@Ghostglider I forgot to put a UK destroyer in SZ91 just before Italy’s turn. Are you ok with such an edit?
13L Whackamatt (Axis) vs. Karl7 (Allies +10)
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Scramble in sz 21?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from Americans
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Kiangsu to Guam
1 tactical_bomber moved from 19 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from Manchuria to 21 Sea Zone
1 tactical_bomber moved from Manchuria to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
7 infantry moved from Kwangsi to Hunan
1 armour moved from Chahar to Hunan
2 tactical_bombers moved from Kiangsu to 21 Sea Zone
1 submarine moved from 19 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 2 fighters
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 2 fighters
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Hunan
1 fighter and 3 tactical_bombers moved from 21 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from Guam to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 aaGun moved from Suiyuyan to Shensi
1 armour moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Japan to HunanPlace Units - Japanese
2 destroyers and 1 transport placed in 19 Sea Zone
1 destroyer placed in 19 Sea Zone
2 armour placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 125 Sea Zone to Novgorod
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Caroline Islands to 21 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans -
Scramble phi?
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Yes, scramble please.
And thank you for a very interesting game so far. It’s been very fun and challenging.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 125 Sea Zone to Novgorod
2 artilleries and 2 infantry moved from Norway to 125 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 125 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Novgorod
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Caroline Islands to 21 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from GermansCombat - Americans
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 fighter, 2 submarines and 1 transport
Japanese defend with 1 destroyer and 1 tactical_bomber
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 1 fighter and 2 submarines
Battle in Novgorod
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Novgorod from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 aaGuns, 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Philippines
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield and 1 harbour
Battle in 21 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans winAmericans win, taking Philippines from Japanese with 1 artillery, 1 bomber and 1 infantry remaining with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
1 bomber moved from 21 Sea Zone to Caroline Islands
1 bomber moved from 35 Sea Zone to Caroline Islands
1 bomber moved from Philippines to Dutch New Guinea
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from Iceland to 123 Sea Zone
1 carrier and 1 submarine moved from 125 Sea Zone to 127 Sea Zone
2 fighters moved from Novgorod to 127 Sea Zone
1 destroyer moved from 125 Sea Zone to 111 Sea Zone
1 destroyer and 1 submarine moved from 105 Sea Zone to 109 Sea Zone
4 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to United Kingdom
2 transports moved from 101 Sea Zone to 106 Sea Zone
4 infantry moved from Eastern United States to Quebec
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea ZonePlace Units - Americans
1 submarine placed in 112 Sea Zone
1 destroyer placed in 126 Sea Zone
1 submarine placed in 113 Sea Zone
2 infantry placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
Yes, scramble please.
And thank you for a very interesting game so far. It’s been very fun and challenging.
the battles in the pacific have been intense!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
5 armour, 1 artillery, 6 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Persia to Iraq
1 armour and 1 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Iraq
British attack with 5 armour, 2 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 6 armour, 1 factory_minor, 3 fighters and 3 infantry
British win, taking Iraq from Italians with 5 armour, 2 artilleries, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for British: 7 infantry
Casualties for Italians: 6 armour, 3 fighters and 3 infantry
Battle in Trans-Jordan
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield and 1 armour
British win, taking Trans-Jordan from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Nenetsia
Battle in Holland BelgiumNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Iraq to West India
1 aaGun, 1 artillery and 3 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 aaGun and 4 infantry moved from Eastern Persia to Persia
2 fighters moved from Iraq to Egypt
1 fighter moved from Iraq to Persia
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Libya to Tobruk
1 fighter moved from Norway to United Kingdom
1 aaGun and 1 infantry moved from Norway to FinlandPlace Units - British
1 armour and 2 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Southern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
2 destroyers, 6 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 92 Sea Zone
6 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
Place Units - Italians
4 infantry and 1 tactical_bomber placed in Northern Italy
Italians undo move 1.
1 tactical_bomber placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in CelebesNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to United Kingdom
3 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 1 artillery, 2 fighters and 6 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 4 tactical_bombers moved from Northern Italy to 110 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 2 infantry moved from Volgograd to Samara
5 armour, 1 artillery and 1 infantry moved from Volgograd to Kazakhstan -
Do you scramble in SZ110?
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ha ha…
I forgot that subs can’t stop transports from loading… mistake… I think that’s the game. Let me think.
:-P :-P :-P
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I’ve looked at the map, and if you had bought dd instead of subs, it would only have delayed the invasion 1 turn.
In the dd case, I would have purchased 7 tac fighters and loaded all 5 transports during NCM to prevent any blocking. With a UK purcahse for max defense, 7 inf + 3 tanks, and moving the 4 US candaian dudes over, I’d still win with the 94% chance per the calculator with what I have on the board. You’d only have 2 DD + 1 sub to attack my navy (no chance of winning), and being either right next to the UK or one space away, you couldn’t block the landing.
It was a calculated decision to throw everything at London while doing a strategic retreat/delay on the Eastern front. I knew I’d lose the Middle East for Italy, but taking out the UK negates the factories anyway.
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Yeah, no question I see you could pile on UK the next round. However, handing you the UK on a plate now is a big error. If you had to build up to take it, it would be that much less against the USSR. The game is close enough I think that would be an issue.
But hey, I’m game to go on. But I think taking the UK in this way is a game tipper.
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So answer to questions is no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to United Kingdom
3 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 1 artillery, 2 fighters and 6 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 4 tactical_bombers moved from Northern Italy to 110 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 2 infantry moved from Volgograd to Samara
5 armour, 1 artillery and 1 infantry moved from Volgograd to KazakhstanCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 4 tactical_bombers and 5 transports
British defend with 1 destroyer and 1 transport
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 4 tactical_bombers and 5 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in United Kingdom
Germans attack with 3 armour, 1 artillery, 5 fighters and 6 infantry
French defend with 2 infantry; British defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry; Americans defend with 4 infantry
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour and 1 fighter remaining. Battle score for attacker is -23
Casualties for Germans: 2 armour, 1 artillery, 4 fighters and 6 infantry
Casualties for French: 2 infantry
Casualties for British: 2 aaGuns, 2 fighters and 1 infantry
Casualties for Americans: 4 infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 4 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 5 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans win, taking Kazakhstan from Russians with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 aaGun moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Ukraine
3 infantry moved from Bessarabia to Ukraine
4 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy BordeauxPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Romania
3 infantry and 1 tactical_bomber placed in Western Germany
1 carrier, 2 destroyers and 1 transport placed in 112 Sea Zone
Germans undo move 4.
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 tactical_bombers
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,2
Germans collect 56 PUs (5 lost to blockades); end with 95 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 105 PUs





