13L G40 MrRoboto (Axis) vs Karl7 (Allies +9) Game 1

  • 19 18

    Hey.

    I attacked 110 with 2 subs and 3 fighters. You had 1 destroyer.

    If that destroyer dies, I will attack and most likely kill your US fleet off UK.

    That’s why I decided to scramble against it for you, to defend the destroyer (although if the subs hit, you cant save it).

    If that’s wrong already, feel free to edit everything back. Take one sub from me as a casualty from the destroyer.

    Now I didn’t hit with the subs, but with all 3 fighters.
    You COULD take all your fighters as casualty. That leaves you a very small chance of keeping your destroyer alive.
    Or you could take 1dd, 2fgt. In that case I would retreat, you save a fighter. Give me your choice please.

    Sorry that I acted prematurely, but I felt defending the destroyer was a big need for you. As I said, if that’s assumed wrongly, edit it back.

  • 22 20 19 18 17 16 15 14 12

    did I forget to block your ss’s with a dd?

    geesh!

  • 19 18

    Yeah you didn’t block the Italian fighters.

    What’s your choice? Take all fighters as casualty, leaving you a small hope of keeping your destroyer alive? (in case you hit with all 4 of your units, I will fight with 1 fighter against your destroyer, which could actually go wrong for me)

    Or just take the destroyer+2fgt now.
    Map is attached in the last post.

  • 22 20 19 18 17 16 15 14 12

    @MrRoboto:

    Yeah you didn’t block the Italian fighters.

    What’s your choice? Take all fighters as casualty, leaving you a small hope of keeping your destroyer alive? (in case you hit with all 4 of your units, I will fight with 1 fighter against your destroyer, which could actually go wrong for me)

    Or just take the destroyer+2fgt now.
    Map is attached in the last post.

    hmm, I may just resign. Let me think about it.

  • 19 18

    Well you are winning hard in the Pacific and Moscow will hold for quite a while against Germany.

    Actually only Italy is a problem for you.

  • 22 20 19 18 17 16 15 14 12

    keep ftr

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 4 artilleries, 8 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 submarines moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 artillery moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                5 transports moved from 98 Sea Zone to 95 Sea Zone
                1 carrier moved from 95 Sea Zone to 98 Sea Zone
                1 armour moved from Yenisey to Buryatia
                      Italians take Yakut S.S.R. from Russians
                      Italians take Buryatia from Russians
                1 armour moved from Kansu to Novosibirsk

    Combat - Italians
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Novosibirsk
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Novosibirsk, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Novosibirsk
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in 110 Sea Zone
                    Italians attack with 3 fighters and 2 submarines
                    British defend with 3 fighters; Americans defend with 1 destroyer and 1 transport
                        Italians roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 3 fighters in 110 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 :  3/4 hits
                        1 destroyer owned by the Americans , 1 fighter owned by the Italians , 2 submarines owned by the Italians and 2 fighters owned by the British lost in 110 Sea Zone
                    retreated to 110 Sea Zone
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
                    Casualties for British: 2 fighters
                    Casualties for Italians: 1 fighter and 2 submarines
                    Casualties for Americans: 1 destroyer
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Italians
                2 fighters moved from 110 Sea Zone to Western Germany
                3 bombers moved from Alexandria to Western Germany
                2 aaGuns moved from Kansu to Shensi

    Place Units - Italians
                3 artilleries and 7 infantry placed in Northern Italy
                1 transport placed in 98 Sea Zone
                1 artillery and 1 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 26 PUs; end with 27 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    Production/PUs Summary :

    Germans : 55 / 83
        Russians : 18 / 25
        Japanese : 48 / 36
        Americans : 55 / 75
        Chinese : 6 / 12
        British : 27 / 27
        UK_Pacific : 13 / 10
        Italians : 26 / 42
        ANZAC : 14 / 25
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from Queensland to Shan State

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 60 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 15 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from Archangel to Vologda
                1 artillery and 1 infantry moved from Archangel to Smolensk
                1 fighter moved from Novgorod to Vologda
                1 tactical_bomber moved from Novgorod to Smolensk
                1 bomber moved from Novgorod to Rostov
                3 infantry moved from Ukraine to Rostov
                3 armour moved from Shensi to Kweichow
                      Germans take Kweichow from Chinese
                1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
                3 armour moved from Kweichow to Szechwan
                1 artillery and 4 infantry moved from Sikang to Szechwan

  • 19 18

    scramble?

  • 22 20 19 18 17 16 15 14 12

    yes 3 us fighters

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 15 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from Archangel to Vologda
                1 artillery and 1 infantry moved from Archangel to Smolensk
                1 fighter moved from Novgorod to Vologda
                1 tactical_bomber moved from Novgorod to Smolensk
                1 bomber moved from Novgorod to Rostov
                3 infantry moved from Ukraine to Rostov
                3 armour moved from Shensi to Kweichow
                      Germans take Kweichow from Chinese
                1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
                3 armour moved from Kweichow to Szechwan
                1 artillery and 4 infantry moved from Sikang to Szechwan

    Combat - Germans
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in Anhwe
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Vologda
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Rostov, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Germans attack with 3 armour, 1 artillery and 4 infantry
                    British defend with 1 artillery
                        Germans roll dice for 3 armour, 1 artillery and 4 infantry in Szechwan, round 2 :  0/8 hits
                        Chinese roll dice for 1 artillery in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Szechwan
                        Germans roll dice for 3 armour, 1 artillery and 3 infantry in Szechwan, round 3 :  3/7 hits
                        Chinese roll dice for 1 artillery in Szechwan, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Szechwan
                    Germans win, taking Szechwan from Chinese with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in 109 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 15 submarines and 1 tactical_bomber
                    British defend with 1 destroyer and 1 transport; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 3 transports
                        Germans roll dice for 15 submarines in 109 Sea Zone, round 2 :  5/15 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 2 submarines in 109 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 :  6/9 hits
                        Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 transports in 109 Sea Zone, round 2 :  8/12 hits
                        2 submarines owned by the Americans , 1 fighter owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the British and 8 submarines owned by the Germans lost in 109 Sea Zone
                        Germans roll dice for 7 submarines in 109 Sea Zone, round 3 :  2/7 hits
                        2 transports owned by the Americans lost in 109 Sea Zone
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 :  4/9 hits
                        Americans roll dice for 5 fighters in 109 Sea Zone, round 3 :  3/5 hits
                    Units damaged: 1 battleship owned by the Germans
                        4 fighters owned by the Americans and 2 destroyers owned by the Germans lost in 109 Sea Zone
                        Germans roll dice for 7 submarines in 109 Sea Zone, round 4 :  4/7 hits
                        1 transport owned by the British and 1 transport owned by the Americans lost in 109 Sea Zone
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 4 :  3/7 hits
                        Americans roll dice for 1 fighter in 109 Sea Zone, round 4 :  0/1 hits
                        1 fighter owned by the Americans lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 104
                    Casualties for Germans: 2 destroyers and 8 submarines
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 3 transports

    Non Combat Move - Germans
                2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western Germany to France
                6 aaGuns, 8 armour, 15 artilleries, 16 infantry and 3 mech_infantrys moved from Belarus to Bryansk
                1 tactical_bomber moved from Smolensk to Bryansk
                4 artilleries and 8 infantry moved from Western Ukraine to Bryansk
                10 armour moved from Ukraine to Bryansk
                1 bomber moved from Rostov to Bryansk
                3 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
                3 artilleries and 7 infantry moved from Poland to Eastern Poland
                1 fighter moved from Vologda to Bryansk
                1 infantry moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Belarus
                3 armour moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
                1 armour moved from Alexandria to Egypt

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                2 submarines placed in 113 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western Germany
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in France
                2 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 61 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 60 / 76
        Russians : 15 / 25
        Japanese : 45 / 36
        Americans : 55 / 75
        Chinese : 4 / 12
        British : 27 / 27
        UK_Pacific : 13 / 10
        Italians : 26 / 42
        ANZAC : 17 / 31
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    That was probably the end of the game, because of a stupid error by me.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 22 PUs;
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Italians
                3 infantry moved from Samara to Novosibirsk
                1 armour moved from Russia to Urals
                      Russians take Urals from Italians
                2 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                2 fighters moved from Russia to Smolensk

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                1 infantry moved from Volgograd to Tambov
                3 armour moved from Volgograd to Russia
                3 infantry moved from Volgograd to Kazakhstan
                8 infantry moved from Volgograd to Samara
                1 aaGun moved from Volgograd to Samara

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                2 battleships, 1 carrier, 1 fighter, 9 submarines and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Rhodesia to Belgian Congo
                      Japanese take Belgian Congo from British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Japanese take Anglo Egyptian Sudan from British
                1 artillery moved from Italian Somaliland to Kenya

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 1 fighter, 9 submarines and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 1 carrier, 1 fighter, 8 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Kwangsi
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Japan

    Place Units - Japanese
                2 infantry placed in Manchuria
                3 fighters placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Marshall Islands: 1 bomber
                EDIT: Adding units owned by Japanese to Japan: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,6,3,2,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,1,5,4,5,1,5,4,3,5,3,3,3,5,2,5,6,4,1,2,5,2,4
                Japanese collect 29 PUs (19 lost to blockades); end with 29 PUs total

  • 19 18

    I don’t know man. Japan is on the verge of losing.

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 armour, 1 destroyer, 1 fighter, 4 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 submarines moved from 19 Sea Zone to 20 Sea Zone
                4 destroyers and 4 submarines moved from 6 Sea Zone to 20 Sea Zone
                5 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 battleship and 2 cruisers moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
                1 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone
                1 infantry moved from 126 Sea Zone to Norway
                2 infantry moved from Korea to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa

  • 22 20 19 18 17 16 15 14 12

    well, let’s see.

    ANyhow, you’ve got 2 kamakazes left.  Need order for naval battle.

  • 19 18

    both on the battleship!

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