dice slaughter continues
13L G40 2.0 Commander Jennifer vs Karl7 (Allies+9)
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@Cmdr:
guess tripleA lied to me on movement points should have enough to land the bombers where I want them but it’s saying not, so I’ll put the units killed back (they all missed on defense anyway) and move them back to where they started from and use them for NCM unless there’s an issue. (French dd/British trn returned)
ok
thanks. It said the bombers were 5/7 out instead of 6/7 out, or I misread it, those tiny numbers are hard to read sometimes, especially after reading document after document online to study for work. lol.
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I have the map, but a little hyper right now due to a very poorly written exam for work that violates all the tenants of what is considered good question writing guidelines (like wording things completely different between study guide and exam, and by completely different, I mean not even using the same letters between the two) and I don’t want to rush and make a huge mistake.
So go, eat or do what you do. I’ll be back in like 5 hours or so and post J4 then.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
4 bombers, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
4 bombers, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to KwangtungCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 4 bombers, 1 infantry and 5 tactical_bombers
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 4 bombers, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangtung to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Kwangsi
4 bombers and 5 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Hunan to KwangsiPlace Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone -
Why’s it just now saying America at war, didn’t America declare war at the end of Round 3?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 106 Sea Zone
British loiter and taunt with ; Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Western United States: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from British Somaliland to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Belgian Congo to Kenya
2 infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Italians
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kenya
British attack with 1 armour, 2 artilleries and 2 infantry
Italians defend with 1 artillery
British win, taking Kenya from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 79 Sea Zone to 75 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
3 aaGuns, 3 artilleries and 18 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Persia
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,3,6
British collect 29 PUs (4 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 2 artilleries and 6 infantry -
Fire! Death! Murder!
KilL! kIll
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 98 Sea Zone to 92 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from 92 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 98 Sea Zone to 92 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 5 infantry
British defend with 1 harbour; Americans defend with 1 armour, 1 artillery and 2 infantry
Italians win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Alexandria to Egypt
1 bomber moved from Alexandria to Southern Italy
4 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 cruiser and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline IslandsNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 76 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Egypt to Persia
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians -
Need scramble decision for the destroyer in the English channel.
Fig, Tac, 2 Strt vs Destroyer and up to 3 Fighters (if you scramble, need to know if the Brit or French die first)
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Okay, if you want to scramble we can redo the battle using the house dicey and edit mode. I’m going to assume no scramble for now just to get the screen closed so I can reboot and finish installing windows updates.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Egypt to Persia
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 bombers moved from Egypt to Eastern Poland
2 fighters and 4 tactical_bombers moved from Egypt to Southern Italy
1 armour, 2 artilleries and 3 infantry moved from Tobruk to 96 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Persia to Egypt
2 bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 armour and 1 mech_infantry moved from Poland to Eastern Poland
3 armour and 3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 armour, 2 artilleries and 3 infantry placed in Western Germany
1 armour, 1 artillery and 3 infantry placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
Just for the record, round 1 had 3 hits for the Germans and 0 hits for the British destroyer. Â Scrambled fighters would be down 2 fighters after round 1 leaving 1 remaining. Â
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 9 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
15 infantry moved from Belarus to Smolensk
6 infantry moved from Belarus to Smolensk
6 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
4 infantry moved from Belarus to Smolensk
3 infantry moved from Belarus to Bryansk
4 armour moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
2 artilleries moved from Belarus to Smolensk
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Bryansk
1 cruiser moved from 114 Sea Zone to 115 Sea ZoneCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
1 aaGun moved from Belarus to Smolensk
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Belarus to SmolenskPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total





