@fasthard Got it – then please disregard the updated save file where i moved the UK navy in – they were there purely as sponges for damage
G4013L Karl7(Axis) v.Amon-Sul(Allies+9)Rematch
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lets try that again:
DOOM!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 37 Sea Zone to 44 Sea Zone -
kamikaze?
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None
I need those guys! :lol:
THIS GAME IS GONG TO BE CLOSE!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 37 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 20 Sea Zone
ANZAC attack with 2 destroyers and 2 fighters; Americans loiter and taunt with
Japanese defend with 1 submarine
ANZAC win, taking 20 Sea Zone from Japanese with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 aaGun moved from Queensland to New South Wales
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Philippines : 1 artillery
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 cruiser and 1 transport
30 Sea Zone : 1 destroyer
35 Sea Zone : 1 transport
20 Sea Zone : 1 flag, 2 destroyers
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer, 2 fighters and 1 submarine
62 Sea Zone : 1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport
Egypt : 2 infantry
Tobruk : 1 flag
Libya : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Tobruk to MoroccoTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Morocco : 1 fighter
Caucasus : 1 infantry
104 Sea Zone : 1 destroyer
Northwest Persia : 1 infantry
91 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
3 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
13 armour moved from Bryansk to Russia
Germans take Russia from Russians
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
1 infantry moved from Bryansk to Rostov
3 fighters and 5 tactical_bombers moved from Bryansk to Ukraine
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in Ukraine
Germans attack with 3 fighters, 3 infantry and 5 tactical_bombers
British defend with 1 armour; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 3 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in 104 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 submarine
French defend with 1 destroyer
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyerNon Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
3 bombers moved from 104 Sea Zone to United Kingdom
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Novgorod to 110 Sea Zone
2 bombers moved from Novgorod to United Kingdom
3 aaGuns, 4 artilleries and 29 infantry moved from Bryansk to Russia
4 armour moved from Belarus to Bryansk
3 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
3 artilleries and 6 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
3 fighters moved from Bryansk to Germany
3 fighters and 5 tactical_bombers moved from Ukraine to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Novgorod to BelarusPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Turning off Edit Mode
2 destroyers and 1 submarine placed in 110 Sea Zone
1 factory_minor placed in Western Ukraine
3 armour placed in Novgorod
3 infantry placed in United Kingdom
3 infantry placed in FranceTurn Complete - Germans
Germans collect 66 PUs; end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
1 armour moved from Volgograd to Tambov
Russians take Tambov from Italians
1 infantry moved from Korea to Amur
Russians take Amur from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns, 20 artilleries and 26 infantry moved from Samara to Volgograd
1 armour moved from Tambov to Volgograd
2 mech_infantrys moved from Szechwan to Tsinghai
1 aaGun moved from Kiangsi to Hunan
2 aaGuns and 4 infantry moved from Korea to Amur
1 infantry moved from Jehol to ManchuriaTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag
Manchuria : 1 infantry
Hunan : 1 aaGun
Tsinghai : 2 mech_infantrys
Amur : 2 aaGuns and 5 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Volgograd : 5 aaGuns, 2 armour, 31 artilleries, 1 factory_minor, 1 fighter, 35 infantry, 7 mech_infantrys and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Japan to 30 Sea ZoneCombat - Japanese
Battle in Korea
Battle in 30 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking Korea from Russians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Japan
1 infantry moved from Siberia to Soviet Far East
1 bomber moved from 30 Sea Zone to Hawaiian IslandsPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
The edits were because I forgot to move my planes around in Japan :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry and 3 mech_infantrys moved from Gibraltar to Spain
3 bombers moved from Morocco to Spain
1 armour moved from Formosa to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Hainan
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry and 3 mech_infantrys moved from Gibraltar to Spain
3 bombers moved from Morocco to Spain
1 armour moved from Formosa to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Hainan
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 104 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Spain
Americans attack with 3 bombers, 5 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 bombers, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry
Battle in Hainan
Battle in 103 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 destroyer
Germans win, taking Hainan from Japanese with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
4 aaGuns moved from Gibraltar to Spain
1 transport moved from 43 Sea Zone to 37 Sea Zone
2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 7 fighters, 2 submarines, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
4 armour moved from Western United States to Southeast Mexico
6 infantry moved from Western United States to Central United States
2 armour moved from Central United States to Southeast Mexico
7 transports moved from 91 Sea Zone to 101 Sea Zone
3 bombers moved from Spain to British Guiana
10 bombers moved from Shan State to Trans-JordanPlace Units - Americans
1 artillery and 1 infantry placed in Central United States
1 carrier, 3 destroyers and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Formosa : 1 flag
Hainan : 1 flag, 1 armour and 1 harbour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 infantry and 1 mech_infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 factory_minor
Java : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 transport
36 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport
19 Sea Zone : 1 flag
3 Sea Zone : 1 submarine
Central United States : 1 artillery, 1 factory_major and 9 infantry
Southeast Mexico : 6 armour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 10 bombers
Gibraltar : 1 flag, 1 harbour
British Guiana : 3 bombers
104 Sea Zone : 1 cruiser and 1 destroyer
101 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 8 transports
Spain : 1 flag, 4 aaGuns, 3 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
12 artilleries and 12 infantry moved from Kiangsu to AnhwePlace Units - Chinese
9 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Manchuria : 1 fighter and 17 infantry
Anhwe : 12 artilleries and 12 infantry -
i ve calculated wrong i dont have an airbase in morocco
man, i ll loose the game beacuse of the mstake maybe :-o
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 battleship, 2 cruisers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone -
The British were right when they should be 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 battleship, 2 cruisers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea ZoneCombat - British
Battle in Paulau Island
Battle in 110 Sea Zone
British attack with 1 battleship, 1 bomber, 2 cruisers and 2 destroyers
Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the British
British win, taking Paulau Island from Japanese with 1 battleship and 1 cruiser remaining. Battle score for attacker is 38
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for British: 1 bomber, 1 cruiser and 2 destroyersNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Morocco to Spain
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Sikang to Kansu
1 artillery and 9 infantry moved from Szechwan to Sikang
1 aaGun moved from Yunnan to Szechwan
3 aaGuns and 2 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 36 Sea Zone to 39 Sea ZonePlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 armour and 2 mech_infantrys placed in West India
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 3 infantry
EDIT: Adding units owned by British to Volgograd: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in West India change ownership: 1 armour and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Paulau Island : 1 flag, 1 infantry
Okinawa : 1 flag
Siam : 1 flag
Yunnan : 3 aaGuns and 2 infantry
Kweichow : 3 mech_infantrys
Kansu : 1 armour
Szechwan : 1 aaGun
Sikang : 1 artillery and 9 infantry
Anhwe : 1 artillery and 2 infantry
Shan State : 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 factory_minor and 1 harbour
Kwangtung : 1 harbour
37 Sea Zone : 1 transport
36 Sea Zone : 1 transport
34 Sea Zone : 1 transport
39 Sea Zone : 1 transport
20 Sea Zone : 1 fighter and 1 tactical_bomber
West India : 1 armour, 1 factory_minor and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 3 infantry
80 Sea Zone : 1 transport
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery and 1 infantry
Eastern Persia : 1 flag
Brazil : 1 flag, 4 infantry
Northwest Persia : 1 flag, 2 artilleries and 1 infantry
Persia : 1 flag
Spain : 2 fighters and 1 tactical_bomber
110 Sea Zone : 1 battleship and 1 cruiser -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Caucasus
1 armour moved from Bryansk to Tambov
Italians take Tambov from RussiansCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 2 mech_infantrys
French defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Russia
1 bomber moved from Bryansk to Southern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
3 artilleries moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from Bryansk to Tambov
1 armour moved from Northern Italy to BulgariaPlace Units - Italians
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 destroyer and 2 submarines moved from 62 Sea Zone to 30 Sea ZoneCombat - ANZAC
Battle in Marshall Islands
Battle in 30 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
ANZAC win, taking Marshall Islands from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from New South Wales to Queensland
1 fighter moved from Queensland to 20 Sea Zone
1 cruiser moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 18 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Marshall Islands : 1 flag, 1 artillery
Kiangsi : 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
32 Sea Zone : 1 transport
30 Sea Zone : 1 destroyer and 2 submarines
20 Sea Zone : 1 flag, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
54 Sea Zone : 1 transport
62 Sea Zone : 3 destroyers
Trans-Jordan : 2 infantry
Tobruk : 1 flag
Libya : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Northwest Persia to CaucasusCombat - French
Battle in Caucasus
French attack with 1 infantry
Italians defend with 2 mech_infantrys
Italians win with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Morocco to Spain
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Spain : 1 fighter
110 Sea Zone : 1 cruiser and 1 destroyer





