0% for April

13L G40 DizzKneeLand33 (Axis) vs Karl7 (Allies+6) no tech

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Americans
                1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from French West Africa to French Central Africa
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
                1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                2 infantry moved from Johnston Island to 30 Sea Zone
                2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 destroyers and 4 submarines moved from 54 Sea Zone to 26 Sea Zone
                2 bombers moved from Queensland to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
                1 artillery moved from Central United States to Western United States

    Place Units - Americans
                2 carriers, 2 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,4,4,5,2,2,6,3,2,1,1,1,3,2,5,1,2,5,2,1,2,2
                Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                3 infantry moved from Sikang to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Burma

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                2 fighters moved from Egypt to Eastern Persia
                10 infantry moved from India to Burma

    Combat - British

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 aaGun moved from India to Burma
                1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

  • 20 16 15 14

    @Karl7:

    Well, this game is over.

    I cannot believe that twice now my luck is just killing me…. I barely even scratched you in that naval battle.

    Did my ships even hit anything?  I cannot even tell from triple A which is terrible at letting the other player know what happened in a battle.

    well, I shouldn’t quit yet.  But once again luck is just sucky

    FYI, the naval battle was over 99% for me to win, and the IPC swing was within 3IPC’s of what it should have been (I think my calc said +102, and it was +105).  Hence, the battle couldn’t have gone more average.  Look at the hits in the “history” of the game and look at the links.  TripleA couldn’t be more detailed about the battle and dice results.

    Oh, and this time I couldn’t have missed anything on the odds calc, since I was the one attacking…. :)

  • 22 20 19 18 17 16 15 14 12

    I know about the history, but it does not indicate what hit and what didn’t.  Unless the order of dice match the order of the units it has listed, which I am not sure it does.

    But that aside, so it was average.  Ok, it’s hard to tell by spotting by the eye.

    The game is yours to lose, don’t muck it up!  :lol:

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour, 1 artillery, 2 fighters and 3 infantry moved from Yugoslavia to Romania
                1 armour and 3 mech_infantrys moved from Northern Italy to Romania
                1 bomber moved from Southern Italy to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                    Italians win, taking Romania from Russians with 3 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Yugoslavia to Romania
                1 bomber and 2 fighters moved from Romania to Southern Italy

    Place Units - Italians
                1 armour and 3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from Libya to Tobruk

    Turn Complete - French

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 5 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
                1 bomber moved from United Kingdom to 87 Sea Zone
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 87 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                1 bomber moved from 87 Sea Zone to Gibraltar
                2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
                1 infantry moved from Eire to Scotland
                5 artilleries and 5 infantry moved from Germany to Poland
                3 artilleries and 5 infantry moved from France to Western Germany
                1 armour and 2 infantry moved from Norway to Finland
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Poland
                1 bomber moved from Eastern Poland to Western Germany

    Place Units - Germans
                5 artilleries placed in Western Germany
                2 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      Russians take Ethiopia from Italians
                1 armour moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Russians take Belgian Congo from Italians
                1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese
                1 armour moved from Evenkiyskiy to Yenisey
                17 infantry moved from Korea to Manchuria
                1 infantry moved from Novgorod to Karelia
                2 fighters moved from Belarus to Karelia
                1 infantry moved from Belarus to Baltic States
                2 infantry moved from Belarus to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
                1 fighter moved from Belarus to Baltic States
                1 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Novosibirsk to Kansu
                1 fighter moved from Belarus to Eastern Poland

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Baltic States
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Manchuria
                    Russians attack with 17 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Manchuria from Japanese with 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Korea to Manchuria
                2 fighters moved from Eastern Poland to Belarus
                1 fighter moved from Baltic States to Belarus
                2 fighters moved from Karelia to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus
                2 infantry moved from Bryansk to Belarus
                2 armour moved from Russia to Belarus
                8 infantry moved from Russia to Bryansk
                3 infantry moved from Volgograd to Kazakhstan
                1 artillery and 2 infantry moved from Bessarabia to Ukraine

    Place Units - Russians
                2 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                1 fighter and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 submarines moved from 20 Sea Zone to 21 Sea Zone
                1 bomber and 1 fighter moved from Japan to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
                4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Yunnan
                2 bombers moved from Kiangsi to Yunnan
                2 artilleries and 2 infantry moved from Szechwan to Shensi
                1 infantry moved from Kweichow to Yunnan

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 artilleries and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry; Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 2 submarines
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Borneo
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Celebes
                    Japanese attack with 4 fighters and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
                    Casualties for Japanese: 2 fighters
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
                1 fighter and 2 tactical_bombers moved from Borneo to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                1 fighter moved from 21 Sea Zone to 35 Sea Zone
                1 bomber moved from 21 Sea Zone to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Japan
                2 bombers moved from Yunnan to Kiangsu
                1 destroyer moved from 20 Sea Zone to 16 Sea Zone
                1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                2 mech_infantrys moved from Kiangsu to Kweichow

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                1 artillery and 2 infantry placed in Shantung
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                4 bombers moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 5 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                5 bombers moved from 16 Sea Zone to Caroline Islands
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                1 carrier, 5 destroyers, 2 fighters, 4 infantry, 6 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                4 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Hawaiian Islands to Caroline Islands
                2 carriers, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                2 fighters placed in 10 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                Americans undo move 4.
                1 fighter placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Burma to Shensi
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from French Equatorial Africa: 2 infantry
                EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 2 infantry
                EDIT: Removing units owned by Americans from French Central Africa: 2 infantry
                EDIT: Adding units owned by Americans to French Equatorial Africa: 2 infantry
                EDIT: Removing units owned by Americans from French West Africa: 1 mech_infantry
                EDIT: Adding units owned by Americans to French Equatorial Africa: 1 mech_infantry
                EDIT: Removing units owned by Americans from French West Africa: 1 infantry
                EDIT: Adding units owned by Americans to French Central Africa: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                3 infantry moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Burma to Yunnan
                1 infantry moved from Rhodesia to Belgian Congo

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 infantry moved from Burma to Shan State
                1 artillery and 2 infantry moved from India to Burma
                2 fighters moved from Eastern Persia to Burma
                2 infantry moved from Trans-Jordan to Egypt

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 15 PUs total
                Some Units in India change ownership: 3 infantry

  • 22 20 19 18 17 16 15 14 12

    Edits were because I forgot to move my wandering US men in Africa….blah… just didn’t see them.  If ok with you…

  • 20 16 15 14

    That’s fine.  It’s easy to get lost in the jungles (deserts?) around there lol.

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 3 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                1 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
                Italians collect 9 PUs; end with 9 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                2 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from India to Burma

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 20 16 15 14

    Still need the French turn…. :)

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tobruk to Alexandria

    Turn Complete - French

T-shirts, Hats, and More

Suggested Topics

  • 5
  • 19
  • 127
  • 40
  • 161
  • 162
  • 158
  • 182
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

18.1k

Users

40.9k

Topics

1.8m

Posts