0% for April

13L G40NT RGP44 (allies+6) vs Seththenewb (axis)

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Egypt to 98 Sea Zone
                4 carriers, 1 cruiser, 5 destroyers, 7 fighters, 2 infantry, 7 submarines, 1 tactical_bomber and 4 transports moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from 95 Sea Zone to Northern Italy
                2 bombers moved from Egypt to 95 Sea Zone
                1 bomber moved from Gibraltar to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                2 fighters moved from Gibraltar to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 23 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 95 Sea Zone
                    Americans attack with 3 bombers, 4 carriers, 1 cruiser, 5 destroyers, 9 fighters, 8 submarines, 1 tactical_bomber and 4 transports
                    Italians defend with 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 3 submarines and 5 transports
                        Americans roll dice for 8 submarines in 95 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 carrier owned by the Italians
                        Italians roll dice for 3 submarines in 95 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 3 bombers, 4 carriers, 1 cruiser, 5 destroyers, 9 fighters, 1 tactical_bomber and 4 transports in 95 Sea Zone, round 2 :  8/19 hits
                        Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters and 5 transports in 95 Sea Zone, round 2 :  4/12 hits
                        1 carrier owned by the Italians , 6 submarines owned by the Americans , 5 destroyers owned by the Italians and 3 submarines owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 2 submarines in 95 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 3 bombers, 4 carriers, 1 cruiser, 5 destroyers, 9 fighters, 1 tactical_bomber and 4 transports in 95 Sea Zone, round 3 :  10/19 hits
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 5 transports in 95 Sea Zone, round 3 :  3/6 hits
                        2 submarines owned by the Americans , 1 destroyer owned by the Italians , 2 fighters owned by the Italians , 1 battleship owned by the Italians , 1 destroyer owned by the Americans , 4 transports owned by the Italians and 2 cruisers owned by the Italians lost in 95 Sea Zone
                        1 transport owned by the Italians lost in 95 Sea Zone
                    Americans win with 3 bombers, 4 carriers, 1 cruiser, 4 destroyers, 9 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 125
                    Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 3 submarines and 5 transports
                    Casualties for Americans: 1 destroyer and 8 submarines
                Battle in Sardinia
                Battle in Northern Italy
                    Americans converts factory_major into different units

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Malta
                1 bomber moved from 95 Sea Zone to Gibraltar
                2 bombers moved from 95 Sea Zone to Egypt
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 fighter moved from Central America to Gibraltar
                2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 88 Sea Zone
                2 artilleries and 2 infantry moved from 88 Sea Zone to British Guiana
                1 carrier and 1 destroyer moved from 101 Sea Zone to 88 Sea Zone
                1 carrier moved from 86 Sea Zone to 88 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 88 Sea Zone
                3 fighters moved from Eastern United States to 88 Sea Zone
                1 fighter moved from Eastern United States to 88 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
                2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom

    Place Units - Americans
                1 mech_infantry placed in Western United States
                4 fighters and 2 infantry placed in Eastern United States
                1 fighter placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 67 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        Formosa : 1 flag, 1 infantry
        Okinawa : 1 flag, 1 infantry
        Philippines : 1 airfield and 1 harbour
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
        Johnston Island : 1 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery
        Java : 1 infantry
        Sumatra : 1 flag, 1 artillery
        33 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 8 destroyers, 3 fighters, 15 submarines, 2 tactical_bombers and 1 transport
        30 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        35 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
        Gibraltar : 1 aaGun, 3 artilleries, 1 bomber, 2 fighters and 8 infantry
        Egypt : 1 aaGun, 2 bombers, 14 fighters, 2 infantry and 3 mech_infantrys
        British Guiana : 2 artilleries and 2 infantry
        Malta : 1 fighter and 1 tactical_bomber
        United Kingdom : 1 fighter
        Tobruk : 1 flag
        Northern Italy : 1 flag, 1 factory_minor and 1 infantry
        Sardinia : 1 flag, 1 infantry
        95 Sea Zone : 4 carriers, 1 cruiser, 4 destroyers, 8 fighters and 4 transports
        89 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
        93 Sea Zone : 1 flag
        101 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Brazil : 1 flag
        88 Sea Zone : 3 carriers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 72 / 99
        Russians : 12 / 0
        Japanese : 21 / 23
        Americans : 67 / 93
        Chinese : 24 / 26
        British : 28 / 30
        UK_Pacific : 0 / 0
        Italians : 7 / 11
        ANZAC : 27 / 38
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Yunnan to Burma
                1 infantry moved from Kwangsi to Kwangtung
                5 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to Hunan
                1 fighter moved from Yunnan to Anhwe

    Place Units - Chinese
                3 infantry placed in Szechwan
                2 infantry placed in Kansu
                3 infantry placed in Hunan
                Chinese undo move 3.
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 26 PUs total

    Territory Summary for Chinese :

    Jehol : 6 infantry
        Manchuria : 10 infantry
        Yunnan : 3 infantry
        Hunan : 1 infantry
        Kansu : 5 infantry
        Tsinghai : 5 infantry
        Szechwan : 3 infantry
        Sikang : 5 infantry
        Anhwe : 1 fighter and 7 infantry
        Burma : 1 flag, 10 infantry
        Kwangtung : 6 infantry

    Production/PUs Summary :

    Germans : 72 / 99
        Russians : 12 / 0
        Japanese : 21 / 23
        Americans : 67 / 93
        Chinese : 24 / 26
        British : 28 / 30
        UK_Pacific : 0 / 0
        Italians : 7 / 11
        ANZAC : 27 / 38
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - British
                British repair 2 damage on 2 factory_majors; Remaining resources: 28 PUs;
                British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Gibraltar to 113 Sea Zone
                1 bomber moved from Egypt to Persia

    Combat - British
                Battle in 113 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 8 transports
                        8 transports owned by the Germans lost in 113 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 56
                    Casualties for Germans: 8 transports
                Strategic bombing raid in Persia
                        AA fire in Persia :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Persia causes 0 damage total.

    Non Combat Move - British
                1 bomber moved from 113 Sea Zone to Northern Italy
                1 battleship, 2 carriers, 2 cruisers, 2 fighters, 2 submarines and 2 transports moved from 98 Sea Zone to 95 Sea Zone
                2 fighters moved from 98 Sea Zone to Gibraltar
                3 fighters moved from Gibraltar to United Kingdom
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Union of South Africa to Belgian Congo
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 fighters moved from Union of South Africa to Egypt

    Place Units - British
                2 infantry and 1 mech_infantry placed in Union of South Africa
                3 infantry placed in Egypt
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,1,6,6,5,1,6,1,5,6,1,6,1,5,6,2,2,5,3,5,6,6,3,3,5,5,2,1,3,4,2,6,4,3,5,3,6,2,2,1,2,3,3,4
                British collect 20 PUs (8 lost to blockades); end with 20 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 40 infantry, 10 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 24 infantry
        French Equatorial Africa : 1 flag
        Northern Italy : 1 bomber
        95 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 2 submarines and 2 transports
        106 Sea Zone : 1 flag
        71 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 72 / 99
        Russians : 12 / 0
        Japanese : 21 / 23
        Americans : 67 / 93
        Chinese : 24 / 26
        British : 28 / 20
        UK_Pacific : 0 / 0
        Italians : 7 / 11
        ANZAC : 27 / 38
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    sorry 1 edit, the 2 brit subs should be in the convoy zone for Italy


  • Damn you.

    You know I didn’t feel right about leaving those transports alone. And I spent 30 minutes looking for ANY way you could reach them. I even went so far as bringing someone else in to see if those transports could be touched. I should’ve just went with my gut NOT to leave them alone.  :cry:

  • 15

    yeah, that’s happened to me before too, that’s the problem playing against the allies when they have bombers there’s almost nowhere they can’t get to.

  • 19 13

    @seththenewb:

    Damn you.

    You know I didn’t feel right about leaving those transports alone. And I spent 30 minutes looking for ANY way you could reach them. I even went so far as bringing someone else in to see if those transports could be touched. I should’ve just went with my gut NOT to leave them alone.  :cry:

    That’s terrible.


  • @seththenewb:

    I even went so far as bringing someone else in to see if those transports could be touched. I should’ve just went with my gut NOT to leave them alone.  :cry:

    Wrong consultant, huh.  Should’ve asked me  :-)

  • 15

    you giving up?

  • 19 13

    @Gamerman01:

    @seththenewb:

    I even went so far as bringing someone else in to see if those transports could be touched. I should’ve just went with my gut NOT to leave them alone.  :cry:

    Wrong consultant, huh.  Should’ve asked me  :-)

    He should have - or asked me in the earlier hours of the day, not when my severely jet-lagged brain was polluted by exhaustion.


  • @arathorn:

    He should have - or asked me in the earlier hours of the day, not when my severely jet-lagged brain was polluted by exhaustion.

    :-) Know the condition of your consultants!

  • 15

    bump

  • 15

    According to Arathorn I can call this game because of the 9 day rule, will reinstate it if you want but calling it for now.

T-shirts, Hats, and More

Suggested Topics

  • 4
  • 35
  • 125
  • 161
  • 62
  • 120
  • 158
  • 182
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

18.1k

Users

40.9k

Topics

1.8m

Posts