13L Whackamatt (Axis) vs. MrRoboto (Allies +9)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Algeria
                1 armour and 1 infantry moved from Morocco to Algeria
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Algeria
                    Americans attack with 1 armour, 1 bomber and 1 infantry
                    Italians defend with 1 airfield, 1 artillery and 1 infantry
                        Americans roll dice for 1 armour, 1 bomber and 1 infantry in Algeria, round 2 :  2/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
                    Americans win, taking Algeria from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour and 1 harbour
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/4 hits
                        Germans roll dice for 1 armour in Gibraltar, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Americans
                1 bomber moved from Algeria to Morocco
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Solomon Islands to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 submarine and 2 transports placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 30 / 49
        Japanese : 46 / 46
        Americans : 58 / 83
        Chinese : 5 / 13
        British : 25 / 0
        UK_Pacific : 15 / 23
        Italians : 14 / 9
        ANZAC : 19 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Kweichow to Hopei

    Place Units - Chinese
                1 infantry placed in Shensi
                1 artillery and 2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 30 / 49
        Japanese : 43 / 46
        Americans : 58 / 83
        Chinese : 8 / 14
        British : 25 / 0
        UK_Pacific : 15 / 23
        Italians : 14 / 9
        ANZAC : 19 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Egypt to Libya
                2 armour moved from Yunnan to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                1 artillery and 4 infantry moved from Hunan to Anhwe
                1 artillery and 6 infantry moved from Hunan to Kiangsi

    Combat - British
                Battle in Anhwe
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery and 4 infantry in Anhwe, round 2 :  0/5 hits
                        Japanese roll dice for 2 infantry in Anhwe, round 2 :  2/2 hits
                        2 infantry owned by the British lost in Anhwe
                        British roll dice for 1 artillery and 2 infantry in Anhwe, round 3 :  1/3 hits
                        Japanese roll dice for 2 infantry in Anhwe, round 3 :  2/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Anhwe
                    1 artillery owned by the British retreated to Hunan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 4 infantry
                Battle in Kwangtung
                    British attack with 2 armour and 1 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 2 armour and 1 infantry in Kwangtung, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    British attack with 1 artillery and 6 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery and 6 infantry in Kiangsi, round 2 :  1/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
                        British roll dice for 1 artillery and 5 infantry in Kiangsi, round 3 :  3/6 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Libya
                    British attack with 1 bomber
                    Germans defend with 1 bomber
                        British roll dice for 1 bomber in Libya, round 2 :  1/1 hits
                        Italians roll dice for 1 bomber in Libya, round 2 :  0/1 hits
                        1 bomber owned by the Germans lost in Libya
                    British win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - British
                1 bomber moved from Libya to Egypt
                1 tactical_bomber moved from Egypt to Romania
                1 armour moved from Albania to Romania
                1 mech_infantry moved from Albania to Romania
                1 infantry moved from Greece to Bulgaria
                2 artilleries and 1 infantry moved from Alexandria to Egypt
                1 armour moved from Morocco to Algeria
                3 aaGuns moved from Hunan to Kiangsi
                1 artillery and 3 infantry moved from Yunnan to Hunan
                1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,2,5,3,3,2,5
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 30 / 49
        Japanese : 39 / 46
        Americans : 58 / 83
        Chinese : 9 / 14
        British : 25 / 0
        UK_Pacific : 18 / 21
        Italians : 14 / 9
        ANZAC : 19 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                    Italians win, taking Eastern Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                1 aaGun and 3 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

  • '19 '18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                3 fighters moved from Philippines to 20 Sea Zone
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 carrier moved from 45 Sea Zone to 20 Sea Zone

  • '19 '18

    Will you use Kamikaze?

    And also give me an OOL please, when i score 1, 2, 3, 4 or more hits.

  • '20 '18 '17 '15

    Just upload the file during combat after you roll the first round. (sub hits only have one option).

    So roll the first round, cancel out of the japanese casualty selection screen, and manually upload the file so I can see what you did.

  • '19 '18

    Well you would need to use Kamikaze BEFORE the first combat round.

    If you use kamikaze on the cruiser and/or the destroyer and hit, they will NOT take part in the battle and will be removed immediately.

  • '20 '18 '17 '15

    Doh! forgot about the kamikazes.  2 for the dd, 2 for the cruiser, 2 for the carrier!

  • '19 '18

    kamikaze hit the cruiser.

    my sub hits, tipping one of your carriers.
    I score one more hit.

    On the other carrier, or take one of the planes?

  • '20 '18 '17 '15

    lose a tac

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                3 fighters moved from Philippines to 20 Sea Zone
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 carrier moved from 45 Sea Zone to 20 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 3,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits.  Rolls: 2,4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 4,4
                Battle in 20 Sea Zone
                    ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        ANZAC roll dice for 1 carrier, 1 destroyer and 3 fighters in 20 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 2 carriers and 1 transport in 20 Sea Zone, round 2 :  0/2 hits
                        1 tactical_bomber owned by the Japanese , 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 3 fighters in 20 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 2 carriers and 1 transport in 20 Sea Zone, round 3 :  0/2 hits
                        2 fighters owned by the ANZAC lost in 20 Sea Zone
                    1 submarine owned by the ANZAC retreated to 35 Sea Zone
                    Japanese win with 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -33
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
                    1 tactical_bomber owned by the Japanese could not land and were killed

    Non Combat Move - ANZAC
                1 fighter moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,6,3
                ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 29 / 49
        Japanese : 39 / 46
        Americans : 58 / 83
        Chinese : 9 / 14
        British : 25 / 0
        UK_Pacific : 18 / 21
        Italians : 15 / 15
        ANZAC : 19 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 29 / 49
        Japanese : 39 / 46
        Americans : 58 / 83
        Chinese : 9 / 14
        British : 25 / 0
        UK_Pacific : 18 / 21
        Italians : 15 / 15
        ANZAC : 19 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 artillery moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 bomber, 2 fighters and 2 tactical_bombers moved from Yugoslavia to Belarus
                2 artilleries moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Belarus
                1 mech_infantry moved from Poland to Belarus
                1 artillery moved from Poland to Slovakia Hungary
                3 fighters moved from 114 Sea Zone to Belarus
                2 artilleries and 4 infantry moved from Finland to Karelia

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 3 armour and 5 mech_infantrys
                    Germans win, taking Belarus from Russians with 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 artilleries, 1 fighter and 1 mech_infantry
                    Casualties for Russians: 3 armour and 5 mech_infantrys

    Non Combat Move - Germans
                1 bomber, 4 fighters and 2 tactical_bombers moved from Belarus to Novgorod
                2 carriers and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
                3 aaGuns moved from Poland to Germany
                1 aaGun moved from Yugoslavia to Greater Southern Germany
                1 aaGun moved from Yugoslavia to Northern Italy

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 115 Sea Zone: 6 transports
                EDIT: Adding units owned by Germans to 113 Sea Zone: 6 transports
                EDIT: Turning off Edit Mode
                4 artilleries and 4 infantry placed in Germany
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany
                Germans undo move 1.
                3 artilleries and 3 infantry placed in Germany
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
                Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Romania to Yugoslavia
                2 infantry moved from Romania to Slovakia Hungary
                1 artillery moved from Romania to Slovakia Hungary
                3 infantry moved from Romania to Eastern Poland
                2 artilleries moved from Romania to Eastern Poland
                4 armour, 3 artilleries and 3 mech_infantrys moved from Romania to Slovakia Hungary
                1 armour moved from Russia to Belarus
                1 armour moved from Russia to Novosibirsk
                2 armour moved from Russia to Archangel
                1 infantry moved from Caucasus to Kazakhstan
                1 artillery moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Tobruk to Tunisia
                      Russians take Libya from Italians
                      Russians take Tunisia from Italians
                1 infantry moved from Caucasus to Kazakhstan

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 armour
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour in Archangel, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Novosibirsk
                    Russians attack with 1 armour
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour in Novosibirsk, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Belarus
                    Russians attack with 1 armour
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 armour in Belarus, round 3 :  1/1 hits
                        Germans roll dice for 1 armour in Belarus, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Eastern Poland
                    Russians attack with 2 artilleries and 3 infantry
                    Italians defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 :  0/5 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 :  0/2 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 3 :  2/5 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 3 :  1/2 hits
                        1 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry
                Battle in Yugoslavia
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Yugoslavia
                    Russians win, taking Yugoslavia from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Slovakia Hungary
                    Russians attack with 4 armour, 4 artilleries, 2 infantry and 3 mech_infantrys
                    Germans defend with 1 artillery
                        Russians roll dice for 4 armour, 4 artilleries, 2 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 :  7/13 hits
                        Germans roll dice for 1 artillery in Slovakia Hungary, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 4 armour, 4 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Kazakhstan
                    Russians attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kazakhstan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                1 artillery and 3 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                4 aaGuns moved from Romania to Slovakia Hungary
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Volgograd to Rostov
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Place Units - Russians
                3 infantry placed in Romania
                1 artillery and 2 infantry placed in Ukraine
                2 artilleries, 2 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 59 PUs

    Production/PUs Summary :

    Germans : 42 / 57
        Russians : 36 / 59
        Japanese : 38 / 46
        Americans : 58 / 83
        Chinese : 9 / 14
        British : 25 / 0
        UK_Pacific : 18 / 21
        Italians : 12 / 15
        ANZAC : 19 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier and 10 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from 20 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 45 Sea Zone
                2 carriers moved from 19 Sea Zone to 35 Sea Zone
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                3 fighters moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from 20 Sea Zone to 35 Sea Zone
                2 fighters and 4 tactical_bombers moved from Kiangsu to 35 Sea Zone
                1 artillery and 1 infantry moved from Urals to Vologda
                1 armour moved from Evenkiyskiy to Vologda

    Combat - Japanese

  • '20 '18 '17 '15

    Scramble around Philippines?

  • '19 '18

    yes, please

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier and 10 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from 20 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 45 Sea Zone
                2 carriers moved from 19 Sea Zone to 35 Sea Zone
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                3 fighters moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from 20 Sea Zone to 35 Sea Zone
                2 fighters and 4 tactical_bombers moved from Kiangsu to 35 Sea Zone
                1 artillery and 1 infantry moved from Urals to Vologda
                1 armour moved from Evenkiyskiy to Vologda

    Combat - Japanese
                Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in 35 Sea Zone
                    Japanese attack with 4 carriers, 1 destroyer, 6 fighters and 4 tactical_bombers
                    ANZAC defend with 1 fighter and 1 submarine; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 4 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter and 1 submarine
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Vologda
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 artillery and 4 infantry
                    Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 tactical_bombers
                EDIT: Adding units owned by Japanese to Hainan: 2 fighters
                EDIT: Turning off Edit Mode
                1 tactical_bomber could not land in 35 Sea Zone and was removed
                1 fighter moved from 35 Sea Zone to Kiangsu
                1 aaGun moved from Manchuria to 19 Sea Zone
                1 aaGun moved from 19 Sea Zone to Kiangsu
                2 fighters moved from 35 Sea Zone to Hainan
                1 fighter moved from 45 Sea Zone to Paulau Island
                2 infantry moved from Sakha to Amur

    Place Units - Japanese
                1 carrier placed in 19 Sea Zone
                3 infantry placed in Kiangsu
                1 infantry placed in Shantung
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total

  • '20 '18 '17 '15

    I used edit to swap out my last round’s casualties, taking tac loses (which had no carrier to land on) instead of fighter losses which still had enough movement to land on an island.

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