@The_Good_Captain It seems the dice gods are not with you this first round 😅
13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
COMMENT: 2 USA FTR in 91 are on USA CV
Italians buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Bulgaria to 98 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
retreated to 98 Sea Zone
British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -16
Casualties for Italians: 1 fighter and 1 submarineNon Combat Move - Italians
1 armour moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Greece to Romania
1 bomber moved from 98 Sea Zone to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 fighter moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Tobruk to AlexandriaPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 60 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone -
I am going to roll sz43 in the forum. I hope I am NOT messing anything up.
The lower part of that post is just a test run which does NOT count!
Rolls: 5@1 2@2 3@3 1@4; Total Hits: 35@1: (2, 6, 2, 1, 4)2@2: (4, 5)3@3: (3, 6, 5)1@4: (1) -
Alright, here we go for sz43:
CC+DD attacks DD + Sub + TT
Attack Rolls:
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1) -
You sunk the submarine
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Yeah, I think anything else would just be a worse decision with the TT at stake!
Defense:
Rolls: 1@1 1@2; Total Hits: 11@1: (4)1@2: (1) -
The DD is dead :-(
Attack:
Rolls: 1@3; Total Hits: 01@3: (4)Defense:
Rolls: 1@2; Total Hits: 01@2: (4) -
Next round:
A
Rolls: 1@3; Total Hits: 01@3: (5)D
Rolls: 1@2; Total Hits: 01@2: (6) -
Another round:
A
Rolls: 1@3; Total Hits: 11@3: (1)D
Rolls: 1@2; Total Hits: 01@2: (6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 60 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
3 fighters moved from 46 Sea Zone to Queensland
1 infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
Phew, got lucky in 43!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Morocco to French Central AfricaTurn Complete - French
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Attack on Java should have been rolled first after Z42 because it was amphibious…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 battleship moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to 98 Sea Zone
1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Western Germany to Belarus
9 armour, 5 artilleries, 25 infantry and 3 mech_infantrys moved from Ukraine to Rostov
6 mech_infantrys moved from Bessarabia to Rostov
1 tactical_bomber moved from Western Germany to Western Ukraine
1 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Battle in Belarus
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans win, taking Novgorod from Russians, taking Belarus from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 9 armour, 5 artilleries, 25 infantry and 9 mech_infantrys
Russians defend with 4 infantry
Germans win, taking Rostov from Russians with 9 armour, 5 artilleries, 24 infantry and 9 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans win, taking 98 Sea Zone from Neutral with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyerNon Combat Move - Germans
1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
1 armour moved from Poland to Western Germany
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from Baltic States to 115 Sea Zone
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
3 aaGuns moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Eastern Poland to Novgorod
6 mech_infantrys moved from Eastern Poland to Novgorod
1 fighter moved from 98 Sea Zone to Southern Italy
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 artilleries and 3 infantry placed in Germany
1 armour, 3 infantry and 3 mech_infantrys placed in Western Germany
Germans undo move 1.
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Germany
Germans undo move 1.
1 infantry placed in Germany
1 armour, 2 infantry and 3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Ukraine OOL is AA, 2 INF, ART, ARM
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Even the sub surviving in Egypt sucks :-/
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Don’t forget you punished the Italians on I4….
That sub is probably dead meat. You have a destroyer in 92 and a tac in Egypt
Pretty good dice for me on G5! -
Yeah, but with 0/3 I guess it is below average again, but overall nothing really bad, I agree^^ However I would prefer punishing the Germans instead of the Italians.
Your German Route is very nice and as it works definitely superior over walking with the main stack through Baltic states.
I haven’t found a great way to prevent that (one option would of course have been not taking Finland. On the other hand this also killed potential invaders for Novo G5 like now.)
I guess my stack in Bryansk was a bit too large and I could have parked my Mech Units in Smolensk to keep pressure on Novo. However you could have can opened with IT in Belarus and then walked into Archangel. And I did not want to put Units there.So maybe just the Russian destiny to lose Novo G5 without retaking plus Caucasus and Volo falling G6. At least I think it is not a no brainer to prevent that.
I also saw the sz104 blocker coming but it was difficult to prevent. The only good thing is that this leaves me less options and less of a headache in my UK/US block:)So the Axis are doing well but hopefully still have some work to do:)
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That sub is probably dead meat. You have a destroyer in 92 and a tac in Egypt
Pretty good dice for me on G5!True, glad I put him as outpost. After his unusual route starting in South Africa I am happy it seems that he found his dedication:)
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Good analysis -
I don’t think the Russians can do much to stop the Germans if the German player sends the needed resources and plays well… All the Russians can do is delay things as much as possible and take out as many units as they can…And if the Germans give you a 50/50… in most cases - take it!! It’s better than getting demolished in a 99% battle and only taking out infantry and artillery a couple of turns later. Many players are still stuck with the idea that 50/50 is a chance you can’t take unless desperate, which was true in earlier versions of the game. Some of those old “rules” of play are obsolete, and I see that the vast majority of players are VERY slow to unlearn them…





