@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
13L G40 tech snake11eyes(axis) v karl7(allies+9) game 2
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Probably a little to late to matter at this point though
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You certainly had better dice that round
ha, not really. Look at what happened in Korea. I barely even scratched you.
This game is getting a little silly on the dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from British Columbia to Alaska
3 mech_infantrys moved from British Columbia to Alaska
1 infantry moved from British Columbia to Alaska
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
8 fighters moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea ZoneCombat - Americans
Battle in Alaska
Americans attack with 3 armour, 1 infantry and 3 mech_infantrys
Japanese defend with 1 aaGun and 3 infantry
Americans win, taking Alaska from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Americans: 1 infantry
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
8 fighters moved from 18 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 12 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 101 Sea Zone to 11 Sea Zone
2 fighters moved from 96 Sea Zone to Persia
1 carrier and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 aaGun moved from British Columbia to Western United States
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Iraq
British take Iraq from Italians
1 armour moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Northwest Persia from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Northwest Persia to Persia
1 tactical_bomber moved from Northwest Persia to Persia
2 infantry moved from Eastern Persia to Persia
3 aaGuns, 3 artilleries, 1 fighter and 17 infantry moved from Burma to India
1 mech_infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from 96 Sea Zone to Persia
2 carriers moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Malta to 92 Sea ZonePlace Units - British
1 fighter and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,4,3,1,6,5,2,6,1,3
British collect 21 PUs (8 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Belgian Congo
2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Egypt to Tambov
1 bomber moved from Egypt to Tambov
1 bomber moved from Egypt to Belgian CongoCombat - Italians
Battle in Belgian Congo
Italians attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Belgian Congo from British with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Italians attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 bombers moved from Tambov to Bryansk
2 fighters moved from Southern Italy to Egypt
1 bomber and 1 fighter moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Syria
3 armour moved from Egypt to SyriaPlace Units - Italians
3 armour placed in Egypt
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter moved from Western Australia to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from Western Australia to India
3 fighters moved from Queensland to Western Australia
1 infantry moved from South Australia to Western Australia
1 destroyer and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 aaGun moved from South Australia to Western AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 5 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 mech_infantrys moved from Bryansk to Samara
7 bombers moved from Bryansk to Samara
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
3 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
3 bombers moved from Western Germany to Bryansk
3 tactical_bombers moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Archangel to BryanskCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport
Germans win, taking 106 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Battle in Samara
Germans attack with 7 bombers, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Gibraltar from British, taking Samara from Russians with 7 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
7 bombers moved from Samara to Bryansk
3 tactical_bombers moved from Samara to BryanskPlace Units - Germans
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 bombers placed in Western Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 armour and 1 bomber placed in Novgorod
2 armour and 1 bomber placed in Ukraine
1 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
Just as a heads up I’ll be on for about the next hour or two, so if you are as well we can probably wrap this one up today
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
retreated to Tambov
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Samara from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Korea to Amur
Japanese take Amur from Russians
1 bomber moved from Japan to 25 Sea Zone
3 bombers moved from Japan to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 18 Sea Zone
3 fighters moved from Japan to 18 Sea Zone
1 bomber moved from Japan to 18 Sea Zone
1 bomber moved from Manchuria to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
Japanese take 42 Sea Zone from French
3 carriers moved from 35 Sea Zone to 56 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
1 battleship moved from 35 Sea Zone to 56 Sea Zone
1 cruiser moved from 35 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from Shensi to Szechwan
1 tactical_bomber moved from Shensi to Szechwan
1 bomber moved from Shensi to SzechwanCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 3 bombers
Americans defend with 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
Japanese win with 3 bombers remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 1 bomber, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 mech_infantrys moved from Korea to Manchuria
3 tactical_bombers moved from Szechwan to Anhwe
1 bomber moved from Szechwan to Anhwe
3 tactical_bombers moved from Anhwe to Shantung
1 bomber moved from Anhwe to Shantung
1 bomber, 2 fighters and 1 tactical_bomber moved from 18 Sea Zone to Japan
1 bomber moved from 25 Sea Zone to Japan
3 mech_infantrys moved from Malaya to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 destroyer, 2 fighters and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
3 bombers moved from 26 Sea Zone to Marshall Islands
1 bomber moved from 19 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
2 transports placed in 37 Sea Zone
1 infantry placed in Malaya
3 mech_infantrys placed in Shantung
Japanese undo move 2.
1 artillery placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,5,5,3,5,4,1,5,6,6,3,1,3,5,6,5,1,3,4,2,3,3,6,5,2,3,6,4,3,3,6
Japanese collect 53 PUs (11 lost to blockades); end with 53 PUs total -
I didn’t scramble for you in western australia, if you wanted to suicide your planes lol we can roll it again
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 3 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Midway to Marshall IslandsCombat - Americans
Battle in Marshall Islands
Americans attack with 4 bombers
Japanese defend with 3 bombers
Americans win with 4 bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 3 bombersNon Combat Move - Americans
4 bombers moved from Marshall Islands to Caroline Islands
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 10 Sea Zone to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from Persia to Russia
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
3 transports moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
3 destroyers and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
meh, why am I bothering…
your game.
The bombers for germany is something new I’d never seen before. Caught me off guard! :lol:
Let me know when you get enough games to play me for best of 5.
I’ll post.





