Intercept?
G4013LKarl7(Allies+8)v.Hobo(Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 109 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Celebes
Battle in 123 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 3 submarines
Americans win, taking Celebes from Japanese with 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in 6 Sea Zone
Americans attack with 1 bomber, 9 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 9 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 infantry and 2 mech_infantrys moved from 123 Sea Zone to Iceland
1 bomber moved from 6 Sea Zone to ManchuriaPlace Units - Americans
2 transports placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
2 bombers and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from India to French Indo ChinaCombat - British
Battle in Caucasus
British attack with 1 armour and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
1 fighter moved from Iraq to India
2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to PersiaPlace Units - British
1 harbour placed in Iceland
1 factory_minor placed in Iraq
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 fighter moved from Southern Italy to 110 Sea Zone
1 bomber moved from Yugoslavia to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone -
I think you already know :evil:
-
scramble all!
-
since you here I’ll ask for ools
-
I hit with my sub, you hit with your sub, both our carriers tipped
first round I hit 4 more times, so ools
you have 1 sub, 2 des, 1 tipped carrier, 1 cruiser, 5 fighters
-
just go up combat value… so ftrs last… UK fighter last
-
so you choose 1 sub, 2 des, and sink your carrier, correct? leaves you with the best dice, 1 cruiser and 5 fighters
just want to make sure so no one gets mad since it is somewhat of a big battle :-D
-
that is right
-
I sure lose more than my fair share of 80% battles :-P
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 fighter moved from Southern Italy to 110 Sea Zone
1 bomber moved from Yugoslavia to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea ZoneCombat - Italians
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Italians attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 submarines
French defend with 1 fighter; British defend with 2 fighters and 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Italians
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -24
Casualties for French: 1 fighter
Casualties for British: 1 fighter
Casualties for Italians: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Battle in Caucasus
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour and 1 infantry
Italians win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Italians
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Southern France to France
2 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
1 artillery and 2 infantry placed in Volgograd
1 fighter placed in Southern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
my german bomber will attack the lone transport in z110, do you want to scramble your last uk fighter?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 bomber moved from Poland to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Vologda to Russia
3 armour moved from Ukraine to Russia
9 armour, 11 artilleries, 1 bomber, 3 fighters, 25 infantry, 36 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 artillery moved from 83 Sea Zone to French West Africa -
yeah scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 bomber moved from Poland to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Vologda to Russia
3 armour moved from Ukraine to Russia
9 armour, 11 artilleries, 1 bomber, 3 fighters, 25 infantry, 36 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 artillery moved from 83 Sea Zone to French West AfricaCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 bomber
British defend with 1 fighter and 1 transport
British win with 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber
Casualties for British: 1 fighter
Battle in Russia
Germans attack with 12 armour, 11 artilleries, 1 bomber, 3 fighters, 26 infantry, 37 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 2 fighters, 56 infantry and 1 tactical_bomber
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 1 bomber, 1 fighter, 22 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 11 artilleries, 2 fighters, 26 infantry and 15 mech_infantrys
Casualties for Russians: 3 aaGuns, 9 artilleries, 2 fighters, 56 infantry and 1 tactical_bomber
Battle in French West Africa
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking French West Africa from French, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 aaGun moved from Western Germany to Holland Belgium
1 bomber moved from Russia to Germany
1 fighter moved from Russia to Novgorod
4 tactical_bombers moved from Russia to Novgorod
2 aaGuns moved from Bryansk to Rostov
1 aaGun and 4 infantry moved from Western Germany to Germany
1 tactical_bomber moved from Novgorod to 112 Sea Zone
2 tactical_bombers moved from Novgorod to 112 Sea ZonePlace Units - Germans
2 carriers, 2 destroyers and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 53 PUs (2 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Ethiopia to EgyptTurn Complete - Russians
-
you won the game!
not sure how I lost this one… sloppy play on my part.
Do you want to go on? you still need cairo…





