No intercept
G4013L Karl7(Axis) v.Amon-Sul(Allies+9)Rematch
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Loosing London is not a catastrophy but Germans standing with 14 units left. I was outdiced :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 aaGun, 5 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 submarine moved from 111 Sea Zone to 112 Sea ZoneCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 tactical_bomber
Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 aaGun, 3 artilleries and 6 infantry moved from Western Ukraine to Bessarabia
1 aaGun, 3 artilleries and 2 infantry moved from Ukraine to Bessarabia
3 mech_infantrys moved from Sikang to Yunnan
1 aaGun moved from Kazakhstan to Sikang
3 mech_infantrys moved from Volgograd to Sikang
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 aaGuns, 1 armour, 7 artilleries, 15 infantry and 1 mech_infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Belarus to Baltic States
1 fighter and 2 infantry moved from Tsagaan Olom to Suiyuyan
2 aaGuns and 12 infantry moved from Ulaanbaatar to AmurPlace Units - Russians
3 artilleries placed in Novgorod
1 aaGun and 2 artilleries placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Yunnan : 3 mech_infantrys
Suiyuyan : 1 fighter and 2 infantry
Sikang : 1 aaGun and 3 mech_infantrys
Amur : 2 aaGuns and 13 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Baltic States : 2 aaGuns, 1 armour, 8 artilleries, 16 infantry and 1 mech_infantry
Bessarabia : 2 aaGuns, 6 artilleries and 8 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 aaGun, 2 artilleries and 1 factory_minor
Volgograd : 1 factory_minor and 3 mech_infantrys
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
115 Sea Zone : 1 cruiser and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Borneo to 43 Sea Zone
2 infantry moved from French Indo China to Siam
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Celebes
Battle in Siam
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Siam from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win, taking Malaya from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 battleship and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Siam to Kwangsi
3 fighters moved from Kwangsi to Manchuria
1 artillery moved from Hopei to Anhwe
1 artillery and 3 infantry moved from Hunan to Kwangsi
1 destroyer moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
Loosing London is not a catastrophy but Germans standing with 14 units left. I was outdiced :?
I’d have to go back and look, but my recollection was we both under-rolled. I had a lot of fire power. I should’ve killed you in 2 turns, but it took 3. However, you didn’t do a lot of hitting either. You only hit 1 with your AA, I do remember.
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We had similar number of units , around 30 and U won with half of them left.
Well, brave atempt from U and foolish risky play on my part thats for sure.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 carriers moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from 25 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Wake Island to QueenslandPlace Units - Americans
2 submarines placed in 10 Sea Zone
4 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 1 infantry
Queensland : 1 bomber and 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 4 bombers, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
30 Sea Zone : 2 carriers, 1 destroyer and 2 submarines
25 Sea Zone : 1 submarine
10 Sea Zone : 2 submarines
Central United States : 4 aaGuns, 1 factory_major, 1 infantry and 4 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to YunnanCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to YunnanPlace Units - Chinese
4 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Yunnan : 4 artilleries, 1 fighter and 6 infantry
Hunan : 1 infantry -
uk
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to RomaniaCombat - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
2 aaGuns moved from Slovakia Hungary to Romania
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Romania
1 bomber moved from Southern Italy to RomaniaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6
Italians collect 11 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Tobruk to LibyaCombat - ANZAC
Battle in Libya
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Yunnan : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser and 1 submarine
55 Sea Zone : 1 destroyer
62 Sea Zone : 3 destroyers
Tobruk : 1 flag
Libya : 1 flag, 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tunisia to Libya
1 cruiser and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Morocco to TobrukTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 fighter
Libya : 2 infantry
98 Sea Zone : 1 cruiser and 2 destroyers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 artilleries, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 destroyer moved from 110 Sea Zone to 124 Sea Zone
2 bombers moved from Western Germany to 124 Sea ZoneCombat - Germans
Battle in 111 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 124 Sea Zone
Germans attack with 2 bombers and 1 destroyer
British defend with 1 destroyer
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 3 armour
EDIT: Turning off Edit Mode
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 9 transports moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 111 Sea Zone to 113 Sea Zone
3 armour moved from Romania to Poland
4 infantry moved from Bulgaria to Romania
2 artilleries and 7 infantry moved from Slovakia Hungary to Poland
3 infantry moved from Germany to Poland
2 fighters moved from Germany to Romania
1 fighter moved from Germany to Poland
3 fighters and 4 tactical_bombers moved from Holland Belgium to Poland
1 tactical_bomber moved from Western Germany to Poland
2 bombers moved from 124 Sea Zone to Germany
1 infantry moved from Norway to FinlandPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 3 armour
EDIT: Turning off Edit Mode
2 submarines placed in 113 Sea Zone
2 artilleries and 8 infantry placed in Germany
7 armour placed in Western Germany
1 infantry placed in United KingdomTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
edit was to move ncm my tanks from UK, which I forgot to move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Yunnan to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
10 infantry moved from Amur to Buryatia
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Italians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Anhwe
Russians attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Anhwe from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 9 transports
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 9 transports remaining. Battle score for attacker is -12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Buryatia
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
2 fighters owned by the Germans forced to land in Western Germany
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Buryatia
1 fighter moved from Anhwe to Yunnan
3 mech_infantrys moved from Sikang to Yunnan
1 aaGun moved from Sikang to Szechwan
1 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Baltic States to Bessarabia
1 aaGun and 2 artilleries moved from Ukraine to Bessarabia
2 aaGuns, 8 artilleries and 16 infantry moved from Baltic States to Novgorod
3 mech_infantrys moved from Volgograd to SikangPlace Units - Russians
3 artilleries placed in Novgorod
1 artillery placed in Ukraine
2 mech_infantrys placed in Ukraine
4 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,4,3,3,6,6,4,5
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Kiangsi : 1 mech_infantry
Yunnan : 1 fighter and 3 mech_infantrys
Hopei : 1 infantry
Szechwan : 1 aaGun
Chahar : 1 infantry
Sikang : 3 mech_infantrys
Anhwe : 2 mech_infantrys
Sakha : 1 infantry
Siberia : 1 infantry
Buryatia : 2 aaGuns and 10 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bessarabia : 3 aaGuns, 1 armour, 8 artilleries, 8 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 14 artilleries, 1 factory_minor, 1 harbour and 19 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 harbour and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Manchuria to Korea
3 artilleries, 8 infantry and 1 mech_infantry moved from Kwangsi to French Indo China
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 armour moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 infantry moved from Siam to Shan State
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
3 fighters moved from Manchuria to Korea
1 infantry moved from Soviet Far East to Siberia
2 fighters moved from 6 Sea Zone to Siberia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
2 tactical_bombers moved from Kwangsi to KiangsiCombat - Japanese
Battle in French Indo China
Japanese attack with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Aleutian Islands
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers
Russians defend with 1 mech_infantry
Japanese win, taking Aleutian Islands from Americans, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Siberia
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from Siberia to 6 Sea Zone
3 fighters moved from Korea to Japan
1 artillery and 5 infantry moved from Manchuria to Jehol
1 armour moved from Kiangsu to Kwangtung
1 fighter and 2 tactical_bombers moved from Kiangsi to Siam
2 tactical_bombers moved from Kiangsi to Kiangsu
2 bombers moved from Kwangsi to Japan
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 42 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 harbour placed in Hainan
1 factory_minor placed in Malaya
1 armour and 2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Japanese collect 51 PUs (3 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
Japan feels the heat!
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Kill!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 44 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone -
one change to cm
the bom from quensland stands still





