Scramble Normandy and 114. Not 113.
13L Whackamatt (Axis) vs. MrRoboto (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Algeria
1 armour and 1 infantry moved from Morocco to Algeria
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 harbour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
Germans roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
1 bomber moved from Algeria to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Solomon Islands to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 submarine and 2 transports placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 45 / 56
Russians : 30 / 49
Japanese : 46 / 46
Americans : 58 / 83
Chinese : 5 / 13
British : 25 / 0
UK_Pacific : 15 / 23
Italians : 14 / 9
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to HopeiPlace Units - Chinese
1 infantry placed in Shensi
1 artillery and 2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 45 / 56
Russians : 30 / 49
Japanese : 43 / 46
Americans : 58 / 83
Chinese : 8 / 14
British : 25 / 0
UK_Pacific : 15 / 23
Italians : 14 / 9
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Egypt to Libya
2 armour moved from Yunnan to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 4 infantry moved from Hunan to Anhwe
1 artillery and 6 infantry moved from Hunan to KiangsiCombat - British
Battle in Anhwe
British attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits
2 infantry owned by the British lost in Anhwe
British roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 2/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Anhwe
1 artillery owned by the British retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantry
Battle in Kwangtung
British attack with 2 armour and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 armour and 1 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 1 artillery and 6 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 6 infantry in Kiangsi, round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery and 5 infantry in Kiangsi, round 3 : 3/6 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Libya
British attack with 1 bomber
Germans defend with 1 bomber
British roll dice for 1 bomber in Libya, round 2 : 1/1 hits
Italians roll dice for 1 bomber in Libya, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Libya
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - British
1 bomber moved from Libya to Egypt
1 tactical_bomber moved from Egypt to Romania
1 armour moved from Albania to Romania
1 mech_infantry moved from Albania to Romania
1 infantry moved from Greece to Bulgaria
2 artilleries and 1 infantry moved from Alexandria to Egypt
1 armour moved from Morocco to Algeria
3 aaGuns moved from Hunan to Kiangsi
1 artillery and 3 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to YunnanPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,2,5,3,3,2,5
UK_Pacific collect 15 PUs (3 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrysProduction/PUs Summary :
Germans : 45 / 56
Russians : 30 / 49
Japanese : 39 / 46
Americans : 58 / 83
Chinese : 9 / 14
British : 25 / 0
UK_Pacific : 18 / 21
Italians : 14 / 9
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Italians win, taking Eastern Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 aaGun and 3 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from Philippines to 20 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 45 Sea Zone to 20 Sea Zone -
Will you use Kamikaze?
And also give me an OOL please, when i score 1, 2, 3, 4 or more hits.
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Just upload the file during combat after you roll the first round. (sub hits only have one option).
So roll the first round, cancel out of the japanese casualty selection screen, and manually upload the file so I can see what you did.
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Well you would need to use Kamikaze BEFORE the first combat round.
If you use kamikaze on the cruiser and/or the destroyer and hit, they will NOT take part in the battle and will be removed immediately.
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Doh! forgot about the kamikazes. 2 for the dd, 2 for the cruiser, 2 for the carrier!
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kamikaze hit the cruiser.
my sub hits, tipping one of your carriers.
I score one more hit.On the other carrier, or take one of the planes?
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lose a tac
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from Philippines to 20 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 45 Sea Zone to 20 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 2,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,4
Battle in 20 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 2 carriers and 1 transport in 20 Sea Zone, round 2 : 0/2 hits
1 tactical_bomber owned by the Japanese , 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 3 fighters in 20 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 2 carriers and 1 transport in 20 Sea Zone, round 3 : 0/2 hits
2 fighters owned by the ANZAC lost in 20 Sea Zone
1 submarine owned by the ANZAC retreated to 35 Sea Zone
Japanese win with 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -33
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
1 tactical_bomber owned by the Japanese could not land and were killedNon Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,6,3
ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 45 / 56
Russians : 29 / 49
Japanese : 39 / 46
Americans : 58 / 83
Chinese : 9 / 14
British : 25 / 0
UK_Pacific : 18 / 21
Italians : 15 / 15
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 45 / 56
Russians : 29 / 49
Japanese : 39 / 46
Americans : 58 / 83
Chinese : 9 / 14
British : 25 / 0
UK_Pacific : 18 / 21
Italians : 15 / 15
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber, 2 fighters and 2 tactical_bombers moved from Yugoslavia to Belarus
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Belarus
1 mech_infantry moved from Poland to Belarus
1 artillery moved from Poland to Slovakia Hungary
3 fighters moved from 114 Sea Zone to Belarus
2 artilleries and 4 infantry moved from Finland to KareliaCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 3 armour and 5 mech_infantrys
Germans win, taking Belarus from Russians with 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries, 1 fighter and 1 mech_infantry
Casualties for Russians: 3 armour and 5 mech_infantrysNon Combat Move - Germans
1 bomber, 4 fighters and 2 tactical_bombers moved from Belarus to Novgorod
2 carriers and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
3 aaGuns moved from Poland to Germany
1 aaGun moved from Yugoslavia to Greater Southern Germany
1 aaGun moved from Yugoslavia to Northern ItalyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 6 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 6 transports
EDIT: Turning off Edit Mode
4 artilleries and 4 infantry placed in Germany
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 1.
3 artilleries and 3 infantry placed in Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
3 infantry moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
4 armour, 3 artilleries and 3 mech_infantrys moved from Romania to Slovakia Hungary
1 armour moved from Russia to Belarus
1 armour moved from Russia to Novosibirsk
2 armour moved from Russia to Archangel
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Tobruk to Tunisia
Russians take Libya from Italians
Russians take Tunisia from Italians
1 infantry moved from Caucasus to KazakhstanCombat - Russians
Battle in Archangel
Russians attack with 2 armour
Germans defend with 1 infantry
Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Novosibirsk
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Belarus
Russians attack with 1 armour
Germans defend with 1 armour
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Eastern Poland
Russians attack with 2 artilleries and 3 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 0/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 0/2 hits
Russians roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 3 : 2/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Yugoslavia
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Slovakia Hungary
Russians attack with 4 armour, 4 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 4 armour, 4 artilleries, 2 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 7/13 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 4 armour, 4 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 artillery and 3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
4 aaGuns moved from Romania to Slovakia Hungary
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Volgograd to Rostov
1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - Russians
3 infantry placed in Romania
1 artillery and 2 infantry placed in Ukraine
2 artilleries, 2 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 42 / 57
Russians : 36 / 59
Japanese : 38 / 46
Americans : 58 / 83
Chinese : 9 / 14
British : 25 / 0
UK_Pacific : 18 / 21
Italians : 12 / 15
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier and 10 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 45 Sea Zone
2 carriers moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 4 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 artillery and 1 infantry moved from Urals to Vologda
1 armour moved from Evenkiyskiy to VologdaCombat - Japanese
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Scramble around Philippines?
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yes, please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier and 10 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 45 Sea Zone
2 carriers moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 4 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 artillery and 1 infantry moved from Urals to Vologda
1 armour moved from Evenkiyskiy to VologdaCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 4 carriers, 1 destroyer, 6 fighters and 4 tactical_bombers
ANZAC defend with 1 fighter and 1 submarine; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 4 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Vologda
Japanese attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery and 4 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Hainan: 2 fighters
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 35 Sea Zone and was removed
1 fighter moved from 35 Sea Zone to Kiangsu
1 aaGun moved from Manchuria to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Kiangsu
2 fighters moved from 35 Sea Zone to Hainan
1 fighter moved from 45 Sea Zone to Paulau Island
2 infantry moved from Sakha to AmurPlace Units - Japanese
1 carrier placed in 19 Sea Zone
3 infantry placed in Kiangsu
1 infantry placed in Shantung
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
I used edit to swap out my last round’s casualties, taking tac loses (which had no carrier to land on) instead of fighter losses which still had enough movement to land on an island.