@msoot edited to ncm an aa from w germ to germ
13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01
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Here’s a file, if you like. Remember the bomber is in 97, not South Italy
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Well, does not make too much of a difference now, the cruiser dies last obv. now to maximize the damage :)
1. How would you have made the casualty choice round 1?
2. What does the engine do wrong? -
OK, will finish up the Italy turn then
- I was going to take off destroyer, cruiser, fighter, but I wasn’t considering carrier, fighter, fighter (I have taken it off in that order before, for myself)
- It rolls the submarine first and then requires a casualty choice before rolling the rest of the attack dice. You had a destroyer, so all the attack dice should be rolled before a casualty choice has to be made
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I am getting lucky so far, including the double hit by the Italians on UK1 that helped big time
I think if you could choose the overall dice we had so far, you would still choose the dice I had, right?. So no luck on your side but just equating the bottom 10% battle you had in Scotland imo. (the only thing what sucks a bit is the big amount of troops in France^^)
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Well, we’ll see what this defense roll is. If you hit me 3 times it will be very bad for me.
111 was very bad for me, yes, but the way this is going it looks like overall game luck through round 1 may be close to average
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 6)1@3: (6) -
- I was going to take off destroyer, cruiser, fighter, but I wasn’t considering carrier, fighter, fighter (I have taken it off in that order before, for myself)
I need to ask why:
Your choice leaves you with 3 hitpoints and 6 attack power while my choice leaves me with 3 hits and 7 attack (plus higher variance as I have higher max damage)Let my cruiser hit now and I can sleep well:)
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Sorry for the delay - you are probably up late
Tough decision - I am removing the bomber to maximize my defense of my sea zones for UK2
Rolls: 3@3; Total Hits: 23@3: (1, 1, 4)
Rolls: 1@3; Total Hits: 01@3: (5) -
Well, I feel very fortunate because that could have been disastrous and the Germans would have to decide whether to clean up
I’m not saying DD, CA, FTR was optimum. I’m still not really used to having 2 hit carriers after all those dozens of games of AA50. Good thing you were online
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the thing is: Once you had dices you start getting greedy, expecting miracles every turn^^
I agree we are now close to average, however German losing 4 Air including a bomber G1 leaves it imo a bit below average for the axis.
And as I currently play 3 games in parallel one becomes less sensitive to single battles.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry moved from Albania to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 2 artilleries and 4 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 2 fighters
EDIT: Changing unit hit damage for these British owned units to: carrier = 1
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Battle in 97 Sea Zone
Italians attack with 1 cruiser and 2 fightersNon Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
2 fighters moved from 97 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 aaGun moved from 97 Sea Zone to Yugoslavia
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
2 aaGuns moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 12 PUs; end with 12 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Italians to Albania: 2 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun and 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
2 fighters moved from New Zealand to Queensland
1 artillery moved from Queensland to New South Wales
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Syria to Trans-JordanCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Germans take Eastern Poland from Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Southern France
1 fighter moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 bomber moved from Holland Belgium to 96 Sea Zone
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Southern France
1 fighter moved from Holland Belgium to Southern France
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in 110 Sea Zone
Germans attack with 2 submarines
French defend with 1 cruiser
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in 96 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from 96 Sea Zone to Southern Italy
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 aaGun moved from Holland Belgium to Normandy Bordeaux
3 aaGuns, 3 artilleries and 11 infantry moved from Poland to Eastern Poland
2 artilleries and 6 infantry moved from Romania to Eastern Poland
1 armour and 4 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Bulgaria to Romania
1 aaGun moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 aaGun moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from Southern France to Western Germany
6 armour and 3 mech_infantrys moved from France to Yugoslavia
1 infantry moved from Finland to Norway
1 infantry moved from Finland to NorwayPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
1 fighter and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
I am having second thoughts about fighter to Alexandria…
Please edit 1 fighter from WGer to Alex (1 fighter flies from South France to South Italy instead of to West Germany, and fighter from 96 to Alex instead of South Italy)
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Here you go
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0 Hits :(
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Frustrating day, 3 games and in all games my opponents had great dice and my dice sucked :-/
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You got a hit somewhere in France…. :lol:
Indeed, I feel very fortunate once again, and I dare say overall game luck has swung my way now!
And I need it, because I am quite inexperienced with the bad guys! -
At least your hit(s) didn’t come in Z113 where they would have no effect! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Yakut S.S.R. to Buryatia
3 infantry moved from Yakut S.S.R. to Yenisey
2 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Belarus
1 artillery and 4 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Bryansk to Belarus
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Novgorod to Belarus
1 fighter moved from Belarus to Novgorod
2 infantry moved from Novgorod to BelarusPlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total





