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13L G40 tech snake11eyes(axis) v karl7(allies+9) game 2

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    @snake11eyes:

    You certainly had better dice that round

    ha, not really. Look at what happened in Korea.  I barely even scratched you.

    This game is getting a little silly on the dice.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 armour moved from British Columbia to Alaska
                3 mech_infantrys moved from British Columbia to Alaska
                1 infantry moved from British Columbia to Alaska
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                8 fighters moved from 6 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone

    Combat - Americans
                Battle in Alaska
                    Americans attack with 3 armour, 1 infantry and 3 mech_infantrys
                    Japanese defend with 1 aaGun and 3 infantry
                    Americans win, taking Alaska from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for Americans: 1 infantry
                Battle in 18 Sea Zone
                    Americans attack with 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                8 fighters moved from 18 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
                1 submarine moved from 1 Sea Zone to 7 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 12 Sea Zone to 26 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 2 submarines moved from 101 Sea Zone to 11 Sea Zone
                2 fighters moved from 96 Sea Zone to Persia
                1 carrier and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 aaGun moved from British Columbia to Western United States
                1 mech_infantry moved from Western United States to Eastern United States

    Place Units - Americans
                2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 bomber placed in Western United States
                6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to Northwest Persia
                1 armour moved from Persia to Iraq
                      British take Iraq from Italians
                1 armour moved from Iraq to Persia
                1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Northwest Persia from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Northwest Persia to Persia
                1 tactical_bomber moved from Northwest Persia to Persia
                2 infantry moved from Eastern Persia to Persia
                3 aaGuns, 3 artilleries, 1 fighter and 17 infantry moved from Burma to India
                1 mech_infantry moved from Belgian Congo to Rhodesia
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                2 fighters moved from 96 Sea Zone to Persia
                2 carriers moved from 96 Sea Zone to 92 Sea Zone
                2 fighters moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from Malta to 92 Sea Zone

    Place Units - British
                1 fighter and 2 infantry placed in Persia
                3 infantry placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,4,3,1,6,5,2,6,1,3
                British collect 21 PUs (8 lost to blockades); end with 21 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Trans-Jordan to Iraq
                      Italians take Iraq from British
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 armour moved from Kenya to Belgian Congo
                2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter moved from Egypt to Belgian Congo
                1 mech_infantry moved from Ukraine to Tambov
                1 bomber moved from Egypt to Tambov
                1 bomber moved from Egypt to Tambov
                1 bomber moved from Egypt to Belgian Congo

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                    Italians win, taking Belgian Congo from British with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tambov
                    Italians attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Tambov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 bombers moved from Tambov to Bryansk
                2 fighters moved from Southern Italy to Egypt
                1 bomber and 1 fighter moved from Belgian Congo to Egypt
                1 mech_infantry moved from Egypt to Syria
                3 armour moved from Egypt to Syria

    Place Units - Italians
                3 armour placed in Egypt
                1 bomber and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 30 PUs; end with 30 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 fighter moved from Western Australia to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 44 Sea Zone to Java
                1 fighter moved from Western Australia to India
                3 fighters moved from Queensland to Western Australia
                1 infantry moved from South Australia to Western Australia
                1 destroyer and 1 transport moved from 62 Sea Zone to 56 Sea Zone
                1 aaGun moved from South Australia to Western Australia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 5 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 mech_infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                2 mech_infantrys moved from Bryansk to Samara
                7 bombers moved from Bryansk to Samara
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 123 Sea Zone to 106 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Bryansk to Smolensk
                3 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
                3 bombers moved from Western Germany to Bryansk
                3 tactical_bombers moved from Bryansk to Samara
                1 mech_infantry moved from Bryansk to Samara
                1 armour moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Archangel to Bryansk

    Combat - Germans
                Battle in 106 Sea Zone
                    Germans attack with 1 destroyer
                    British defend with 1 transport
                    Germans win, taking 106 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Gibraltar
                Battle in Samara
                    Germans attack with 7 bombers, 3 mech_infantrys and 3 tactical_bombers
                    Russians defend with 3 infantry
                    Germans win, taking Gibraltar from British, taking Samara from Russians with 7 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                7 bombers moved from Samara to Bryansk
                3 tactical_bombers moved from Samara to Bryansk

    Place Units - Germans
                3 armour placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                2 bombers placed in Western Germany
                Germans undo move 3.
                Germans undo move 2.
                Germans undo move 1.
                2 armour and 1 bomber placed in Novgorod
                2 armour and 1 bomber placed in Ukraine
                1 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs


  • Just as a heads up I’ll be on for about the next hour or two, so if you are as well we can probably wrap this one up today

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 mech_infantry moved from Russia to Samara
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Samara
                1 tactical_bomber moved from Russia to Samara
                1 fighter moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 mech_infantry
                    retreated to Tambov
                    Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Samara from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Tambov to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Vologda to Russia

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 bomber, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from French Indo China to Burma
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from French Indo China to Szechwan
                1 mech_infantry moved from French Indo China to Szechwan
                1 mech_infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 bomber moved from Japan to 25 Sea Zone
                3 bombers moved from Japan to 26 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone
                1 tactical_bomber moved from Japan to 18 Sea Zone
                3 fighters moved from Japan to 18 Sea Zone
                1 bomber moved from Japan to 18 Sea Zone
                1 bomber moved from Manchuria to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 56 Sea Zone
                      Japanese take 42 Sea Zone from French
                3 carriers moved from 35 Sea Zone to 56 Sea Zone
                4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
                1 battleship moved from 35 Sea Zone to 56 Sea Zone
                1 cruiser moved from 35 Sea Zone to 56 Sea Zone
                2 tactical_bombers moved from Shensi to Szechwan
                1 tactical_bomber moved from Shensi to Szechwan
                1 bomber moved from Shensi to Szechwan

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 3 bombers
                    Americans defend with 1 destroyer, 2 submarines and 2 transports
                    2 submarines owned by the Americans Submerged
                    Japanese win with 3 bombers remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 18 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 56 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Szechwan
                    Japanese attack with 1 bomber, 2 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 bomber, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 mech_infantrys moved from Korea to Manchuria
                3 tactical_bombers moved from Szechwan to Anhwe
                1 bomber moved from Szechwan to Anhwe
                3 tactical_bombers moved from Anhwe to Shantung
                1 bomber moved from Anhwe to Shantung
                1 bomber, 2 fighters and 1 tactical_bomber moved from 18 Sea Zone to Japan
                1 bomber moved from 25 Sea Zone to Japan
                3 mech_infantrys moved from Malaya to Yunnan
                2 infantry moved from French Indo China to Yunnan
                1 infantry moved from Malaya to Shan State
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 battleship, 1 destroyer, 2 fighters and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
                3 bombers moved from 26 Sea Zone to Marshall Islands
                1 bomber moved from 19 Sea Zone to Japan
                2 fighters moved from 19 Sea Zone to Manchuria

    Place Units - Japanese
                2 transports placed in 37 Sea Zone
                1 infantry placed in Malaya
                3 mech_infantrys placed in Shantung
                Japanese undo move 2.
                1 artillery placed in Malaya
                1 artillery and 1 infantry placed in French Indo China
                1 bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,5,5,3,5,4,1,5,6,6,3,1,3,5,6,5,1,3,4,2,3,3,6,5,2,3,6,4,3,3,6
                Japanese collect 53 PUs (11 lost to blockades); end with 53 PUs total


  • I didn’t scramble for you in western australia, if you wanted to suicide your planes lol we can roll it again

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 3 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from Midway to Marshall Islands

    Combat - Americans
                Battle in Marshall Islands
                    Americans attack with 4 bombers
                    Japanese defend with 3 bombers
                    Americans win with 4 bombers remaining. Battle score for attacker is 36
                    Casualties for Japanese: 3 bombers

    Non Combat Move - Americans
                4 bombers moved from Marshall Islands to Caroline Islands
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 10 Sea Zone to 2 Sea Zone
                1 armour moved from Alaska to 2 Sea Zone
                1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 armour moved from 3 Sea Zone to Soviet Far East
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 2 submarines moved from 11 Sea Zone to 26 Sea Zone
                2 fighters moved from Persia to Russia
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands
                3 transports moved from 101 Sea Zone to 11 Sea Zone

    Place Units - Americans
                3 destroyers and 2 submarines placed in 10 Sea Zone
                3 fighters placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 22 20 19 18 17 16 15 14 12

    meh, why am I bothering…

    your game.

    The bombers for germany is something new I’d never seen before.  Caught me off guard!  :lol:

    Let me know when you get enough games to play me for best of 5.

    I’ll post.

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