@axis-dominion sounds good fire it up whenever you want
G4013LKarl7(Axis)v.DizzKneeLand33(Allies+7)
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bump
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Dude, really? Your last turn was posted TWO DAYS AGO. Is that 72 hours??
I formally request that my opponent remove the “bump” request.
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It’s been 56 hours. Please don’t EVER bump me again like that.
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Sorry, man. I guess I should’ve said, I never bump anyone per the rules. In fact, I’ve never defaulted anyone in a game for failure to post. I was just moving the game up. I was looking for it to see if I had forgotten to post and decided to push it forward. If I move the game up, I’ll just post something fun instead of “bump.” :wink:
You can’t remove posts that I know of – but for anyone watching I hereby REMOVE the bump.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 cruiser and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to JavaCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
ANZAC win with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Java to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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No worries… sorry about the misunderstanding! I just don’t want to ever have to be officially “bumped” (I do go on vacations from time to time for chess tournaments, etc.). Currently, I’m having to split my time between my games here and studying my games from the Chicago Open in preparation for my next tournament in July… sorry that my play has been slower, but I promise to always be in communication with you if something comes up.
Hence, if you are wondering if I’m still alive lol, you can always move the game thread up by posting something “creative”. ;)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Volgograd to Caucasus
3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
1 bomber moved from Bryansk to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber, 3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
1 artillery and 4 infantry moved from Rostov to Bryansk
4 infantry moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 5 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 fighter and 4 tactical_bombers moved from Western Germany to Bryansk
1 infantry moved from Vyborg to Novgorod
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 109 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
2 tactical_bombers placed in Novgorod
2 infantry placed in FranceTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Manchuria to Korea
1 armour and 1 mech_infantry moved from Hopei to Chahar
1 armour and 1 mech_infantry moved from Suiyuyan to Chahar
2 fighters and 1 tactical_bomber moved from Russia to ChaharPlace Units - Russians
1 aaGun and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,2,3,1,2,1,1,4,1,1,4,5,4
Russians collect 4 PUs (3 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Japan to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Shan State
1 bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to BurmaCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 4 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 6 infantry
Japanese win, taking Korea from Russians with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Shan State to Kwangtung
1 bomber moved from Burma to Kwangtung
3 tactical_bombers moved from Kwangsi to Kwangtung
3 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Yunnan
3 infantry moved from Shantung to Kiangsu
1 infantry moved from Sakha to Buryatia
1 infantry moved from Soviet Far East to Siberia
3 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to JapanPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
WTF happened?? I played ALL of my turns, with nothing registering here whatsoever. Do I have an issue, or does this site have one??
Here is my UK8 save.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Volgograd to Persia
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 artilleries moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.Non Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
Test summary from TripleA, engine version: 1.7.0.3, time: 22:10:25
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testing your engine?
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Dude…. TripleA didn’t send the 4 planes that I had sent. So, I will I guess try to roll in the regular dice room? Or, you hit twice, so I can totally comp for that. But I DID send the 4 planes from the carriers. Apparently they are just sitting in the sea zone?
I will attack the current situation for your review. BUT… of course the entire intent was to send the 4 planes to Phil.
(ugh, apparently even the save is gone.)
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Maybe your interim post screwed things up???
I am going to reroll the battle, understanding that you hit each time once.
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I don’t think my post could have done anything. The dice server is on an independent system.
You may have failed to move the planes onto the island. Sometimes it looks like they are on the island but are still in the sea zone. I’ve done that before. :-P
Just roll the planes. I understand what you’re doing.
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I explained why about my previous posts (why I might need to test the connection). Â In the meantime, my planes hit, and you hit during the return fire, so the pieces set should be equal.
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ok.
Just post the map as edited or however your’re doing it.
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In all of my games, my turns from US to China to UK not posting (at all) is a first for me, ever. Â So, just scared about what the hell is going on…. :(





