 tactical_bombers
ANZAC defend with 1 fighter and 1 submarine; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 4 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Vologda
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery and 4 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Hainan: 2 fighters
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 35 Sea Zone and was removed
1 fighter moved from 35 Sea Zone to Kiangsu
1 aaGun moved from Manchuria to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Kiangsu
2 fighters moved from 35 Sea Zone to Hainan
1 fighter moved from 45 Sea Zone to Paulau Island
2 infantry moved from Sakha to AmurPlace Units - Japanese
1 carrier placed in 19 Sea Zone
3 infantry placed in Kiangsu
1 infantry placed in Shantung
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
I used edit to swap out my last round’s casualties, taking tac loses (which had no carrier to land on) instead of fighter losses which still had enough movement to land on an island.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to ScotlandCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 4 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 : 0/2 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 5 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 5 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 6 : 0/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 0/2 hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 7 : 3/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits
2 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Battle in Scotland
Battle in United KingdomNon Combat Move - Americans
1 armour and 1 infantry moved from Algeria to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 34 / 57
Russians : 36 / 59
Japanese : 38 / 38
Americans : 60 / 86
Chinese : 9 / 14
British : 33 / 0
UK_Pacific : 18 / 21
Italians : 10 / 15
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery and 3 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Chahar
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 34 / 57
Russians : 36 / 59
Japanese : 33 / 38
Americans : 60 / 86
Chinese : 14 / 22
British : 33 / 0
UK_Pacific : 18 / 21
Italians : 10 / 15
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 submarine; Remaining resources: 3 PUs;Combat Move - British
1 mech_infantry moved from Romania to Greater Southern Germany
1 armour moved from Romania to Poland
British take Poland from GermansCombat - British
Battle in Greater Southern Germany
British attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Greater Southern Germany
British win, taking Greater Southern Germany from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - British
1 tactical_bomber moved from Romania to Normandy Bordeaux
1 bomber moved from Egypt to Normandy Bordeaux
1 armour moved from Algeria to Libya
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 mech_infantry moved from Yunnan to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
2 artilleries and 3 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 armour and 4 mech_infantrys moved from India to YunnanTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 armour placed in Kwangtung
1 submarine placed in 20 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 2 armour
Some Units in 20 Sea Zone change ownership: 1 submarineProduction/PUs Summary :
Germans : 28 / 57
Russians : 36 / 59
Japanese : 33 / 38
Americans : 60 / 86
Chinese : 14 / 22
British : 39 / 44
UK_Pacific : 18 / 26
Italians : 10 / 15
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery and 3 infantry
British defend with 2 infantry; Russians defend with 1 infantry
Italians win, taking Yugoslavia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
Wow, this game has really fallen apart for me, hasn’t it? :-o :lol:
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Yes indeed. I was pretty confident that I would win this since round 2.
Actually, when you bought these 9 transports after purchasing a factory in G1, I knew Europe was done.
And when Japan in round 2 had ZERO transports in SZ36 off Hainan and only 3 overall, I knew Pacific was won too.





