@msoot moved air into bryansk
13L G40 MrRoboto (Axis) vs Karl7 (Allies +9) Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Iceland to United Kingdom
4 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Yunnan to Hainan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
5 fighters moved from 6 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hainan
Americans attack with 1 bomber
Japanese defend with 1 bomber and 1 harbour
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Normandy Bordeaux
Battle in 20 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Normandy Bordeaux from Italians, taking 20 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Hainan to Yunnan
1 aaGun moved from Iceland to 123 Sea Zone
2 aaGuns moved from Iceland to 123 Sea Zone
3 aaGuns, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry, 2 submarines and 3 transports moved from 123 Sea Zone to 109 Sea Zone
3 aaGuns and 3 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Korea
2 submarines placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to HunanPlace Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,5,1,6,2,3,6,4,1,6,5,2,2,1,6,5,1,3,5,5,2,6,2
Chinese collect 5 PUs (1 lost to blockades); end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 11 to 12
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 1 armour and 1 infantry
Italians defend with 2 artilleries, 1 factory_minor and 1 harbour
Italians win with 1 artillery remaining. Battle score for attacker is -5
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 artillery moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 aaGun and 10 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Persia
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,5,6,6,4,5,4,3,6,6,1,4,1
British collect 26 PUs (2 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,3,6,5,3,4,6,2,5,5,3,6,6,4,3,5,3,5,2,5,6,5,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry -
Hey.
I attacked 110 with 2 subs and 3 fighters. You had 1 destroyer.
If that destroyer dies, I will attack and most likely kill your US fleet off UK.
That’s why I decided to scramble against it for you, to defend the destroyer (although if the subs hit, you cant save it).
If that’s wrong already, feel free to edit everything back. Take one sub from me as a casualty from the destroyer.
Now I didn’t hit with the subs, but with all 3 fighters.
You COULD take all your fighters as casualty. That leaves you a very small chance of keeping your destroyer alive.
Or you could take 1dd, 2fgt. In that case I would retreat, you save a fighter. Give me your choice please.Sorry that I acted prematurely, but I felt defending the destroyer was a big need for you. As I said, if that’s assumed wrongly, edit it back.
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did I forget to block your ss’s with a dd?
geesh!
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Yeah you didn’t block the Italian fighters.
What’s your choice? Take all fighters as casualty, leaving you a small hope of keeping your destroyer alive? (in case you hit with all 4 of your units, I will fight with 1 fighter against your destroyer, which could actually go wrong for me)
Or just take the destroyer+2fgt now.
Map is attached in the last post. -
Yeah you didn’t block the Italian fighters.
What’s your choice? Take all fighters as casualty, leaving you a small hope of keeping your destroyer alive? (in case you hit with all 4 of your units, I will fight with 1 fighter against your destroyer, which could actually go wrong for me)
Or just take the destroyer+2fgt now.
Map is attached in the last post.hmm, I may just resign. Let me think about it.
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Well you are winning hard in the Pacific and Moscow will hold for quite a while against Germany.
Actually only Italy is a problem for you.
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keep ftr
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 artilleries, 8 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 submarines moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
5 transports moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from Russians
1 armour moved from Kansu to NovosibirskCombat - Italians
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Novosibirsk
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Novosibirsk
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in 110 Sea Zone
Italians attack with 3 fighters and 2 submarines
British defend with 3 fighters; Americans defend with 1 destroyer and 1 transport
Italians roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Americans , 1 fighter owned by the Italians , 2 submarines owned by the Italians and 2 fighters owned by the British lost in 110 Sea Zone
retreated to 110 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 2 fighters
Casualties for Italians: 1 fighter and 2 submarines
Casualties for Americans: 1 destroyer
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Italians
2 fighters moved from 110 Sea Zone to Western Germany
3 bombers moved from Alexandria to Western Germany
2 aaGuns moved from Kansu to ShensiPlace Units - Italians
3 artilleries and 7 infantry placed in Northern Italy
1 transport placed in 98 Sea Zone
1 artillery and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 55 / 83
Russians : 18 / 25
Japanese : 48 / 36
Americans : 55 / 75
Chinese : 6 / 12
British : 27 / 27
UK_Pacific : 13 / 10
Italians : 26 / 42
ANZAC : 14 / 25
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Queensland to Shan StateCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 15 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Archangel to Smolensk
1 fighter moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Rostov
3 infantry moved from Ukraine to Rostov
3 armour moved from Shensi to Kweichow
Germans take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
3 armour moved from Kweichow to Szechwan
1 artillery and 4 infantry moved from Sikang to Szechwan -
scramble?
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yes 3 us fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 15 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Archangel to Smolensk
1 fighter moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Rostov
3 infantry moved from Ukraine to Rostov
3 armour moved from Shensi to Kweichow
Germans take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
3 armour moved from Kweichow to Szechwan
1 artillery and 4 infantry moved from Sikang to SzechwanCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Anhwe
Germans attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Germans attack with 3 armour, 1 artillery and 4 infantry
British defend with 1 artillery
Germans roll dice for 3 armour, 1 artillery and 4 infantry in Szechwan, round 2 : 0/8 hits
Chinese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Szechwan
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Szechwan, round 3 : 3/7 hits
Chinese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
1 artillery owned by the British lost in Szechwan
Germans win, taking Szechwan from Chinese with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in 109 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 15 submarines and 1 tactical_bomber
British defend with 1 destroyer and 1 transport; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 3 transports
Germans roll dice for 15 submarines in 109 Sea Zone, round 2 : 5/15 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 transports in 109 Sea Zone, round 2 : 8/12 hits
2 submarines owned by the Americans , 1 fighter owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the British and 8 submarines owned by the Germans lost in 109 Sea Zone
Germans roll dice for 7 submarines in 109 Sea Zone, round 3 : 2/7 hits
2 transports owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 4/9 hits
Americans roll dice for 5 fighters in 109 Sea Zone, round 3 : 3/5 hits
Units damaged: 1 battleship owned by the Germans
4 fighters owned by the Americans and 2 destroyers owned by the Germans lost in 109 Sea Zone
Germans roll dice for 7 submarines in 109 Sea Zone, round 4 : 4/7 hits
1 transport owned by the British and 1 transport owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 4 : 3/7 hits
Americans roll dice for 1 fighter in 109 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 104
Casualties for Germans: 2 destroyers and 8 submarines
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 3 transportsNon Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to France
6 aaGuns, 8 armour, 15 artilleries, 16 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
4 artilleries and 8 infantry moved from Western Ukraine to Bryansk
10 armour moved from Ukraine to Bryansk
1 bomber moved from Rostov to Bryansk
3 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
3 artilleries and 7 infantry moved from Poland to Eastern Poland
1 fighter moved from Vologda to Bryansk
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
3 armour moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 armour moved from Alexandria to EgyptPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 submarines placed in 113 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in France
2 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 60 / 76
Russians : 15 / 25
Japanese : 45 / 36
Americans : 55 / 75
Chinese : 4 / 12
British : 27 / 27
UK_Pacific : 13 / 10
Italians : 26 / 42
ANZAC : 17 / 31
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That was probably the end of the game, because of a stupid error by me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
3 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Urals
Russians take Urals from Italians
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to SmolenskCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Volgograd to Tambov
3 armour moved from Volgograd to Russia
3 infantry moved from Volgograd to Kazakhstan
8 infantry moved from Volgograd to Samara
1 aaGun moved from Volgograd to SamaraPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
2 battleships, 1 carrier, 1 fighter, 9 submarines and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 artillery moved from Italian Somaliland to KenyaCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 fighter, 9 submarines and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 1 carrier, 1 fighter, 8 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to JapanPlace Units - Japanese
2 infantry placed in Manchuria
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Marshall Islands: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,6,3,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,1,5,4,5,1,5,4,3,5,3,3,3,5,2,5,6,4,1,2,5,2,4
Japanese collect 29 PUs (19 lost to blockades); end with 29 PUs total -
I don’t know man. Japan is on the verge of losing.





