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13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @JDOW:

    Oh dear, another double hit in Java.
    Since UK another 4/4 @2. :(

    Now there’s a break.  I thought I was going to lose an island.  I guess you were right about Aleuts double hit, only delayed a turn

    I will allow USA sub to 43

  • 15 14

    Thanks about the sub.

    Yeah, there was the break. I was of course also a bid greedy to attack Java instead of Borneo or celebs so I took a risk in order to kill Japanese units. Not sure if this was a wise decision but I still think I need some “good moves” instead of standard moves to at least create any serious pressure on Japan. But with this payroll it will now never happen.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Doing combat move on Iceland after clicking “done” on combat move…

    So will roll here
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oops, that was a mistake
    I should have established retreat routes through Tambov and Novo, but I didn’t.
    I guess I’ll just be happy with the great dice and kill off that UK mech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 123 Sea Zone
                      Germans take 119 Sea Zone from British
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Western Germany to 104 Sea Zone
                1 bomber moved from Finland to Samara
                1 infantry moved from Kazakhstan to Volgograd
                      Germans take Volgograd from Russians
                2 infantry moved from Eastern Persia to Persia
                1 bomber moved from India to Samara
                1 infantry moved from India to Burma
                      Germans take Burma from UK_Pacific
                1 artillery moved from Kazakhstan to Samara
                1 fighter moved from Western Germany to 104 Sea Zone
                1 mech_infantry moved from Kazakhstan to Samara
                1 artillery moved from Kazakhstan to Samara
                1 mech_infantry moved from Kazakhstan to Samara
                1 artillery moved from Kazakhstan to Samara
                1 bomber moved from India to 42 Sea Zone
                1 mech_infantry moved from Shensi to Hopei
                1 bomber moved from Western Germany to Persia
                1 tactical_bomber moved from India to Hopei

    Combat - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 123 Sea Zone: 1 transport
                EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
                EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
                EDIT: Adding units owned by Germans to Iceland: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Battle in 123 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Iceland: 1 infantry
                    EDIT: Removing units owned by British from Iceland: 1 artillery
                    EDIT: Changing ownership of Iceland from British to Germans
                    EDIT: Turning off Edit Mode
                Battle in Hopei
                    Germans attack with 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Persia
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 factory_minor and 1 infantry
                    Germans win, taking Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Germans attack with 1 bomber
                    ANZAC defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 104 Sea Zone
                    Germans attack with 4 fighters
                    Americans defend with 1 destroyer
                    Germans win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Samara
                    Germans attack with 3 artilleries, 2 bombers and 2 mech_infantrys
                    British defend with 1 mech_infantry; Russians defend with 5 infantry
                    Germans win, taking Samara from Russians with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 mech_infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Germans
                5 armour and 6 mech_infantrys moved from Kazakhstan to Tambov
                1 aaGun, 4 armour, 5 artilleries, 19 infantry and 6 mech_infantrys moved from Bryansk to Tambov
                1 tactical_bomber moved from Hopei to Chahar
                1 bomber moved from Persia to Eastern Persia
                8 infantry moved from India to Burma
                3 artilleries moved from India to Burma
                1 aaGun moved from India to Burma
                1 bomber moved from 42 Sea Zone to Philippines
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Eastern Poland to Archangel
                1 armour moved from Poland to Western Ukraine
                1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 113 Sea Zone to 119 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                4 fighters moved from 104 Sea Zone to 110 Sea Zone
                1 artillery moved from Western Germany to Holland Belgium
                3 infantry moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 armour moved from Western Germany to Northern Italy
                2 bombers moved from Samara to Tambov
                3 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour moved from Novgorod to Archangel
                1 armour moved from Novgorod to Belarus
                2 infantry moved from Romania to Bessarabia
                1 armour moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                3 mech_infantrys moved from India to Burma
                2 armour moved from India to Burma
                1 artillery moved from Smolensk to Bryansk
                1 artillery moved from Belarus to Archangel
                1 submarine moved from 110 Sea Zone to 107 Sea Zone
                1 submarine moved from 110 Sea Zone to 103 Sea Zone
                1 submarine moved from 110 Sea Zone to 88 Sea Zone

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
                1 transport placed in 113 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 artillery, 1 bomber and 4 infantry placed in Western Germany
                1 mech_infantry placed in Germany
                1 armour and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
                Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Samara
                7 artilleries, 15 infantry and 3 mech_infantrys moved from Russia to Samara
                2 fighters moved from Caucasus to Volgograd
                1 tactical_bomber moved from Caucasus to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 armour, 7 artilleries, 15 infantry and 3 mech_infantrys
                    Germans defend with 2 artilleries and 2 mech_infantrys
                    Russians win, taking Samara from Germans with 1 armour, 7 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 artilleries and 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Russia to Samara
                1 tactical_bomber moved from Volgograd to Szechwan
                2 fighters moved from Volgograd to Szechwan

    Place Units - Russians
                1 artillery, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 43 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Japanese buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from Japan to 8 Sea Zone
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 mech_infantry moved from French Indo China to Kwangsi
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 armour moved from 20 Sea Zone to Kwangtung
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Dutch New Guinea to New Guinea
                1 fighter moved from Philippines to New Guinea
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                1 fighter moved from Kiangsu to Kiangsi
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                    Chinese defend with 1 harbour and 1 infantry
                    Japanese win, taking Kwangtung from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 8 Sea Zone
                    Japanese attack with 2 fighters
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in New Guinea
                    Japanese attack with 1 fighter and 1 infantry
                    Americans defend with 1 artillery
                    Japanese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Japanese
                1 aaGun moved from Shensi to Kansu
                1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Persia
                2 fighters moved from 8 Sea Zone to 6 Sea Zone
                1 infantry moved from Amur to Siberia
                4 destroyers moved from 6 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines
                1 bomber moved from Kwangsi to Philippines
                1 fighter moved from New Guinea to Dutch New Guinea
                1 fighter moved from 46 Sea Zone to Caroline Islands
                1 infantry moved from Malaya to Shan State
                1 tactical_bomber moved from Kwangsi to 20 Sea Zone
                1 carrier moved from 35 Sea Zone to 20 Sea Zone
                1 armour and 3 mech_infantrys moved from French Indo China to Burma
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from 16 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 carrier, 3 destroyers and 3 submarines placed in 6 Sea Zone
                1 fighter, 1 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                Japanese collect 58 PUs (3 lost to blockades); end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

  • 15 14

    I made a little analysis of the dices in our game as I already stated the perception that I ran great in the 2 big battles and worse in average in the smaller battles.
    I excluded the G1 sea battles, France, the Taranto and the counter attack in sz97. I cannot guarantee that I accidentally including a battle which in fact was rolled in the forum. But should not be much, hopefully zero.
    I looked only in the defense rolls. some numbers:

    Allies rolled a total of 279 defense shots with a total defense value of 564. They scored 81 hits while 94 were expected
    Axis rolled a total of 230 defense shots with a total defense value of 457. They scored 73 hits while 76 were expected

    So on a superficial level my perception was not completely off. However some things to consider

    • Attack rolls not included. IT12 for example looks normal with 4/13@2 but in fact hat the Greece debacle. SO the overall luck can not be determined by this analysis.

    • There was an interesting trend. The Axis started very bad and had ~25% @2 in the middle of the game. That enhanced my perception. The bad dice were of course not acknowledge but just recorded as “normal” and then the Axis dice started catching up while Allies dice got worse (were 32%@2 in the middle of the game and then dropped to 29%)
      –> One needs to be aware of trends within a game which can be overrated while the overall distribution might still be even

    • Such an analysis does not weight the importance of single battles and single dice. Such as “killing air” dice or those who decide to capture a territory or not or to kill a blocker or not.

    JDOW gamer Dice.xls

  • 15 14

    Man, I just realized I should have put the Russian Air to Caucasus, they are missing there to defend! :-/

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Move 'em if you want
    No effect on J turn

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                2 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone
                3 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery moved from 3 Sea Zone to Soviet Far East
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                1 bomber moved from Queensland to Java
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 101 Sea Zone to 88 Sea Zone
                1 fighter moved from 92 Sea Zone to 88 Sea Zone
                1 fighter moved from Gibraltar to 88 Sea Zone
                1 bomber moved from Gibraltar to 123 Sea Zone
                1 infantry moved from Caucasus to Rostov
                      Russians take Rostov from Italians
                1 infantry moved from Caucasus to Volgograd
                      Russians take Volgograd from Germans
                1 bomber moved from Queensland to Malaya

    Combat - Americans
                Strategic bombing raid in Malaya
                    Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Malaya causes 6 damage total.
                Battle in Soviet Far East
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 mech_infantry
                    Americans win, taking Soviet Far East from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Borneo
                Battle in 88 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    Americans win, taking Borneo from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 123 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 submarine and 1 transport
                    1 submarine owned by the Germans Submerged
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Java
                    Americans attack with 1 armour, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Java from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 bomber moved from Malaya to Yunnan
                2 fighters moved from Russia to Samara
                1 aaGun moved from Caucasus to Northwest Persia
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 bomber moved from Java to Northern Territory
                3 fighters moved from Queensland to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                1 submarine moved from 43 Sea Zone to 56 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 1 Sea Zone to 10 Sea Zone
                1 submarine moved from 1 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Alaska to Western United States
                1 bomber moved from British Columbia to Eastern United States
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 fighters moved from 88 Sea Zone to Gibraltar
                1 bomber moved from 123 Sea Zone to Scotland
                1 bomber moved from British Columbia to Alaska
                1 aaGun moved from British Columbia to Western United States

    Place Units - Americans
                3 destroyers placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Hunan to Kiangsi
                1 fighter moved from Yunnan to Kiangsi
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Germans

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Yunnan
                1 infantry moved from Anhwe to Shantung
                4 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                3 infantry placed in Yunnan
                1 infantry placed in Anhwe
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Shantung: 1 infantry
                EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,2,1,3,3,2,1,2,1,2,1,6,2
                Chinese collect 16 PUs (1 lost to blockades); end with 17 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 17 to 18
                EDIT: Turning off Edit Mode

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Iraq to Persia
                1 bomber moved from Caucasus to Persia
                1 mech_infantry moved from Anhwe to Manchuria
                      Chinese take Manchuria from Japanese
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 103 Sea Zone
                1 fighter moved from United Kingdom to 103 Sea Zone
                2 fighters moved from Gibraltar to 93 Sea Zone

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Italians defend with 1 destroyer and 1 submarine
                    British win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 destroyer and 1 submarine
                Battle in Persia
                    British attack with 1 bomber and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 infantry
                    British win, taking Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 103 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 fighter moved from 93 Sea Zone to Gibraltar
                1 fighter moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from 103 Sea Zone to Gibraltar
                2 aaGuns moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                4 fighters and 2 tactical_bombers moved from Russia to Samara
                2 fighters moved from Caucasus to Samara
                2 mech_infantrys moved from Caucasus to Samara
                1 armour moved from Caucasus to Samara
                2 aaGuns, 5 artilleries and 12 infantry moved from Caucasus to Northwest Persia
                1 armour moved from Egypt to Iraq
                1 bomber moved from Persia to Samara
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from 92 Sea Zone to Gibraltar

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Egypt
                3 destroyers placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
                British collect 26 PUs (7 lost to blockades); end with 26 PUs total

    Turn Complete - UK_Pacific

  • 15 14

    puh… the Axis really learned to aim better and better during this game.
    4/5 hits for ground units again., the only micro break was SZ93

    3 subs do 10 convoy damage to UK. I don’t know why I can’t stop thinking about such things even if it should not matter at all in that position. :-/

    But this game had an interesting trend:
    Since round 10 the Axis hit 29/69 @2, but e.g. in the first 6 rounds, they hit 16/60

    And as early hits have a higher interest, there is nothing the Allies should complain about. Early good dice are better than late good dices. But this game takes a while now, so nobody remembers the early trends^^

  • 15 14

    Still a bit annoying I didn’t really think about the placement of the Russian air during the Russian move. Now I had to abandon Caucasus due do that sloppiness :-/

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well, from my perspective I didn’t get any sub hits, and you were fortunate to get 2 hits in Kiangsi in the first round  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @JDOW:

    3 subs do 10 convoy damage to UK. I don’t know why I can’t stop thinking about such things even if it should not matter at all in that position. :-/

    This is offset by the fact that my subs never got any hits

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Editing Political Relationship for Chinese and Italians from Neutrality to War
                EDIT: Turning off Edit Mode
                1 infantry moved from India to 39 Sea Zone
                1 armour moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 armour moved from 43 Sea Zone to Borneo
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 armour and 5 mech_infantrys moved from Tambov to Rostov
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 mech_infantry moved from Eastern Persia to Persia
                1 bomber moved from Southern Italy to Persia
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Sardinia to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Libya
                1 fighter moved from Greater Southern Germany to 93 Sea Zone
                1 destroyer moved from 39 Sea Zone to 56 Sea Zone
                1 mech_infantry moved from Kansu to Shensi
                1 armour moved from Chahar to Shensi
                      Italians take Hopei from Chinese

    Combat - Italians
                Battle in Libya
                Battle in Persia
                    Italians attack with 1 bomber and 1 mech_infantry
                    British defend with 1 factory_minor and 1 mech_infantry
                    Italians win, taking Libya from French, taking Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Rostov
                    Italians attack with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
                    Americans defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 56 Sea Zone
                    Italians attack with 1 destroyer
                    Americans defend with 1 submarine
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 destroyer
                Battle in Borneo
                    Italians attack with 1 armour and 1 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Borneo from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Shensi
                    Italians attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Italians win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                    Italians win, taking 93 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern France
                1 artillery and 3 infantry moved from Northern Italy to Southern France
                1 fighter moved from 93 Sea Zone to Northern Italy
                1 mech_infantry moved from Romania to Northern Italy
                1 aaGun moved from Tambov to Rostov
                1 bomber moved from Persia to Eastern Persia
                3 infantry moved from Bulgaria to Yugoslavia

    Place Units - Italians
                1 destroyer and 1 transport placed in 39 Sea Zone
                1 infantry placed in India
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                Italians collect 34 PUs (3 lost to blockades); end with 34 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs

  • 15 14

    @Gamerman01:

    Well, from my perspective I didn’t get any sub hits, and you were fortunate to get 2 hits in Kiangsi in the first round  :-)

    True!

    I cannot just bear the fact that the Axis started rolling poorly and are now catching up to an average overall result :(

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 bomber moved from Northern Territory to 43 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Germans

    Combat - ANZAC
                Battle in Celebes
                Battle in 43 Sea Zone
                    ANZAC attack with 1 bomber; Americans loiter and taunt with
                    Italians defend with 1 transport
                    ANZAC win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 43 Sea Zone to Northern Territory
                1 submarine moved from 44 Sea Zone to 56 Sea Zone
                1 infantry moved from Caucasus to Northwest Persia

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs total

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