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Omega1759 (Axis) vs. Paksos (Allies) - No Bid

  • 17 16 13 12

    102 IPCs, nice!  :-D

    India’s next


  • Yeah realised my error that I should have abandoned Sydney and retaken it next turn! Pffffffff

  • 17 16 13 12

    I would take it twice then. :-D

  • 17 16 13 12

    Congrats on Wimbledon


  • Woop woop!

  • Liaison TripleA 11 10

    Hmm… whats going on in this game?  (Dloads)

  • Liaison TripleA 11 10

    Great conquest of Australia!

    Allies are doomed.  There is now way to recover the pacific in time!  2 turns remain at best!  :(

    As for Europe… would be interesting if that was a stand alone fight…  Russians have a good hold.  But the Germans have some tricks!

    Be interesting to see if Japan can pull it off my J10!!

  • 17 16 13 12

    @Gargantua:

    Great conquest of Australia!

    Allies are doomed.  There is now way to recover the pacific in time!  2 turns remain at best!  :(

    As for Europe… would be interesting if that was a stand alone fight…  Russians have a good hold.  But the Germans have some tricks!

    Be interesting to see if Japan can pull it off my J10!!

    You were saying that my Japan was terrible like 2 posts ago. :-D

    There might be a way to defend India with some Russian units. I’ve just been focused on expanding with Japan without considering the VC count too much.

  • Liaison TripleA 11 10

    Sarcasm gets lost over the internet. :P

    I just wanted to bust your chops a bit. :P

    I’m thinking of attacking Neutrals in my game, just for the hell of it.  Seeing how many I can capture before a round 10 victory party!

    Paksos has been an incredibly honorable, and resourceful nemesis, despite the deficit.  It’s nice to see a player who’s consistent like that, and has a sense of honor!


  • Better to die on your feet than to live on your knees!

    :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 battleship, 2 bombers, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 armour moved from Eastern United States to 101 Sea Zone
                4 armour and 4 transports moved from 101 Sea Zone to 88 Sea Zone
                4 infantry moved from French Guiana to 88 Sea Zone
                4 armour, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
                4 armour and 4 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                4 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                6 submarines moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 battleship moved from 30 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Morocco

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 battleship, 1 cruiser and 2 destroyers placed in 10 Sea Zone
                2 bombers placed in Central United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Tsinghai
                Chinese undo move 1.
                2 infantry placed in Tsinghai
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 1 PUs;

    Combat Move - British
                1 transport moved from 94 Sea Zone to 96 Sea Zone
                2 infantry moved from Tobruk to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from Tobruk to Libya
                2 infantry moved from Alexandria to Tobruk
                2 infantry moved from 94 Sea Zone to Algeria
                1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                1 cruiser moved from 97 Sea Zone to 94 Sea Zone

    Combat - British
                Battle in Algeria
                    British attack with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
                    Italians defend with 2 artilleries, 2 fighters and 4 infantry
                    Italians win with 1 artillery and 2 fighters remaining. Battle score for attacker is -21
                    Casualties for British: 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 4 infantry

    Non Combat Move - British

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 aaGun


  • Algeria was a dumb move which I usually wouldn’t have done - but as Japan has this in the bag anyhow I thought I’d see whether some of my African troops could be heroes!  :-D

  • 17 16 13 12

    Woot woot, the Italian troops did something!

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 7 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Trans-Jordan
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 armour moved from Romania to Eastern Poland

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 bomber
                    Russians defend with 1 mech_infantry
                    British win with no units remaining. Battle score for attacker is -8
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 bomber
                Battle in Eastern Poland
                    Italians attack with 1 armour, 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Romania to Eastern Poland
                2 fighters moved from Algeria to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,6
                Italians collect 11 PUs (1 lost to blockades); end with 18 PUs total

  • 17 16 13 12

    My invincible Italian bomber is dead!

  • 17 16 13 12

    I don’t see anything out there that Anzac/France can do that would influence Germany’s choices. If anything, playing Germany first would give you an advantage. I might post Germany later tonight if you don’t play Anzac/France (Anzac/France should be quick, right? :-D).

  • 17 16 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 carrier moved from 109 Sea Zone to 103 Sea Zone
                1 carrier moved from 103 Sea Zone to 91 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 4 submarines moved from 109 Sea Zone to 108 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 4 submarines moved from 108 Sea Zone to 91 Sea Zone
                2 fighters moved from 109 Sea Zone to 91 Sea Zone
                3 fighters moved from United Kingdom to 91 Sea Zone
                1 infantry moved from Poland to Baltic States
                2 fighters moved from Germany to Baltic States

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 4 submarines
                    Americans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 4 transports
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 4 submarines remaining. Battle score for attacker is 73
                    Casualties for Germans: 1 destroyer and 2 fighters
                    Casualties for Americans: 2 carriers, 3 fighters, 1 tactical_bomber and 4 transports

    Non Combat Move - Germans
                9 transports moved from 109 Sea Zone to 110 Sea Zone
                1 transport moved from 125 Sea Zone to 110 Sea Zone
                3 aaGuns moved from Poland to Eastern Poland
                13 artilleries moved from Poland to Eastern Poland
                4 armour moved from Poland to Eastern Poland
                3 mech_infantrys moved from Poland to Eastern Poland
                33 infantry moved from Poland to Eastern Poland
                2 fighters moved from Baltic States to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland
                2 artilleries moved from Germany to Poland
                1 fighter moved from Germany to Eastern Poland
                2 artilleries moved from Western Germany to Germany
                4 infantry moved from Western Germany to Germany
                1 fighter moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Germans
                2 carriers and 1 destroyer placed in 110 Sea Zone
                1 submarine placed in 110 Sea Zone
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,6
                Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • 17 16 13 12

    I don’t like losing 2 fighters and a destroyer, but it was well worth it.

    Note the trick of building carriers to extend the range of my fighters.

    Another US navy goes to the bottom of the sea… :-D

    Looks like there is a new Pacific navy I must deal with, now!

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