@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
what’s the news?
Still working cause, you know, we don’t live in Star Trek yet, people still expect to, you know, get paid or something… lol. Oh and I moved last week which resulted in my suitcase getting buried under boxes and boxes of stuff, so I couldn’t get to my laptop before today. My tower not a problem, but tripleA does not work on my tower, never has. Does on my laptop though, don’t ask me why.
@Cmdr:
what’s the news?
Still working cause, you know, we don’t live in Star Trek yet, people still expect to, you know, get paid or something… lol. Oh and I moved last week which resulted in my suitcase getting buried under boxes and boxes of stuff, so I couldn’t get to my laptop before today. My tower not a problem, but tripleA does not work on my tower, never has. Does on my laptop though, don’t ask me why.
no problem. :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 109 Sea Zone to 119 Sea Zone
Combat - Americans
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to Hawaiian Islands
3 submarines moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Hainan to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to India
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
3 destroyers and 3 submarines moved from 54 Sea Zone to 21 Sea Zone
Place Units - Americans
3 bombers placed in French Indo China
3 bombers placed in Western United States
1 artillery and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 4 infantry moved from Anhwe to Jehol
5 infantry moved from Shensi to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
5 infantry moved from Kwangtung to Kiangsi
Place Units - Chinese
1 artillery and 5 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Shensi to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 4 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Kazakhstan from Japanese with 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
2 aaGuns and 7 infantry moved from Shensi to Tsinghai
1 aaGun, 1 armour, 5 artilleries and 25 infantry moved from Kiangsu to Shantung
3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Egypt to Northwest Persia
2 transports moved from 80 Sea Zone to 39 Sea Zone
3 infantry moved from French Indo China to Yunnan
Place Units - British
1 fighter and 2 infantry placed in Egypt
3 infantry placed in Persia
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 35 PUs; end with 37 PUs total
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Libya to Tobruk
1 armour, 1 artillery and 2 infantry moved from Libya to Tobruk
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Belarus to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Libya to Tobruk
1 armour, 1 artillery and 2 infantry moved from Libya to Tobruk
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Belarus to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tobruk
Italians attack with 2 armour, 2 artilleries and 8 infantry
Russians defend with 1 mech_infantry
Italians win, taking Tobruk from Russians with 2 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Iwo Jima
Non Combat Move - ANZAC
1 fighter moved from Northwest Persia to Russia
1 fighter moved from Shan State to Tsinghai
2 infantry moved from Shan State to Burma
1 infantry moved from India to West India
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
3 fighters moved from Queensland to Shan State
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 carrier moved from 54 Sea Zone to 21 Sea Zone
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Combat - French
French creates battle in territory 19 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 bombers and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Non Combat Move - Germans
3 aaGuns, 14 armour, 9 artilleries, 10 bombers, 5 fighters, 40 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Belarus to Bryansk
4 infantry moved from Novgorod to Belarus
4 armour moved from Baltic States to Bryansk
4 infantry moved from Slovakia Hungary to Eastern Poland
8 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
3 transports moved from 96 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
1 armour, 4 artilleries and 4 infantry moved from Libya to Tobruk
Place Units - Germans
1 bomber and 2 tactical_bombers placed in Novgorod
2 bombers placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 23 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Ukraine to Western Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
2 infantry moved from Samara to Russia
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Volgograd
1 infantry moved from Olgiy to Timguska
1 infantry moved from Central Mongolia to Dzavhan
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 aaGun, 4 armour, 4 artilleries and 5 infantry moved from Manchuria to Korea
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Japanese collect 18 PUs; end with 18 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Holland Belgium
3 bombers moved from French Indo China to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters and 13 submarines moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
scramble? Kamakazes?
uhm - all. Think there is only 1 fighter (if I remember right) that can scramble and of course there’s the 6 kamikazes
can you give me a unit total of what units (available for kamikaze hits) are present? I am reading 5 carriers, 1 battleship, 2 cruisers and 10 destroyers?
If so, 4 kamikazes at the battleship, 1 kamikaze at each cruiser - if my totals are off, I reserve the privilege to change my kamikaze targets.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Holland Belgium
3 bombers moved from French Indo China to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters and 13 submarines moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,5,6,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 10 bombers, 6 carriers, 1 cruiser, 11 destroyers, 10 fighters, 16 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 3 cruisers, 7 destroyers, 4 fighters, 4 submarines, 3 tactical_bombers and 3 transports
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 10 bombers, 6 carriers, 1 cruiser, 10 fighters, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 156
Casualties for Japanese: 2 battleships, 3 carriers, 3 cruisers, 7 destroyers, 4 fighters, 4 submarines, 3 tactical_bombers and 3 transports
Casualties for Americans: 11 destroyers and 9 submarines
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Holland Belgium to 110 Sea Zone
1 destroyer and 1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 5 transports moved from 101 Sea Zone to 108 Sea Zone
10 bombers moved from 6 Sea Zone to Okinawa
2 mech_infantrys moved from India to Eastern Persia
1 transport moved from 36 Sea Zone to 35 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
3 fighters placed in French Indo China
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 artilleries and 10 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Jehol
5 infantry moved from Kiangsi to Anhwe
Place Units - Chinese
1 artillery and 7 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Shantung to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
2 armour moved from India to 39 Sea Zone
2 armour and 2 transports moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Non Combat Move - British
4 armour and 1 mech_infantry moved from Kazakhstan to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Northwest Persia to Russia
3 infantry moved from Caucasus to Volgograd
3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
2 armour moved from 80 Sea Zone to Persia
4 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Yunnan to Szechwan
2 aaGuns and 7 infantry moved from Tsinghai to Kazakhstan
1 aaGun, 5 artilleries and 25 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour, 1 fighter and 1 infantry placed in Egypt
1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 35 PUs; end with 36 PUs total
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
Unless you have an issue I’d rather just skip to Germany with a full all out attack on Moscow on the off chance they win and thus have a chance of the Axis winning. It’s why I didn’t bother trying to block the Americans or retreat the Japanese. As you are now beyond ability to get anything new to Moscow before the attack…
I’ll just go ahead if by some miracle the axis manage to win in Moscow (with the laughably low Italian softening strike preceding the Germans) we can rewind and let Australia/France go and follow with Russia. I doubt it will be needed.